# Copyright 1999-2014 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-strategy/0ad/0ad-0.0.16_alpha-r1.ebuild,v 1.1 2014/05/22 12:06:23 hasufell Exp $ EAPI=5 WX_GTK_VER="2.8" inherit eutils wxwidgets toolchain-funcs gnome2-utils games MY_P=0ad-${PV/_/-} DESCRIPTION="A free, real-time strategy game" HOMEPAGE="http://wildfiregames.com/0ad/" SRC_URI="http://releases.wildfiregames.com/${MY_P}-unix-build.tar.xz" LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="editor +lobby pch sound test" RESTRICT="test" RDEPEND=" dev-lang/spidermonkey:24 dev-libs/boost dev-libs/icu dev-libs/libxml2 ~games-strategy/0ad-data-${PV} media-gfx/nvidia-texture-tools media-libs/libpng:0 media-libs/libsdl[X,opengl,video] net-libs/enet:1.3 net-libs/miniupnpc net-misc/curl sys-libs/zlib virtual/jpeg virtual/opengl x11-libs/libX11 x11-libs/libXcursor editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] ) lobby? ( net-libs/gloox ) sound? ( media-libs/libogg media-libs/libvorbis media-libs/openal )" DEPEND="${RDEPEND} virtual/pkgconfig test? ( dev-lang/perl )" S=${WORKDIR}/${MY_P} src_prepare() { epatch "${FILESDIR}"/${P}-gentoo.patch } src_configure() { local myconf=( --with-system-nvtt --with-system-enet --with-system-miniupnpc --with-system-mozjs24 --minimal-flags $(usex pch "" "--without-pch") $(usex test "" "--without-tests") $(usex sound "" "--without-audio") $(usex editor "--atlas" "") $(usex lobby "" "--without-lobby") --collada --bindir="${GAMES_BINDIR}" --libdir="$(games_get_libdir)"/${PN} --datadir="${GAMES_DATADIR}"/${PN} ) # stock premake4 does not work, use the shipped one emake -C "${S}"/build/premake/premake4/build/gmake.unix # regenerate scripts.c so our patch applies cd "${S}"/build/premake/premake4 || die "${S}"/build/premake/premake4/bin/release/premake4 embed || die # rebuild premake again... this is the most stupid build system emake -C "${S}"/build/premake/premake4/build/gmake.unix clean emake -C "${S}"/build/premake/premake4/build/gmake.unix # run premake to create build scripts cd "${S}"/build/premake || die "${S}"/build/premake/premake4/bin/release/premake4 \ --file="premake4.lua" \ --outpath="../workspaces/gcc/" \ --platform=$(usex amd64 "x64" "x32") \ --os=linux \ "${myconf[@]}" \ gmake || die "Premake failed" } src_compile() { # build 3rd party fcollada emake -C libraries/source/fcollada/src # build 0ad emake -C build/workspaces/gcc verbose=1 } src_test() { cd binaries/system || die ./test -libdir "${S}/binaries/system" || die "test phase failed" } src_install() { dogamesbin binaries/system/pyrogenesis use editor && dogamesbin binaries/system/ActorEditor insinto "${GAMES_DATADIR}"/${PN} doins -r binaries/data/l10n exeinto "$(games_get_libdir)"/${PN} doexe binaries/system/libCollada.so use editor && doexe binaries/system/libAtlasUI.so dodoc binaries/system/readme.txt doicon -s 128 build/resources/${PN}.png games_make_wrapper ${PN} "${GAMES_BINDIR}/pyrogenesis" use editor && games_make_wrapper ${PN}-ActorEditor "${GAMES_BINDIR}/ActorEditor" make_desktop_entry ${PN} prepgamesdirs } pkg_preinst() { games_pkg_preinst gnome2_icon_savelist } pkg_postinst() { games_pkg_postinst gnome2_icon_cache_update } pkg_postrm() { gnome2_icon_cache_update }