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# Copyright 1999-2016 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$

EAPI=5
inherit eutils toolchain-funcs games

FILE_STEM="QuDos-${PV}-src"
PK3_FILE="QuDos-${PV}.pk3"
MY_PN="quake2"

DESCRIPTION="Enhanced Quake 2 engine"
HOMEPAGE="http://qudos.quakedev.com/"
SRC_URI="http://qudos.quakedev.com/linux/${MY_PN}/engines/QuDos/${FILE_STEM}.tar.bz2
	https://github.com/ZwS/qudos/raw/master/quake2/baseq2/qudos.pk3 -> ${PK3_FILE}"

LICENSE="GPL-2+"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="cdinstall debug dedicated demo dga ipv6 joystick mods opengl qmax oss sdl textures"

DEPEND="opengl? (
		virtual/opengl
		virtual/glu )
	sdl? ( media-libs/libsdl[joystick?,opengl,sound,video]
		virtual/opengl
		virtual/glu )
	virtual/jpeg:0
	media-libs/libogg
	media-libs/libpng:0
	media-libs/libvorbis
	sys-libs/zlib
	x11-libs/libX11
	x11-libs/libXext
	x11-libs/libXxf86dga
	x11-libs/libXxf86vm"
RDEPEND="${DEPEND}
	cdinstall? ( games-fps/quake2-data )
	demo? ( games-fps/quake2-demodata[symlink] )
	textures? ( games-fps/quake2-textures )"

S=${WORKDIR}/${FILE_STEM}
dir=${GAMES_DATADIR}/${MY_PN}

default_client() {
	if use opengl || use sdl || ! use dedicated ; then
		# Build default client
		return 0
	fi
	return 1
}

pkg_setup() {
	games_pkg_setup

	if ! use qmax && $( use opengl || use sdl ) ; then
		elog "The 'qmax' graphical improvements are recommended."
		echo
	fi

	if use debug ; then
		ewarn "The 'debug' USE flag may cause compilation to fail with:"
		ewarn
		ewarn "src/qcommon/cmd.c:364: warning: dereferencing type-punned"
		ewarn "pointer will break strict-aliasing rules."
		echo
	fi

	# Determine the default sound driver, in order of preference
	# snd_drv is not a local variable
	snd_drv=""
	[[ -z "${snd_drv}" ]] && use oss && snd_drv="oss"
	[[ -z "${snd_drv}" ]] && use sdl && snd_drv="sdl"
	# Default if nothing else chosen
	[[ -z "${snd_drv}" ]] && snd_drv="oss"

	if default_client ; then
		elog "Selected the ${snd_drv} sound driver as the default."
		echo
	fi
}

src_unpack() {
	unpack "${FILE_STEM}.tar.bz2"
}

src_prepare() {
	rm docs/gnu.txt

	# Change default sound driver and its location
	sed -i \
		-e "s:\"oss\":\"${snd_drv}\":" \
		-e "s:\"\./snd:\"$(games_get_libdir)/${PN}/snd:" \
		src/client/snd_dma.c || die

	sed -i \
		-e 's:jpeg_mem_src:qudos_jpeg_mem_src:g' \
		src/ref_gl/gl_image.c || die

	if has_version '>=sys-libs/zlib-1.2.5.1-r1' ; then
		sed -i \
			-e '1i#define OF(x) x' \
			src/qcommon/unzip/ioapi.h || die
	fi
	sed -i -e '106,119 s/CFL/LED/' Makefile || die

	epatch \
		"${FILESDIR}"/${P}-libpng15.patch \
		"${FILESDIR}"/${P}-gnusource.patch
}


src_compile() {
	yesno() { usex $1 YES NO; }

	local client="YES"
	default_client || client="NO"

	local type="release"
	use debug && type="debug"

	emake \
		BUILD_QUAKE2="${client}" \
		BUILD_DEDICATED=$(yesno dedicated) \
		BUILD_GLX=$(yesno opengl) \
		BUILD_SDLGL=$(yesno sdl) \
		BUILD_ALSA_SND=NO \
		BUILD_SDL_SND=$(yesno sdl) \
		BUILD_OSS_SND=$(yesno oss) \
		WITH_XMMS=NO \
		WITH_DGA_MOUSE=$(yesno dga) \
		WITH_JOYSTICK=$(yesno joystick) \
		TYPE="${type}" \
		DATADIR="${dir}" \
		LOCALBASE=/usr \
		LIBDIR="$(games_get_libdir)"/${PN} \
		WITH_QMAX=$(yesno qmax) \
		BUILD_3ZB2=$(yesno mods) \
		BUILD_CTF=$(yesno mods) \
		BUILD_JABOT=$(yesno mods) \
		BUILD_ROGUE=$(yesno mods) \
		BUILD_XATRIX=$(yesno mods) \
		BUILD_ZAERO=$(yesno mods) \
		WITH_BOTS=$(yesno mods) \
		HAVE_IPV6=$(yesno ipv6) \
		CC="$(tc-getCC)" \
		WITH_X86_ASM=NO \
		WITH_DATADIR=YES \
		WITH_LIBDIR=YES \
		BUILD_DEBUG_DIR=release \
		BUILD_RELEASE_DIR=release
}

src_install() {
	if default_client ; then
		newgamesbin ${MY_PN}/QuDos ${PN}
		# Change from gif to png in next version?
		newicon docs/q2_orig/quake2.gif ${PN}.gif
		make_desktop_entry ${PN} "QuDos" ${PN}.gif
	fi

	if use dedicated ; then
		newgamesbin ${MY_PN}/QuDos-ded ${PN}-ded
	fi

	insinto "$(games_get_libdir)"/${PN}
	doins -r ${MY_PN}/*
	rm "${D}/$(games_get_libdir)"/${PN}/QuDos

	insinto "$(games_get_libdir)"/${PN}/baseq2
	newins "${DISTDIR}/${PK3_FILE}" qudos.pk3

	dodoc $(find docs -name \*.txt) docs/q2_orig/README*

	prepgamesdirs
}