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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
---|---|---|
committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/red-blue-quake2 | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/red-blue-quake2')
-rw-r--r-- | games-fps/red-blue-quake2/Manifest | 2 | ||||
-rw-r--r-- | games-fps/red-blue-quake2/files/0.1-gentoo.patch | 63 | ||||
-rw-r--r-- | games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch | 39 | ||||
-rw-r--r-- | games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch | 92 | ||||
-rw-r--r-- | games-fps/red-blue-quake2/metadata.xml | 5 | ||||
-rw-r--r-- | games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild | 58 |
6 files changed, 259 insertions, 0 deletions
diff --git a/games-fps/red-blue-quake2/Manifest b/games-fps/red-blue-quake2/Manifest new file mode 100644 index 000000000000..53491558c890 --- /dev/null +++ b/games-fps/red-blue-quake2/Manifest @@ -0,0 +1,2 @@ +DIST q2source-3.21.zip 1477764 RMD160 c23beea8062c94ef5d45f9acf3d884961b8d8564 SHA1 2e3fa6e6eab67be92a272b24b3f24f6c2aa462c8 SHA256 c9200316de189638d0d997a0092f36b85f2c3f9e4ebe30f4b1c356745ad676ca +DIST red-blue-quake2-0.1.tar.gz 34874 RMD160 4e7d9c46e3e20266565f9b08f4a4f8dd92ae5540 SHA1 c93d6b0a93c822dedfe30e32b4ae77e018ed6cab SHA256 65a0f2552f537e494f05f573e54faff7cf08d22276307e6c69eb314c2f3dac17 diff --git a/games-fps/red-blue-quake2/files/0.1-gentoo.patch b/games-fps/red-blue-quake2/files/0.1-gentoo.patch new file mode 100644 index 000000000000..fd13df9bcb45 --- /dev/null +++ b/games-fps/red-blue-quake2/files/0.1-gentoo.patch @@ -0,0 +1,63 @@ +diff -ur Makefile.old Makefile +--- Makefile 2001-12-29 20:37:22.000000000 -0500 ++++ Makefile 2003-07-17 22:14:50.000000000 -0400 +@@ -54,7 +54,7 @@ + RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else +-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ ++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + endif + +diff -ur sys_linux.c.old sys_linux.c +--- sys_linux.c.old 2001-12-22 18:45:58.000000000 -0500 ++++ sys_linux.c 2003-07-17 22:34:11.000000000 -0400 +@@ -220,7 +220,7 @@ + char curpath[MAX_OSPATH];
+ char *path;
+ #ifdef __i386__
+- const char *gamename = "gamei386.so";
++ const char *gamename = "GENTOO_DIR/gamei386.so";
+ #elif defined __alpha__
+ const char *gamename = "gameaxp.so";
+ #else
+@@ -250,6 +250,14 @@ + {
+ Com_Printf ("LoadLibrary (%s)\n",name);
+ break;
++ } else {
++ sprintf (name, "%s", gamename);
++ game_library = dlopen (name, RTLD_LAZY );
++ if (game_library)
++ {
++ Com_Printf ("LoadLibrary (%s)\n",name);
++ break;
++ }
+ }
+ }
+
+diff -ur ../qcommon/files.c ../qcommon/files.c +--- ../qcommon/files.c 2001-12-22 16:32:26.000000000 -0500 ++++ ../qcommon/files.c 2003-07-17 22:34:29.000000000 -0400 +@@ -865,7 +865,7 @@ + //
+ // start up with baseq2 by default
+ //
+- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++ FS_AddGameDirectory (va(BASEDIRNAME) );
+
+ // any set gamedirs will be freed up to here
+ fs_base_searchpaths = fs_searchpaths;
+diff -ur ../qcommon/qcommon.h ../qcommon/qcommon.h +--- ../qcommon/qcommon.h 2001-12-22 16:32:26.000000000 -0500 ++++ ../qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400 +@@ -25,7 +25,7 @@ +
+ #define VERSION 3.21
+
+-#define BASEDIRNAME "baseq2"
++#define BASEDIRNAME GENTOO_DATADIR
+
+ #ifdef WIN32
+
diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch new file mode 100644 index 000000000000..1f933d33537e --- /dev/null +++ b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch @@ -0,0 +1,39 @@ +--- ../game/g_local.h.old 2006-05-07 00:27:45.000000000 +0200 ++++ ../game/g_local.h 2006-05-07 00:28:06.000000000 +0200 +@@ -458,11 +458,6 @@ + extern int sm_meat_index;
+ extern int snd_fry;
+
+-extern int jacket_armor_index;
+-extern int combat_armor_index;
+-extern int body_armor_index;
+-
+-
+ // means of death
+ #define MOD_UNKNOWN 0
+ #define MOD_BLASTER 1
+--- ../ctf/g_local.h.old 2006-05-07 00:36:21.000000000 +0200 ++++ ../ctf/g_local.h 2006-05-07 00:36:38.000000000 +0200 +@@ -466,11 +466,6 @@ + extern int sm_meat_index;
+ extern int snd_fry;
+
+-extern int jacket_armor_index;
+-extern int combat_armor_index;
+-extern int body_armor_index;
+-
+-
+ // means of death
+ #define MOD_UNKNOWN 0
+ #define MOD_BLASTER 1
+@@ -556,10 +556,6 @@ +
+ extern cvar_t *sv_maplist;
+
+-//ZOID
+-extern qboolean is_quad;
+-//ZOID
+-
+ #define world (&g_edicts[0])
+
+ // item spawnflags
diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch new file mode 100644 index 000000000000..58beb0f3cec5 --- /dev/null +++ b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch @@ -0,0 +1,92 @@ +--- Makefile.old 2010-10-18 09:09:48.000000000 +0200 ++++ Makefile 2010-10-18 09:15:59.000000000 +0200 +@@ -59,7 +59,7 @@ + endif + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g +-LDFLAGS=-ldl -lm ++LDLIBS=-ldl -lm + SVGALDFLAGS=-lvga -lm + XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga + XCFLAGS= +@@ -195,7 +195,7 @@ + endif + + $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) +- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS) + + $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c + $(DO_CC) +@@ -374,7 +374,7 @@ + $(BUILDDIR)/ded/cd_null.o + + $(BUILDDIR)/q2ded : $(Q2DED_OBJS) +- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS) + + $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c + $(DO_DED_CC) +@@ -503,7 +503,7 @@ + $(BUILDDIR)/game/m_flash.o + + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) + + $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -682,7 +682,7 @@ + $(BUILDDIR)/ctf/q_shared.o + + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) + + $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -821,7 +821,7 @@ + $(BUILDDIR)/xatrix/q_shared.o + + $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) + + $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -1048,7 +1048,7 @@ + $(BUILDDIR)/rogue/q_shared.o + + $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) + + $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c + $(DO_SHLIB_CC) +@@ -1287,11 +1287,11 @@ + $(BUILDDIR)/ref_soft/rw_x11.o + + $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) + + $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_X11_OBJS) $(XLDFLAGS) + + $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c +@@ -1431,10 +1431,10 @@ + $(BUILDDIR)/ref_gl/gl_glx.o + + $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) + + $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) ++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) + + $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c + $(DO_GL_SHLIB_CC) diff --git a/games-fps/red-blue-quake2/metadata.xml b/games-fps/red-blue-quake2/metadata.xml new file mode 100644 index 000000000000..d3c2cc926f0b --- /dev/null +++ b/games-fps/red-blue-quake2/metadata.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +</pkgmetadata> diff --git a/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild b/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild new file mode 100644 index 000000000000..521b0eaa25e2 --- /dev/null +++ b/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild @@ -0,0 +1,58 @@ +# Copyright 1999-2010 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ +EAPI=2 + +inherit eutils games + +DESCRIPTION="red-blue Quake II ! play quake2 w/3d glasses !" +HOMEPAGE="http://www.jfedor.org/red-blue-quake2/" +SRC_URI="mirror://idsoftware/source/q2source-3.21.zip + http://www.jfedor.org/red-blue-quake2/${P}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="x86" +IUSE="" + +RDEPEND="x11-libs/libX11" +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/quake2-3.21/linux + +src_prepare() { + epatch "${FILESDIR}"/${PV}-gentoo.patch \ + "${FILESDIR}/${P}"-gcc41.patch \ + "${FILESDIR}/${P}"-ldflags.patch + sed -i "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c \ + || die "sed failed" + sed -i "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \ + sys_linux.c vid_so.c \ + || die "sed failed" +} + +src_compile() { + mkdir -p releasei386-glibc/ref_soft + emake \ + GENTOO_CFLAGS="${CFLAGS}" \ + GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \ + build_release \ + || die "emake failed" +} + +src_install() { + cd release* + + exeinto "$(games_get_libdir)"/${PN} + doexe gamei386.so ref_softx.so || die "doexe failed" + exeinto "$(games_get_libdir)"/${PN}/ctf + doexe ctf/gamei386.so || die "doexe failed" + newgamesbin quake2 red-blue-quake2 || die "newgamesbin failed" + + insinto "${GAMES_SYSCONFDIR}" + echo "$(games_get_libdir)"/${PN} > ${PN}.conf + doins ${PN}.conf || die "doins failed" + + prepgamesdirs +} |