From 6e2eb5c95c2c59339f17dbc33eab3210d0c3dd83 Mon Sep 17 00:00:00 2001
From: Ionen Wolkens <ionen@gentoo.org>
Date: Sun, 31 Oct 2021 23:19:01 -0400
Subject: dev-lang/inform: tidy and remove longdescription

Feels more like a history lesson and sales pitch than a description, all
while being a bit too long.

Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
---
 dev-lang/inform/metadata.xml | 44 ++++----------------------------------------
 1 file changed, 4 insertions(+), 40 deletions(-)

(limited to 'dev-lang/inform/metadata.xml')

diff --git a/dev-lang/inform/metadata.xml b/dev-lang/inform/metadata.xml
index 2396a6450fa3..7c730d47817a 100644
--- a/dev-lang/inform/metadata.xml
+++ b/dev-lang/inform/metadata.xml
@@ -1,44 +1,8 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
 <pkgmetadata>
-<maintainer type="project">
-  <email>games@gentoo.org</email>
-  <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-A Design System for Interactive Fiction
-
-Just as film might be called a form of literature which needs technology to be 
-read (a cinema projector or a television set) and to be written (a camera), 
-interactive fiction is read with the aid of a computer. On this analogy, Inform 
-is a piece of software enabling any modern computer to be used as the camera, or 
-the film studio, to create works of interactive fiction. To read the resulting 
-works, you and your audience need only a simpler piece of software called an 
-interpreter.
-
-In this genre of fiction, the computer describes a world and the player types 
-instructions like touch the mirror for the protagonist character to follow; the 
-computer responds by describing the result, and so on until a story is told.
-
-Interactive fiction emerged from the old-style "adventure game" (c.1975) and 
-tends to be a playful genre, which must sometimes be teased out as though it were 
-a cryptic crossword puzzle. But this doesn't prevent it from being an artistic 
-medium, which has attracted (for instance) the former U.S. Poet Laureate, Robert 
-Pinsky, and the novelists Thomas M. Disch and Michael Crichton. An interactive 
-fiction is not a child's puzzle-book, with a maze on one page and a rebus on the 
-next, but nor is it a novel. Neither pure interaction nor pure fiction, it lies 
-in a strange and still largely unexplored land in between.
-
-Since its invention (by Graham Nelson in 1993), Inform has been used to design 
-some hundreds of works of interactive fiction, in eight languages, reviewed in 
-periodicals ranging in specialisation from XYZZYnews to The New York Times. It 
-accounts for around ten thousand postings per year to Internet newsgroups. 
-Commercially, Inform has been used as a multimedia games prototyping tool. 
-Academically, it has turned up in syllabuses and seminars from computer science 
-to theoretical architecture, and appears in books such as Cybertext: Perspectives 
-on Ergodic Literature (E. J. Aarseth, Johns Hopkins Press, 1997). Having started 
-as a revival of the then-disused Infocom adventure game format, the Z-Machine, 
-Inform came full circle when it produced Infocom's only text game of the 1990s: 
-Zork: The Undiscovered Underground, by Mike Berlyn and Marc Blank.
- </longdescription>
+	<maintainer type="project">
+		<email>games@gentoo.org</email>
+		<name>Gentoo Games Project</name>
+	</maintainer>
 </pkgmetadata>
-- 
cgit v1.2.3-65-gdbad