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author | James Le Cuirot <chewi@gentoo.org> | 2023-06-24 21:59:16 +0100 |
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committer | James Le Cuirot <chewi@gentoo.org> | 2023-06-24 21:59:16 +0100 |
commit | b1988d72f5a434d9eedb52fd25b6324a16b0922d (patch) | |
tree | 4b8339ced801e13c4c32cafab119cca542d8e28e /games-arcade | |
parent | dev-ruby/rchardet: drop 1.8.0 (diff) | |
download | gentoo-b1988d72f5a434d9eedb52fd25b6324a16b0922d.tar.gz gentoo-b1988d72f5a434d9eedb52fd25b6324a16b0922d.tar.bz2 gentoo-b1988d72f5a434d9eedb52fd25b6324a16b0922d.zip |
games-arcade/shovel-knight: Work around crash when a controller is connected
Signed-off-by: James Le Cuirot <chewi@gentoo.org>
Diffstat (limited to 'games-arcade')
-rw-r--r-- | games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild b/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild new file mode 100644 index 000000000000..185cfa3f331a --- /dev/null +++ b/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild @@ -0,0 +1,110 @@ +# Copyright 1999-2022 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit desktop unpacker wrapper xdg + +MY_PN="ShovelKnight" +DESCRIPTION="Sweeping classic action adventure with an 8-bit retro aesthetic" +HOMEPAGE="https://yachtclubgames.com/games/shovel-knight-treasure-trove/" +SRC_URI="${PN//-/_}_treasure_trove_4_1b_arby_s_46298.sh" +S="${WORKDIR}/data/noarch/game" + +LICENSE="Yacht-Club-Games-EULA" +SLOT="0" +KEYWORDS="-* ~amd64 ~x86" +IUSE="+joystick" +RESTRICT="bindist fetch splitdebug" + +# I packaged Box2D in the hope of unbundling it but it turns out this +# game uses a custom version. -- Chewi :( + +RDEPEND=" + media-libs/glew:1.10 + virtual/opengl + !x86? ( media-libs/libsdl2[joystick?,opengl,sound,video] ) + x86? ( !joystick? ( media-libs/libsdl2[opengl,sound,video] ) ) +" + +BDEPEND=" + dev-util/patchelf +" + +DIR="/opt/${PN}" +QA_PREBUILT="${DIR#/}/*" + +pkg_nofetch() { + einfo "Please buy and download ${SRC_URI} from:" + einfo " https://www.gog.com/game/${PN//-/_}" + einfo "and move it to your distfiles directory." +} + +src_unpack() { + unpack_zip ${A} +} + +src_install() { + local BITS=$(usex amd64 64 32) LIB= + + exeinto "${DIR}" + doexe ${BITS}/${MY_PN} + make_wrapper ${MY_PN} ./${MY_PN} "${DIR}" + + exeinto "${DIR}"/lib + doexe ${BITS}/lib/lib{Box2D.so.*,fmod*-*.so} + + for LIB in ${BITS}/lib/libfmod*-*.so; do + LIB=${LIB##*/} + + # The FMOD libraries are duplicated rather than symlinked, which is + # silly, so create our own symlinks. Both sets of names are needed. + dosym "${LIB}" "${DIR}/lib/${LIB%-*}.so" + + # The SONAMEs are also unset, which upsets our QA check, so fix. + patchelf --set-soname "${LIB%-*}.so" "${ED}${DIR}/lib/${LIB}" || die + done + + if use joystick; then + local SDL=libSDL2-2.0.so.0 + local SDLj=libSDL2-joystick.so + + if use x86; then + # Under x86, using our own SDL2 causes the game to crash when a + # controller is connected, even after applying the workaround below. + # It is seemingly caused by a change to the SDL_GetJoystickGUIDInfo + # signature. We must therefore use the bundled SDL2. + doexe ${BITS}/lib/${SDL} + else + # The game uses internal SDL2 joystick functions. These functions + # have since been hidden and some have been removed. Using our own + # SDL2 therefore causes the game to crash when a controller is + # connected. We still want to use our own SDL2 for things like + # Wayland, but we can work around this by loading both, using the + # bundled one as a fallback. + newexe ${BITS}/lib/${SDL} ${SDLj} + + # The bundled SDL2 SONAME has to be set to something different. + patchelf --set-soname ${SDLj} "${ED}${DIR}"/lib/${SDLj} || die + + # We need to add the new SONAME as a NEEDED entry, but the order is + # important, so we also need to remove the existing NEEDED entry + # first and add it back again afterwards. + patchelf \ + --remove-needed ${SDL} \ + --add-needed ${SDLj} \ + --add-needed ${SDL} \ + "${ED}${DIR}"/${MY_PN} || die + fi + fi + + # The RUNPATHs are not entirely correct so fix up. + patchelf --set-rpath '$ORIGIN/lib' "${ED}${DIR}"/${MY_PN} || die + patchelf --set-rpath '$ORIGIN' "${ED}${DIR}"/lib/libfmodevent*.so || die + + insinto "${DIR}" + doins -r data/ + + newicon -s 256 ../support/icon.png ${PN}.png + make_desktop_entry ${MY_PN} "Shovel Knight" +} |