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From: Teemu Ikonen <tpikonen@gmail.com>
Subject: Hardcode shadersDir to the correct path in Debian in various plugins
Git-Branch: p/shadersdir
Git-Diff: 532bdd9a6bde03cf47da8fb63fee60..06b8aa9ce525fc0c5c221f5d675c29
meshlab/src/meshlabplugins/render_gdp/meshrender.cpp | 2 +-
meshlab/src/meshlabplugins/render_gdp/shaderDialog.cpp | 2 +-
meshlab/src/meshlabplugins/render_rfx/render_rfx.cpp | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/meshlab/src/meshlabplugins/render_gdp/meshrender.cpp b/meshlab/src/meshlabplugins/render_gdp/meshrender.cpp
index 64dbcc3..c07998c 100644
--- a/meshlab/src/meshlabplugins/render_gdp/meshrender.cpp
+++ b/meshlab/src/meshlabplugins/render_gdp/meshrender.cpp
@@ -39,7 +39,7 @@ void MeshShaderRenderPlugin::initActionList() {
qaNone->setCheckable(false);
actionList << qaNone;*/
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release" || shadersDir.dirName() == "plugins" )
shadersDir.cdUp();
diff --git a/meshlab/src/meshlabplugins/render_gdp/shaderDialog.cpp b/meshlab/src/meshlabplugins/render_gdp/shaderDialog.cpp
index 9c45981..0256805 100644
--- a/meshlab/src/meshlabplugins/render_gdp/shaderDialog.cpp
+++ b/meshlab/src/meshlabplugins/render_gdp/shaderDialog.cpp
@@ -323,7 +323,7 @@ void ShaderDialog::changeTexturePath(int i) {
void ShaderDialog::browseTexturePath(int i) {
QFileDialog fd(0,"Choose new texture");
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release")
shadersDir.cdUp();
diff --git a/meshlab/src/meshlabplugins/render_rfx/render_rfx.cpp b/meshlab/src/meshlabplugins/render_rfx/render_rfx.cpp
index e327cea..eb67fd2 100755
--- a/meshlab/src/meshlabplugins/render_rfx/render_rfx.cpp
+++ b/meshlab/src/meshlabplugins/render_rfx/render_rfx.cpp
@@ -55,7 +55,7 @@ QList<QAction*> RenderRFX::actions()
void RenderRFX::initActionList()
{
- QDir shadersDir = PluginManager::getBaseDirPath();
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" ||
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