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-rw-r--r--games-fps/ut2004/ChangeLog8
-rw-r--r--games-fps/ut2004/files/digest-ut2004-3369-r21
-rw-r--r--games-fps/ut2004/ut2004-3369-r2.ebuild131
3 files changed, 139 insertions, 1 deletions
diff --git a/games-fps/ut2004/ChangeLog b/games-fps/ut2004/ChangeLog
index cc60f8af5c1d..d26745464cad 100644
--- a/games-fps/ut2004/ChangeLog
+++ b/games-fps/ut2004/ChangeLog
@@ -1,6 +1,12 @@
# ChangeLog for games-fps/ut2004
# Copyright 2000-2005 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ChangeLog,v 1.38 2005/12/14 21:07:30 wolf31o2 Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ChangeLog,v 1.39 2005/12/21 19:11:39 wolf31o2 Exp $
+
+*ut2004-3369-r2 (21 Dec 2005)
+
+ 21 Dec 2005; Chris Gianelloni <wolf31o2@gentoo.org>
+ +ut2004-3369-r2.ebuild:
+ Version bumped to 3369.2 patch.
14 Dec 2005; Chris Gianelloni <wolf31o2@gentoo.org>
-ut2004-3355-r1.ebuild, -ut2004-3369.ebuild, ut2004-3369-r1.ebuild:
diff --git a/games-fps/ut2004/files/digest-ut2004-3369-r2 b/games-fps/ut2004/files/digest-ut2004-3369-r2
new file mode 100644
index 000000000000..aef7a51e94e2
--- /dev/null
+++ b/games-fps/ut2004/files/digest-ut2004-3369-r2
@@ -0,0 +1 @@
+MD5 0fa447e05fe5a38e0e32adf171be405e ut2004-lnxpatch3369-2.tar.bz2 22465217
diff --git a/games-fps/ut2004/ut2004-3369-r2.ebuild b/games-fps/ut2004/ut2004-3369-r2.ebuild
new file mode 100644
index 000000000000..7941451bb1b3
--- /dev/null
+++ b/games-fps/ut2004/ut2004-3369-r2.ebuild
@@ -0,0 +1,131 @@
+# Copyright 1999-2005 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3369-r2.ebuild,v 1.1 2005/12/21 19:11:39 wolf31o2 Exp $
+
+inherit eutils games
+
+MY_P="${PN}-lnxpatch${PV}-2.tar.bz2"
+DESCRIPTION="Unreal Tournament 2004 - Editor's Choice Edition"
+HOMEPAGE="http://www.unrealtournament2004.com/"
+SRC_URI="mirror://3dgamers/unrealtourn2k4/${MY_P}
+ http://speculum.twistedgamer.com/pub/0day.icculus.org/${PN}/${MY_P}
+ http://treefort.icculus.org/${PN}/${MY_P}"
+
+LICENSE="ut2003"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+# The executable pages are required.
+RESTRICT="nostrip nomirror stricter"
+IUSE="opengl dedicated"
+
+RDEPEND="games-fps/ut2004-data
+ games-fps/ut2004-bonuspack-ece
+ opengl? ( virtual/opengl )
+ dedicated? ( app-misc/screen )
+ || ( sys-libs/libstdc++-v3
+ =sys-devel/gcc-3.3* )"
+
+S=${WORKDIR}/UT2004-Patch
+
+dir=${GAMES_PREFIX_OPT}/${PN}
+Ddir=${D}/${dir}
+
+pkg_setup() {
+ check_license ut2003
+ games_pkg_setup
+}
+
+src_install() {
+ # Installing patch files
+ for p in {Animations,Help,Speech,System,Textures,Web}
+ do
+ dodir ${dir}/${p}
+ cp -r ${S}/${p}/* ${Ddir}/${p} \
+ || die "copying ${p} from patch"
+ done
+
+ use amd64 && rm ${Ddir}/System/u{cc,t2004}-bin \
+ && mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin \
+ && mv ${Ddir}/System/ut2004-bin-linux-amd64 ${Ddir}/System/ut2004-bin \
+ && chmod ug+x ${Ddir}/System/ucc-bin ${Ddir}/System/ut2004-bin
+ use x86 && rm ${Ddir}/System/ucc-bin-linux-amd64 \
+ ${Ddir}/System/ut2004-bin-linux-amd64
+
+ # creating .manifest files
+ insinto ${dir}/.manifest
+ doins ${FILESDIR}/${PN}.xml
+
+ # creating .loki/installed links
+ mkdir -p ${D}/root/.loki/installed
+ dosym ${dir}/.manifest/${PN}.xml ${ROOT}/root/.loki/installed/${PN}.xml
+
+ games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}"
+
+ prepgamesdirs
+ make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ # here is where we check for the existence of a cdkey...
+ # if we don't find one, we ask the user for it
+ if [ -f ${dir}/System/cdkey ]; then
+ einfo "A cdkey file is already present in ${dir}/System"
+ else
+ ewarn "You MUST run this before playing the game:"
+ ewarn "emerge --config =${CATEGORY}/${PF}"
+ ewarn "That way you can [re]enter your cdkey."
+ fi
+ echo
+ einfo "Starting with 3369, the game supports render-to-texture. To enable"
+ einfo "it, you will need the Nvidia drivers of at least version 7676 and"
+ einfo "you should edit the following:"
+ einfo 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"'
+ einfo 'section of your UT2004.ini/Default.ini and set "bPlayerShadows=True"'
+ einfo 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of'
+ einfo 'your User.ini/DefUser.ini'
+ echo
+ if use x86
+ then
+ einfo "The 32-bit version of UT2004 uses Pixomatic, which means it"
+ einfo "really does need an executable stack. It is safe to ignore any"
+ einfo "warnings from portage about this. See:"
+ einfo "http://bugs.gentoo.org/show_bug.cgi?id=114733"
+ einfo "for more information."
+ fi
+ echo
+ einfo "To play the game run:"
+ einfo " ut2004"
+ echo
+}
+
+pkg_postrm() {
+ ewarn "This package leaves a cdkey file in ${dir}/System that you need"
+ ewarn "to remove to completely get rid of this game's files."
+}
+
+pkg_config() {
+ ewarn "Your CD key is NOT checked for validity here."
+ ewarn " Make sure you type it in correctly."
+ eerror "If you CTRL+C out of this, the game will not run!"
+ echo
+ einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
+ while true ; do
+ einfo "Please enter your CD key:"
+ read CDKEY1
+ einfo "Please re-enter your CD key:"
+ read CDKEY2
+ if [ "$CDKEY1" == "" ] ; then
+ echo "You entered a blank CD key. Try again."
+ else
+ if [ "$CDKEY1" == "$CDKEY2" ] ; then
+ echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey
+ einfo "Thank you!"
+ break
+ else
+ eerror "Your CD key entries do not match. Try again."
+ fi
+ fi
+ done
+}