# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-emulation/zsnes/zsnes-1.51.ebuild,v 1.12 2007/03/18 20:30:48 beandog Exp $ inherit eutils autotools flag-o-matic toolchain-funcs games DESCRIPTION="SNES (Super Nintendo) emulator that uses x86 assembly" HOMEPAGE="http://www.zsnes.com/ http://ipherswipsite.com/zsnes/" SRC_URI="mirror://sourceforge/zsnes/${PN}${PV//./}src.tar.bz2" LICENSE="GPL-2" SLOT="0" KEYWORDS="-* amd64 x86 ~x86-fbsd" IUSE="ao custom-cflags opengl png" RDEPEND="media-libs/libsdl >=sys-libs/zlib-1.2.3-r1 amd64? ( app-emulation/emul-linux-x86-sdl ) ao? ( media-libs/libao ) opengl? ( virtual/opengl ) png? ( media-libs/libpng )" DEPEND="${RDEPEND} dev-lang/nasm amd64? ( >=sys-apps/portage-2.1 )" S=${WORKDIR}/${PN}_${PV//./_}/src src_unpack() { unpack ${A} cd "${S}" # Fixing compilation without libpng installed epatch "${FILESDIR}"/${P}-libpng.patch # Workaround for old libz [[ "${ARCH}" = amd64 ]] && epatch "${FILESDIR}"/${P}-gzdirect.patch # Remove hardcoded CFLAGS and LDFLAGS if use custom-cflags; then sed -i -e '/^\s*CFLAGS=.* -fomit-frame-pointer /d' \ configure.in || die append-flags -fomit-frame-pointer -D__RELEASE__ else strip-flags fi sed -i \ -e 's:^\s*STRIP="-s":STRIP="":' \ -e 's:^\s*CFLAGS=.* -I\/usr\/local\/include .*$:CFLAGS="${CFLAGS} -I.":' \ -e '/^\s*LDFLAGS=.* -L\/usr\/local\/lib /d' \ configure.in || die eautoreconf } src_compile() { tc-export CC use amd64 && multilib_toolchain_setup x86 local myconf="" use custom-cflags && myconf="--disable-cpucheck force_arch=no" egamesconf \ $(use_enable ao libao) \ $(use_enable png libpng) \ $(use_enable opengl) \ --disable-debug \ --enable-release \ ${myconf} \ || die emake || die "emake failed" } src_install() { dogamesbin zsnes || die "dogamesbin failed" newman linux/zsnes.1 zsnes.6 dodoc ../docs/{readme.1st,*.txt,README.LINUX} dodoc ../docs/readme.txt/* dohtml -r ../docs/readme.htm/* make_desktop_entry zsnes ZSNES zsnes.png newicon icons/48x48x32.png ${PN}.png prepgamesdirs }