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authorTristan Heaven <nyhm@gentoo.org>2008-09-03 16:56:28 +0000
committerTristan Heaven <nyhm@gentoo.org>2008-09-03 16:56:28 +0000
commit9a71410107fd5f189b665e8620e92389ec914476 (patch)
treeb9cce0ba6f7d1ac2b47b8cc3e9cdd4e1f739a8ee /dev-games/ode/metadata.xml
parentattempt #2 to deal with collision-protect (diff)
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Version bump, bug #233125
(Portage version: 2.2_rc8/cvs/Linux 2.6.26.3 x86_64)
Diffstat (limited to 'dev-games/ode/metadata.xml')
-rw-r--r--dev-games/ode/metadata.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/dev-games/ode/metadata.xml b/dev-games/ode/metadata.xml
index cbf1c0dfad5e..ea5d897d3839 100644
--- a/dev-games/ode/metadata.xml
+++ b/dev-games/ode/metadata.xml
@@ -3,13 +3,14 @@
<pkgmetadata>
<herd>games</herd>
<longdescription>
-ODE is a free, industrial quality library for simulating articulated rigid body
+ODE is a free, industrial quality library for simulating articulated rigid body
dynamics - for example ground vehicles, legged creatures, and moving objects in
VR environments. It is fast, flexible, robust and platform independent, with
advanced joints, contact with friction, and built-in collision detection.
</longdescription>
<use>
<flag name="double-precision">more precise calculations at the expense of speed</flag>
+ <flag name="gyroscopic">enable gyroscopic term (may cause instability)</flag>
<flag name="nogyroscopic">disable gyroscopic term maybe improving stability</flag>
<flag name="noopcode">disable OPCODE (trimesh support)</flag>
</use>