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authorChristian Heim <phreak@gentoo.org>2007-12-25 12:49:39 +0000
committerChristian Heim <phreak@gentoo.org>2007-12-25 12:49:39 +0000
commitc37c6aff3cb1883217a390907fe79983f49e2a5f (patch)
tree1ea33cc08a9cc2bfbcaa578f86745c0fd437481a /dev-games
parentRemoving dholm from metadata.xml as per #24623. Assigning to maintainer-needed. (diff)
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Removing dholm from metadata.xml as per #24623.
(Portage version: 2.1.3.19)
Diffstat (limited to 'dev-games')
-rw-r--r--dev-games/neoengine/ChangeLog7
-rw-r--r--dev-games/neoengine/metadata.xml16
2 files changed, 15 insertions, 8 deletions
diff --git a/dev-games/neoengine/ChangeLog b/dev-games/neoengine/ChangeLog
index 5d2a6a874775..380fe5c682de 100644
--- a/dev-games/neoengine/ChangeLog
+++ b/dev-games/neoengine/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for dev-games/neoengine
-# Copyright 2000-2006 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/dev-games/neoengine/ChangeLog,v 1.11 2006/04/15 01:00:58 tupone Exp $
+# Copyright 2000-2007 Gentoo Foundation; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/dev-games/neoengine/ChangeLog,v 1.12 2007/12/25 12:49:39 phreak Exp $
+
+ 25 Dec 2007; Christian Heim <phreak@gentoo.org> metadata.xml:
+ Removing dholm from metadata.xml as per #24623.
15 Apr 2006; <Tupone@gentoo.org> -files/0.7.0-execute.patch,
-files/0.7.0-ppc.patch, +files/neoengine-0.8.2-gcc41.patch,
diff --git a/dev-games/neoengine/metadata.xml b/dev-games/neoengine/metadata.xml
index a053cedab05d..0a52f148f9f9 100644
--- a/dev-games/neoengine/metadata.xml
+++ b/dev-games/neoengine/metadata.xml
@@ -1,10 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
-<herd>games</herd>
-<maintainer>
- <email>dholm@gentoo.org</email>
- <name>David Holm</name>
-</maintainer>
-<longdescription>NeoEngine is built with platform and API independency as the main goal. This means that if you build your game using the NeoEngine abstractions for services such as rendering, audio, file/resource management and networking, your game will run on all NeoEngine supported platforms with no changes to your game code. NeoEngine is also designed with an "open" API in mind. This means you can easily change, remove or add components you wish.</longdescription>
+ <herd>games</herd>
+ <longdescription>
+ NeoEngine is built with platform and API independency as the main goal.
+ This means that if you build your game using the NeoEngine abstractions
+ for services such as rendering, audio, file/resource management and
+ networking, your game will run on all NeoEngine supported platforms with
+ no changes to your game code. NeoEngine is also designed with an "open"
+ API in mind. This means you can easily change, remove or add components
+ you wish.
+ </longdescription>
</pkgmetadata>