diff options
author | Chris Gianelloni <wolf31o2@gentoo.org> | 2006-08-06 21:47:20 +0000 |
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committer | Chris Gianelloni <wolf31o2@gentoo.org> | 2006-08-06 21:47:20 +0000 |
commit | 84aa2f35b2d03baabdb73e16636fe25fc109b416 (patch) | |
tree | e8c33653dd3ece748e047f9df76e3a8a3f5ec186 /games-strategy/scorched3d | |
parent | Stable on SPARC wrt bug #136695. (diff) | |
download | gentoo-2-84aa2f35b2d03baabdb73e16636fe25fc109b416.tar.gz gentoo-2-84aa2f35b2d03baabdb73e16636fe25fc109b416.tar.bz2 gentoo-2-84aa2f35b2d03baabdb73e16636fe25fc109b416.zip |
Version bump. Ebuild by Tristan Heaven <tristanheaven@gmail.com> as well as patches. Closing bug #140643.
(Portage version: 2.1.1_pre4-r1)
Diffstat (limited to 'games-strategy/scorched3d')
-rw-r--r-- | games-strategy/scorched3d/ChangeLog | 10 | ||||
-rw-r--r-- | games-strategy/scorched3d/files/digest-scorched3d-40 | 3 | ||||
-rw-r--r-- | games-strategy/scorched3d/files/scorched3d-40-freealut.patch | 79 | ||||
-rw-r--r-- | games-strategy/scorched3d/files/scorched3d-40-unicode.patch | 39 | ||||
-rw-r--r-- | games-strategy/scorched3d/scorched3d-40.ebuild | 59 |
5 files changed, 189 insertions, 1 deletions
diff --git a/games-strategy/scorched3d/ChangeLog b/games-strategy/scorched3d/ChangeLog index e129509cb0d6..810ba005850a 100644 --- a/games-strategy/scorched3d/ChangeLog +++ b/games-strategy/scorched3d/ChangeLog @@ -1,6 +1,14 @@ # ChangeLog for games-strategy/scorched3d # Copyright 2000-2006 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-strategy/scorched3d/ChangeLog,v 1.30 2006/05/12 18:40:23 wolf31o2 Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-strategy/scorched3d/ChangeLog,v 1.31 2006/08/06 21:47:20 wolf31o2 Exp $ + +*scorched3d-40 (06 Aug 2006) + + 06 Aug 2006; Chris Gianelloni <wolf31o2@gentoo.org> + +files/scorched3d-40-freealut.patch, +files/scorched3d-40-unicode.patch, + +scorched3d-40.ebuild: + Version bump. Ebuild by Tristan Heaven <tristanheaven@gmail.com> as well as + patches. Closing bug #140643. *scorched3d-39.1-r1 (12 May 2006) diff --git a/games-strategy/scorched3d/files/digest-scorched3d-40 b/games-strategy/scorched3d/files/digest-scorched3d-40 new file mode 100644 index 000000000000..d39cf837f2eb --- /dev/null +++ b/games-strategy/scorched3d/files/digest-scorched3d-40 @@ -0,0 +1,3 @@ +MD5 76b60b9f73d2c971d86bfac761989cf4 Scorched3D-40-src.tar.gz 55427740 +RMD160 2e900986a8a9262d3ffb85d1f6e6bfd4b4d9b9a6 Scorched3D-40-src.tar.gz 55427740 +SHA256 8722d1f06e50f25f8e373f4388668a8b056e978dba8b86f197a45c3fa1f9008b Scorched3D-40-src.tar.gz 55427740 diff --git a/games-strategy/scorched3d/files/scorched3d-40-freealut.patch b/games-strategy/scorched3d/files/scorched3d-40-freealut.patch new file mode 100644 index 000000000000..8fe0706cac81 --- /dev/null +++ b/games-strategy/scorched3d/files/scorched3d-40-freealut.patch @@ -0,0 +1,79 @@ +--- configure ++++ configure +@@ -3946,7 +3946,7 @@ + if test x"$use_static_openal" = x"yes"; then + LIBS="$LIBS /usr/local/lib/libopenal.a" + else +- LIBS="$LIBS `$OPENAL_CONFIG --libs`" ++ LIBS="$LIBS `$OPENAL_CONFIG --libs` -lalut" + fi + + CFLAGS="$CFLAGS `$OPENAL_CONFIG --cflags`" + +--- src/sound/SoundBufferStaticWav.cpp ++++ src/sound/SoundBufferStaticWav.cpp +@@ -57,44 +57,7 @@ + SoundBuffer(fileName), + buffer_(0) + { +- unsigned int error; +- +- // Create a buffer +- alGetError(); +- alGenBuffers(1, &buffer_); +- if ((error = alGetError()) != AL_NO_ERROR) +- { +- return; +- } +- +- // Load WAV +- void *data; +- ALenum format; +- ALsizei size; +- ALsizei freq; +- ALboolean loop; +- +-#ifdef __DARWIN__ +- alutLoadWAVFile((ALbyte*) fileName,&format,&data,&size,&freq); +-#else +- alutLoadWAVFile((ALbyte*) fileName,&format,&data,&size,&freq,&loop); +-#endif +- +- if ((error = alGetError()) != AL_NO_ERROR) +- { +- return; +- } +- +- // Load WAV into buffer +- alBufferData(buffer_,format,data,size,freq); +- if ((error = alGetError()) != AL_NO_ERROR) +- { +- return; +- } +- +- // Delete WAV memory +- alutUnloadWAV(format,data,size,freq); +- if ((error = alGetError()) != AL_NO_ERROR) ++ if ((buffer_ = alutCreateBufferFromFile(fileName)) == AL_NONE) + { + return; + } + +--- src/sound/Sound.cpp ++++ src/sound/Sound.cpp +@@ -28,6 +28,7 @@ + #include <sound/PlayingSoundSource.h> + #include <AL/al.h> + #include <AL/alc.h> ++#include <AL/alut.h> + #include <algorithm> + + Sound *Sound::instance_ = 0; +@@ -150,6 +151,7 @@ + totalSources_.push_back(source); + availableSources_.push_back(source); + } ++ alutInitWithoutContext(NULL, NULL); + + init_ = true; + return init_; diff --git a/games-strategy/scorched3d/files/scorched3d-40-unicode.patch b/games-strategy/scorched3d/files/scorched3d-40-unicode.patch new file mode 100644 index 000000000000..0e71268fcfa5 --- /dev/null +++ b/games-strategy/scorched3d/files/scorched3d-40-unicode.patch @@ -0,0 +1,39 @@ +diff -urN scorched.orig/configure scorched/configure +--- scorched.orig/configure 2006-07-15 11:15:30.000000000 -0400 ++++ scorched/configure 2006-08-02 17:05:08.000000000 -0400 +@@ -5159,7 +5159,7 @@ + # Check for extra functions + + +-for ac_func in vsnprintf snprintf ++for ac_func in vsnprintf snprintf vasprintf asprintf + do + as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` + echo "$as_me:$LINENO: checking for $ac_func" >&5 +diff -urN scorched.orig/src/scorched/NetLan.cpp scorched/src/scorched/NetLan.cpp +--- scorched.orig/src/scorched/NetLan.cpp 2006-07-05 13:16:14.000000000 -0400 ++++ scorched/src/scorched/NetLan.cpp 2006-08-02 17:05:08.000000000 -0400 +@@ -96,9 +96,9 @@ + // Radio Buttons + wxFlexGridSizer *radioSizer = new wxFlexGridSizer(1, 8, 5, 5); + IDC_RADIO_NET_CTRL = new wxRadioButton(parent, IDC_RADIO_NET, +- "Internet", wxDefaultPosition, wxDefaultSize, wxRB_GROUP); ++ wxT("Internet"), wxDefaultPosition, wxDefaultSize, wxRB_GROUP); + IDC_RADIO_LAN_CTRL = new wxRadioButton(parent, IDC_RADIO_LAN, +- "LAN", wxDefaultPosition, wxDefaultSize, 0); ++ wxT("LAN"), wxDefaultPosition, wxDefaultSize, 0); + radioSizer->Add(IDC_RADIO_NET_CTRL, 0, wxRIGHT, 10); + radioSizer->Add(IDC_RADIO_LAN_CTRL, 0, wxRIGHT, 0); + sizer->Add(radioSizer, 0, wxALIGN_CENTER | wxALL, 5); +diff -urN scorched.orig/src/scorched/OptionEntrySetter.cpp scorched/src/scorched/OptionEntrySetter.cpp +--- scorched.orig/src/scorched/OptionEntrySetter.cpp 2006-07-11 10:35:32.000000000 -0400 ++++ scorched/src/scorched/OptionEntrySetter.cpp 2006-08-02 17:05:08.000000000 -0400 +@@ -122,7 +122,7 @@ + { + sizer->Add(control = + new wxCheckBox(parent, -1, +- "", ++ wxT(""), + wxDefaultPosition, wxDefaultSize), + 0, wxALIGN_LEFT); + control->SetToolTip( diff --git a/games-strategy/scorched3d/scorched3d-40.ebuild b/games-strategy/scorched3d/scorched3d-40.ebuild new file mode 100644 index 000000000000..34df79a02020 --- /dev/null +++ b/games-strategy/scorched3d/scorched3d-40.ebuild @@ -0,0 +1,59 @@ +# Copyright 1999-2006 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-strategy/scorched3d/scorched3d-40.ebuild,v 1.1 2006/08/06 21:47:20 wolf31o2 Exp $ + +inherit wxwidgets games + +DESCRIPTION="Multi-player tank battle in 3D (OpenGL)" +HOMEPAGE="http://www.scorched3d.co.uk/" +SRC_URI="mirror://sourceforge/${PN}/Scorched3D-${PV}-src.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~ppc ~x86" +IUSE="mysql" + +DEPEND="virtual/opengl + virtual/glu + media-libs/libogg + media-libs/libvorbis + ~media-libs/openal-0.0.8 + media-libs/freealut + media-libs/libsdl + media-libs/sdl-net + >=x11-libs/wxGTK-2.6 + >=media-libs/freetype-2 + mysql? ( dev-db/mysql )" +RDEPEND="${DEPEND}" + +S=${WORKDIR}/scorched + +src_unpack() { + unpack ${A} + cd "${S}" + epatch "${FILESDIR}"/${P}-freealut.patch + epatch "${FILESDIR}"/${P}-unicode.patch +} + +pkg_setup() { + games_pkg_setup + WX_GTK_VER="2.6" \ + need-wxwidgets gtk2 || die "You need to emerge wxGTK with USE='X'" +} + +src_compile() { + egamesconf \ + --disable-dependency-tracking \ + --exec_prefix="${GAMES_PREFIX}" \ + --datadir="${GAMES_DATADIR}/${PN}" \ + --with-docdir="/usr/share/doc/${PF}" \ + --with-wx-config="${WX_CONFIG}" \ + $(use_with mysql) \ + || die "egamesconf failed" + emake || die "emake failed" +} + +src_install() { + emake DESTDIR="${D}" install || die "emake install failed" + prepgamesdirs +} |