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authorMichael Sterrett <mr_bones_@gentoo.org>2014-07-01 16:00:06 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2014-07-01 16:00:06 +0000
commit8e8a76cdd915a0a937e62988bba9c7b1a992149d (patch)
treed9fe3e2bd35fd589ac7fdaea907268d44dc48ee4 /games-fps/quakeforge
parentBump to latest prerelease. (diff)
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old
(Portage version: 2.2.8-r1/cvs/Linux x86_64, unsigned Manifest commit)
Diffstat (limited to 'games-fps/quakeforge')
-rw-r--r--games-fps/quakeforge/ChangeLog9
-rw-r--r--games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch33
-rw-r--r--games-fps/quakeforge/quakeforge-0.7.0.ebuild126
3 files changed, 6 insertions, 162 deletions
diff --git a/games-fps/quakeforge/ChangeLog b/games-fps/quakeforge/ChangeLog
index cf6036b9e939..2e7588626abf 100644
--- a/games-fps/quakeforge/ChangeLog
+++ b/games-fps/quakeforge/ChangeLog
@@ -1,6 +1,10 @@
# ChangeLog for games-fps/quakeforge
-# Copyright 1999-2013 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.34 2013/02/02 00:07:44 hasufell Exp $
+# Copyright 1999-2014 Gentoo Foundation; Distributed under the GPL v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.35 2014/07/01 16:00:06 mr_bones_ Exp $
+
+ 01 Jul 2014; Michael Sterrett <mr_bones_@gentoo.org>
+ -files/quakeforge-0.7.0-gentoo.patch, -quakeforge-0.7.0.ebuild:
+ old
*quakeforge-0.7.2 (02 Feb 2013)
@@ -160,4 +164,3 @@
21 Jul 2002; Jose Alberto Suárez López <bass@gentoo.org> quakeforge-0.5.0.ebuild :
First Relase.
-
diff --git a/games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch b/games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch
deleted file mode 100644
index be0679c9640e..000000000000
--- a/games-fps/quakeforge/files/quakeforge-0.7.0-gentoo.patch
+++ /dev/null
@@ -1,33 +0,0 @@
---- nq/source/Makefile.am.old 2012-11-18 16:57:56.658388682 +0100
-+++ nq/source/Makefile.am 2012-11-18 16:58:11.470268607 +0100
-@@ -138,7 +138,7 @@
- nq_x11_SOURCES= sys_unix.c
- nq_x11_LDADD= $(nq_x11_libs) \
- $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-- $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
-+ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) -ldl
- nq_x11_LDFLAGS= $(common_ldflags)
- nq_x11_DEPENDENCIES= $(nq_x11_libs)
-
---- qw/source/Makefile.am.old 2012-11-18 17:10:59.148172332 +0100
-+++ qw/source/Makefile.am 2012-11-18 17:11:55.866876762 +0100
-@@ -169,7 +169,7 @@
- qw_client_x11_SOURCES= cl_sys_unix.c
- qw_client_x11_LDADD= $(qw_client_x11_libs) \
- $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-- $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS)
-+ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) -ldl
- qw_client_x11_LDFLAGS= $(common_ldflags)
- qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs)
-
---- tools/qwaq/Makefile.am.old 2012-11-18 17:15:16.024714317 +0100
-+++ tools/qwaq/Makefile.am 2012-11-18 17:15:41.955749660 +0100
-@@ -38,7 +38,7 @@
- qwaq_x11_SOURCES=qwaq.c qwaq-bi.c
- qwaq_x11_LDADD= $(qwaq_x11_libs) $(QWAQ_LIBS) \
- $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-- $(X_EXTRA_LIBS) $(X_SHM_LIB)
-+ $(X_EXTRA_LIBS) $(X_SHM_LIB) -ldl
- qwaq_x11_LDFLAGS=
- qwaq_x11_DEPENDENCIES= $(qwaq_x11_libs) $(QWAQ_DEPS)
-
diff --git a/games-fps/quakeforge/quakeforge-0.7.0.ebuild b/games-fps/quakeforge/quakeforge-0.7.0.ebuild
deleted file mode 100644
index a47a1df5e690..000000000000
--- a/games-fps/quakeforge/quakeforge-0.7.0.ebuild
+++ /dev/null
@@ -1,126 +0,0 @@
-# Copyright 1999-2012 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.7.0.ebuild,v 1.1 2012/11/21 21:16:52 tupone Exp $
-
-EAPI=4
-inherit base eutils autotools games
-
-DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
-HOMEPAGE="http://www.quakeforge.net/"
-SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~amd64 ~ppc ~x86"
-IUSE="cdinstall debug fbcon flac opengl sdl svga X ncurses png vorbis zlib ipv6 xv dga alsa oss"
-RESTRICT="userpriv"
-
-RDEPEND="
- media-libs/libsamplerate
- net-misc/curl
- png? ( media-libs/libpng )
- flac? ( media-libs/flac )
- opengl? ( virtual/opengl )
- sdl? ( media-libs/libsdl )
- svga? ( media-libs/svgalib )
- X? (
- x11-libs/libX11
- x11-libs/libXext
- )
- ncurses? ( sys-libs/ncurses )
- vorbis? ( media-libs/libogg media-libs/libvorbis )
- zlib? ( sys-libs/zlib )
- xv? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm
- )
- dga? ( x11-libs/libXxf86dga )
- alsa? ( media-libs/alsa-lib )"
-DEPEND="${RDEPEND}
- cdinstall? ( games-fps/quake1-data )
- sys-devel/bison
- sys-devel/flex"
-
-src_prepare() {
- epatch "${FILESDIR}"/${P}-gentoo.patch
- eautoreconf
-}
-
-src_configure() {
- local debugopts
- use debug \
- && debugopts="--enable-debug --disable-optimize --enable-profile" \
- || debugopts="--disable-debug --disable-profile"
-
- local clients=${QF_CLIENTS}
- use fbcon && clients="${clients},fbdev"
- use opengl && clients="${clients},glx"
- use sdl && clients="${clients},sdl,sdl32"
- use sdl && use opengl && clients="${clients},sgl"
- use svga && clients="${clients},svga"
- use X && clients="${clients},x11"
- use X && use opengl && clients="${clients},wgl"
- [ "${clients:0:1}" == "," ] && clients=${clients:1}
-
- local servers=${QF_SERVERS:-master,nq,qw,qtv}
-
- local tools=${QF_TOOLS:-all}
-
- local svgaconf # use old school way for broken conf opts
- use svga \
- && svgaconf="--with-svga=/usr" \
- || svgaconf="--without-svga"
-
- addpredict "$(games_get_libdir)"
- egamesconf \
- $(use_enable ncurses curses) \
- $(use_enable vorbis) \
- $(use_enable png) \
- $(use_enable zlib) \
- $(use_with ipv6) \
- $(use_with fbcon fbdev) \
- ${svgaconf} \
- $(use_with X x) \
- $(use_enable xv vidmode) \
- $(use_enable dga) \
- $(use_enable sdl) \
- --disable-xmms \
- $(use_enable alsa) \
- $(use_enable flac) \
- $(use_enable oss) \
- --enable-sound \
- --disable-optimize \
- ${debugopts} \
- --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
- --with-sharepath="${GAMES_DATADIR}"/quake1 \
- --with-clients=${clients} \
- --with-servers=${servers} \
- --with-tools=${tools}
-}
-
-src_install() {
- emake -j1 DESTDIR="${D}" install
- mv "${D}/${GAMES_PREFIX}"/include "${D}"/usr/
- dodoc ChangeLog NEWS TODO
- prepgamesdirs
-}
-
-pkg_postinst() {
- # same warning used in quake1 / quakeforge / nprquake-sdl
- games_pkg_postinst
- echo
- elog "Before you can play, you must make sure"
- elog "${PN} can find your Quake .pak files"
- elog
- elog "You have 2 choices to do this"
- elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
- elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
- elog
- elog "Example:"
- elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
- elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
- elog
- elog "You only need pak0.pak to play the demo version,"
- elog "the others are needed for registered version"
-}