summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorArcady Genkin <agenkin@gentoo.org>2002-08-27 22:46:01 +0000
committerArcady Genkin <agenkin@gentoo.org>2002-08-27 22:46:01 +0000
commitec3d20d72aa9c757daebfbfa8cc75cb929f95b69 (patch)
tree481dbf3982c3cfb817499bb09cfbdc23d82c3fde /media-sound/audacity
parentMasking out audacity-1.1.0 (diff)
downloadgentoo-2-ec3d20d72aa9c757daebfbfa8cc75cb929f95b69.tar.gz
gentoo-2-ec3d20d72aa9c757daebfbfa8cc75cb929f95b69.tar.bz2
gentoo-2-ec3d20d72aa9c757daebfbfa8cc75cb929f95b69.zip
Work in progress on bug #6701. The ebuild is masked for now.
Diffstat (limited to 'media-sound/audacity')
-rw-r--r--media-sound/audacity/audacity-1.1.0.ebuild46
-rw-r--r--media-sound/audacity/files/audacity-src-1.1.0-phonograph.patch199
-rw-r--r--media-sound/audacity/files/audacity-src-1.1.0-timestretch.patch599
-rw-r--r--media-sound/audacity/files/digest-audacity-1.1.02
4 files changed, 846 insertions, 0 deletions
diff --git a/media-sound/audacity/audacity-1.1.0.ebuild b/media-sound/audacity/audacity-1.1.0.ebuild
new file mode 100644
index 000000000000..6d9703aabab1
--- /dev/null
+++ b/media-sound/audacity/audacity-1.1.0.ebuild
@@ -0,0 +1,46 @@
+# Copyright 1999-2002 Gentoo Technologies, Inc.
+# Distributed under the terms of the GNU General Public License, v2 or later
+# $Header: /var/cvsroot/gentoo-x86/media-sound/audacity/audacity-1.1.0.ebuild,v 1.1 2002/08/27 22:46:01 agenkin Exp $
+
+DESCRIPTION="A free, crossplatform audio editor."
+HOMEPAGE="http://audacity.sourceforge.net/"
+LICENSE="GPL-2"
+
+# doesn't compile with wxGTK-2.3.2
+DEPEND="~x11-libs/wxGTK-2.2.9
+ oggvorbis? ( media-libs/libvorbis )
+ app-arch/zip
+ media-sound/mad
+ media-libs/libsndfile"
+
+RDEPEND="${DEPEND}"
+
+SLOT="0"
+KEYWORDS="x86"
+SRC_URI="mirror://sourceforge/${PN}/${PN}-src-${PV}.tgz"
+S="${WORKDIR}/${PN}-src-${PV}"
+
+src_unpack() {
+ unpack "${PN}-src-${PV}.tgz"
+ ## Patches from http://www.hcsw.org/audacity/
+ patch -p0 < "${FILESDIR}/${PN}-src-${PV}-timestretch.patch" || die
+ patch -p0 < "${FILESDIR}/${PN}-src-${PV}-phonograph.patch" || die
+}
+
+src_compile() {
+ local myconf
+
+ myconf="--with-id3tag --with-libmad"
+ # vorbis breaks 4 me (rigo@home.nl)
+ # use oggvorbis && myconf="${myconf} --without-vorbis"
+ myconf="${myconf} --without-vorbis"
+
+ use arts && myconf="${myconf} --with-arts-soundserver"
+
+ ./configure --prefix=/usr $myconf || die
+ make || die
+}
+
+src_install () {
+ make PREFIX="${D}/usr" install || die
+}
diff --git a/media-sound/audacity/files/audacity-src-1.1.0-phonograph.patch b/media-sound/audacity/files/audacity-src-1.1.0-phonograph.patch
new file mode 100644
index 000000000000..4f2f6fa64efa
--- /dev/null
+++ b/media-sound/audacity/files/audacity-src-1.1.0-phonograph.patch
@@ -0,0 +1,199 @@
+# Audacity 1.1.0 Phonograph Patch
+#
+# By Doug Hoyte
+#
+# This patch adds an effect "Phonograph", which creates pops and crackles
+# that sound somewhat like a 33 1/3 LP in the selected audio
+#
+# Apply like so:
+#
+# cd audacity-1.1.0/
+# patch -p1 < /tmp/audacity-src-1.1.0-phonograph.patch
+#
+# Replace /tmp/ with wherever you put the patch, obviously.
+# configure, make, and enjoy.
+#
+#
+#
+diff -urNB audacity-src-1.1.0/src/Makefile.in audacity-src-1.1.0-phonograph/src/Makefile.in
+--- audacity-src-1.1.0/src/Makefile.in Wed Jun 5 00:45:54 2002
++++ audacity-src-1.1.0-phonograph/src/Makefile.in Fri Aug 9 16:32:29 2002
+@@ -76,6 +76,7 @@
+ $(OBJDIR)/effects/Invert.o \
+ $(OBJDIR)/effects/NoiseRemoval.o \
+ $(OBJDIR)/effects/Phaser.o \
++ $(OBJDIR)/effects/Phonograph.o \
+ $(OBJDIR)/effects/Reverse.o \
+ $(OBJDIR)/effects/Wahwah.o \
+ $(OBJDIR)/export/Export.o \
+diff -urNB audacity-src-1.1.0/src/effects/LoadEffects.cpp audacity-src-1.1.0-phonograph/src/effects/LoadEffects.cpp
+--- audacity-src-1.1.0/src/effects/LoadEffects.cpp Wed Jun 5 00:45:54 2002
++++ audacity-src-1.1.0-phonograph/src/effects/LoadEffects.cpp Fri Aug 9 16:33:33 2002
+@@ -21,6 +21,7 @@
+ #include "Invert.h"
+ #include "NoiseRemoval.h"
+ #include "Phaser.h"
++#include "Phonograph.h"
+ #include "Reverse.h"
+ #include "Wahwah.h"
+
+@@ -52,6 +53,7 @@
+ Effect::RegisterEffect(new EffectInvert(), false);
+ Effect::RegisterEffect(new EffectNoiseRemoval(), false);
+ Effect::RegisterEffect(new EffectPhaser(), false);
++ Effect::RegisterEffect(new EffectPhonograph(), false);
+ Effect::RegisterEffect(new EffectReverse(), false);
+ Effect::RegisterEffect(new EffectWahwah(), false);
+
+diff -urNB audacity-src-1.1.0/src/effects/Phonograph.cpp audacity-src-1.1.0-phonograph/src/effects/Phonograph.cpp
+--- audacity-src-1.1.0/src/effects/Phonograph.cpp Wed Dec 31 16:00:00 1969
++++ audacity-src-1.1.0-phonograph/src/effects/Phonograph.cpp Fri Aug 9 16:31:04 2002
+@@ -0,0 +1,89 @@
++/**********************************************************************
++
++ Audacity: A Digital Audio Editor
++
++ Phonograph.cpp
++
++ Doug Hoyte
++
++ This class gives the selection the good ol' fashion vibe of a
++ 33 1/3 LP.
++
++**********************************************************************/
++
++#include <stdlib.h>
++
++
++#include "Phonograph.h"
++#include "../WaveTrack.h"
++
++//
++// EffectPhonograph
++//
++
++EffectPhonograph::EffectPhonograph()
++{
++}
++
++bool EffectPhonograph::Process()
++{
++ TrackListIterator iter(mWaveTracks);
++ VTrack *t = iter.First();
++ int count = 0;
++ while(t) {
++ sampleCount start, len;
++ GetSamples((WaveTrack *)t, &start, &len);
++ bool success = ProcessOne(count, (WaveTrack *)t, start, len);
++
++ if (!success)
++ return false;
++
++ t = iter.Next();
++ count++;
++ }
++
++ return true;
++}
++
++bool EffectPhonograph::ProcessOne(int count, WaveTrack *t,
++ sampleCount start, sampleCount len)
++{
++ sampleCount base = start;
++ float *buf = new float[len];
++
++ int j,next,tpwidth=0;
++ float tpheight,tpoff;
++
++
++ srand(time(NULL));
++
++ t->Get(buf, base, len);
++
++ next = 5500+(int) (7500.0*rand()/(RAND_MAX+1.0));
++ for (int i = 0; i < len; i++) {
++
++ next--;
++ if(next <= 0) {
++ next = 5500+(int) (7500.0*rand()/(RAND_MAX+1.0));
++ tpheight = (0.2*rand()/(RAND_MAX+1.0));
++ tpwidth = 7+(int) (50.0*rand()/(RAND_MAX+1.0));
++
++ if (next%2 == 0) tpheight *= -1;
++
++ for (j = 0; j < tpwidth; j++) {
++ tpoff = (0.1*rand()/(RAND_MAX+1.0));
++ tpoff *= tpheight;
++ if (i+j < len) buf[i+j] += tpheight + tpoff;
++ }
++
++ }
++
++
++ }
++
++ t->Set(buf, base, len);
++
++ delete[] buf;
++
++ return true;
++}
+diff -urNB audacity-src-1.1.0/src/effects/Phonograph.h audacity-src-1.1.0-phonograph/src/effects/Phonograph.h
+--- audacity-src-1.1.0/src/effects/Phonograph.h Wed Dec 31 16:00:00 1969
++++ audacity-src-1.1.0-phonograph/src/effects/Phonograph.h Fri Aug 9 16:31:04 2002
+@@ -0,0 +1,55 @@
++/**********************************************************************
++
++ Audacity: A Digital Audio Editor
++
++ Phonograph.h
++
++ Doug Hoyte
++
++ This class gives the selection the good ol' fashion vibe of a
++ 33 1/3 LP.
++
++**********************************************************************/
++
++#ifndef __AUDACITY_EFFECT_PHONOGRAPH__
++#define __AUDACITY_EFFECT_PHONOGRAPH__
++
++#include <wx/checkbox.h>
++#include <wx/button.h>
++#include <wx/dialog.h>
++#include <wx/stattext.h>
++#include <wx/slider.h>
++#include <wx/textctrl.h>
++#include <wx/sizer.h>
++#include <wx/intl.h>
++
++#include "Effect.h"
++
++#define __UNINITIALIZED__ (-1)
++
++class WaveTrack;
++
++class EffectPhonograph:public Effect {
++
++ public:
++ EffectPhonograph();
++
++ virtual wxString GetEffectName() {
++ return wxString(_("Phonograph"));
++ }
++
++ virtual wxString GetEffectAction() {
++ return wxString(_("\"Phonographing\""));
++ }
++
++ virtual bool Process();
++
++ private:
++ bool ProcessOne(int count, WaveTrack * t,
++ sampleCount start, sampleCount len);
++
++ private:
++
++};
++
++#endif
diff --git a/media-sound/audacity/files/audacity-src-1.1.0-timestretch.patch b/media-sound/audacity/files/audacity-src-1.1.0-timestretch.patch
new file mode 100644
index 000000000000..d32bda37477a
--- /dev/null
+++ b/media-sound/audacity/files/audacity-src-1.1.0-timestretch.patch
@@ -0,0 +1,599 @@
+# Audacity 1.1.0 TimeStretch Patch
+#
+# By Doug Hoyte
+#
+# Some code (smsPitchScale.cpp) is
+# COPYRIGHT 1999 Stephan M. Sprenger <sms@dspdimension.com>
+#
+#
+# This patch adds an effect that can "Stretch" the time of a selected
+# sample. It makes it longer or shorter depending on a ratio given.
+#
+# Also included is the experimental "Pitch Scaling" that will keep a
+# sample at the same pitch, even after being stretched.
+#
+#
+# Limitations:
+# - The GUI sucks. Ideally, I'd like it to be one window that has a slide
+# bar and a checkbox. Also, it would show you the length of the selected
+# sample (in seconds) and you could choose the desired length in seconds
+# or via the ratio. Unfortunatley, my wxWindows skills suck...
+# - After being stretched, the current selection should be the new audio,
+# not where the old audio was. This isn't a problem with other effects
+# because they don't change length. I wasn't sure how to change the
+# selection boundaries, so I just left it.
+# - The Pitch Scale code is SLOOOW.
+# - Sometimes the Pitch Scale code leaves a tiny bit of garbage at the
+# beginning of a clip.
+# - The Pitch Scale code degrades the quality of the sample somewhat.
+#
+#
+# Apply like so:
+#
+# cd audacity-1.1.0/
+# patch -p1 < /tmp/audacity-src-1.1.0-timestretch.patch
+#
+# Replace /tmp/ with wherever you put the patch, obviously.
+# configure, make, and enjoy.
+#
+#
+#
+diff -urNb audacity-src-1.1.0/src/Makefile.in audacity-src-1.1.0-timestretch/src/Makefile.in
+--- audacity-src-1.1.0/src/Makefile.in Wed Jun 5 00:45:54 2002
++++ audacity-src-1.1.0-timestretch/src/Makefile.in Sat Aug 10 01:16:52 2002
+@@ -77,6 +77,8 @@
+ $(OBJDIR)/effects/NoiseRemoval.o \
+ $(OBJDIR)/effects/Phaser.o \
+ $(OBJDIR)/effects/Reverse.o \
++ $(OBJDIR)/effects/smsPitchScale.o \
++ $(OBJDIR)/effects/TimeStretch.o \
+ $(OBJDIR)/effects/Wahwah.o \
+ $(OBJDIR)/export/Export.o \
+ $(OBJDIR)/export/ExportMP3.o \
+diff -urNb audacity-src-1.1.0/src/effects/LoadEffects.cpp audacity-src-1.1.0-timestretch/src/effects/LoadEffects.cpp
+--- audacity-src-1.1.0/src/effects/LoadEffects.cpp Wed Jun 5 00:45:54 2002
++++ audacity-src-1.1.0-timestretch/src/effects/LoadEffects.cpp Sat Aug 10 01:17:56 2002
+@@ -22,6 +22,7 @@
+ #include "NoiseRemoval.h"
+ #include "Phaser.h"
+ #include "Reverse.h"
++#include "TimeStretch.h"
+ #include "Wahwah.h"
+
+ #ifdef USE_WAVELET
+@@ -53,6 +54,7 @@
+ Effect::RegisterEffect(new EffectNoiseRemoval(), false);
+ Effect::RegisterEffect(new EffectPhaser(), false);
+ Effect::RegisterEffect(new EffectReverse(), false);
++ Effect::RegisterEffect(new EffectTimeStretch(), false);
+ Effect::RegisterEffect(new EffectWahwah(), false);
+
+ #ifdef USE_WAVELET
+diff -urNb audacity-src-1.1.0/src/effects/TimeStretch.cpp audacity-src-1.1.0-timestretch/src/effects/TimeStretch.cpp
+--- audacity-src-1.1.0/src/effects/TimeStretch.cpp Wed Dec 31 16:00:00 1969
++++ audacity-src-1.1.0-timestretch/src/effects/TimeStretch.cpp Sat Aug 10 01:17:12 2002
+@@ -0,0 +1,137 @@
++/**********************************************************************
++
++ Audacity: A Digital Audio Editor
++
++ TimeStretch.cpp
++
++ Doug Hoyte
++
++ This class is able to stretch a selection, making it take up more or
++ less time.
++
++**********************************************************************/
++
++
++#include <wx/generic/textdlgg.h>
++#include <wx/intl.h>
++
++#include "TimeStretch.h"
++#include "smsPitchScale.h"
++#include "../WaveTrack.h"
++
++//
++// EffectTimeStretch
++//
++
++EffectTimeStretch::EffectTimeStretch()
++{
++ ratio = 1.0;
++ pitchscale = false;
++}
++
++
++bool EffectTimeStretch::PromptUser()
++{
++ wxString temp;
++ wxString title = _("TimeStretch by Doug Hoyte");
++ wxString caption = _("Ratio (new length/orig length): ");
++ wxString default_value = wxString::Format("%f", ratio);
++
++ ratio = 1.0;
++ pitchscale = false;
++
++ temp = wxGetTextFromUser(caption, title,
++ default_value, mParent, -1, -1, TRUE);
++ if (temp == "")
++ return false;
++ while (sscanf((const char *) temp, "%f", &ratio) < 0) {
++ caption = _("Please enter a positive number for the ratio: ");
++ temp = wxGetTextFromUser(caption, title,
++ default_value, mParent, -1, -1, TRUE);
++ if (temp == "")
++ return false;
++ }
++
++ caption = _("Do you want pitch scaling (EXPERIMENTAL)? (y/n): ");
++ default_value = wxString::Format("n");
++ temp = wxGetTextFromUser(caption, title,
++ default_value, mParent, -1, -1, TRUE);
++ if (temp == "")
++ return false;
++ while (temp != "n" && temp != "y") {
++ caption = _("Please enter y or n for the pitch scaling: ");
++ temp = wxGetTextFromUser(caption, title,
++ default_value, mParent, -1, -1, TRUE);
++ if (temp == "")
++ return false;
++ }
++
++ if (temp == "y") pitchscale = true;
++ else pitchscale = false;
++
++
++ return true;
++}
++
++
++
++bool EffectTimeStretch::Process()
++{
++ TrackListIterator iter(mWaveTracks);
++ VTrack *t = iter.First();
++ int count = 0;
++ while(t) {
++ sampleCount start, len;
++ GetSamples((WaveTrack *)t, &start, &len);
++ bool success = ProcessOne(count, (WaveTrack *)t, start, len);
++
++ if (!success)
++ return false;
++
++ t = iter.Next();
++ count++;
++ }
++
++ return true;
++}
++
++
++
++bool EffectTimeStretch::ProcessOne(int count, WaveTrack *t,
++ sampleCount base, sampleCount len)
++{
++ int newlen=(int) (len*ratio) + 1;
++ double basesecs=0;
++ float *inbuf = new float[len];
++ float *outbuf = new float[newlen];
++ int i,nextloc,currloc=0;
++
++
++ if (ratio == 1) goto bail;
++
++ basesecs = base / (t->GetRate());
++
++ t->Get(inbuf, base, len);
++
++ for (i=0; i<len-1; i++) {
++ if (i%10000 == 0) TrackProgress(count, 2*i/(double)len);
++ nextloc = (int) (((float)i+1) * ratio);
++ for (; currloc < nextloc; currloc++) outbuf[currloc] = inbuf[i];
++ outbuf[nextloc] = inbuf[i+1];
++ }
++
++ if (ratio > 1) t->InsertSilence(basesecs, (newlen-len)/(t->GetRate()) );
++ if (ratio < 1) t->Clear(basesecs, basesecs+((len-newlen) / (t->GetRate())) );
++
++
++ if (pitchscale == true) smsPitchScale(ratio, newlen, 2048, 4, t->GetRate(), outbuf, outbuf);
++
++ t->Set(outbuf, base, newlen);
++
++ bail:
++
++ delete[] inbuf;
++ delete[] outbuf;
++
++ return true;
++}
+diff -urNb audacity-src-1.1.0/src/effects/TimeStretch.h audacity-src-1.1.0-timestretch/src/effects/TimeStretch.h
+--- audacity-src-1.1.0/src/effects/TimeStretch.h Wed Dec 31 16:00:00 1969
++++ audacity-src-1.1.0-timestretch/src/effects/TimeStretch.h Sat Aug 10 01:17:12 2002
+@@ -0,0 +1,62 @@
++/**********************************************************************
++
++ Audacity: A Digital Audio Editor
++
++ TimeStretch.h
++
++ Doug Hoyte
++
++ This class is able to stretch a selection, making it take up more or
++ less time.
++
++**********************************************************************/
++
++#ifndef __AUDACITY_EFFECT_TIMESTRETCH__
++#define __AUDACITY_EFFECT_TIMESTRETCH__
++
++class wxString;
++
++#include <wx/checkbox.h>
++#include <wx/button.h>
++#include <wx/dialog.h>
++#include <wx/stattext.h>
++#include <wx/slider.h>
++#include <wx/textctrl.h>
++#include <wx/sizer.h>
++#include <wx/intl.h>
++
++#include "Effect.h"
++#include "smsPitchScale.h"
++
++
++
++#define __UNINITIALIZED__ (-1)
++
++class WaveTrack;
++
++class EffectTimeStretch:public Effect {
++
++ public:
++ EffectTimeStretch();
++
++ virtual wxString GetEffectName() {
++ return wxString(_("TimeStretch"));
++ }
++
++ virtual wxString GetEffectAction() {
++ return wxString(_("Stretching Time"));
++ }
++
++ virtual bool PromptUser();
++
++ virtual bool Process();
++
++ private:
++ bool ProcessOne(int count, WaveTrack * t, sampleCount start, sampleCount len);
++
++
++ float ratio;
++ bool pitchscale;
++};
++
++#endif
+diff -urNb audacity-src-1.1.0/src/effects/smsPitchScale.cpp audacity-src-1.1.0-timestretch/src/effects/smsPitchScale.cpp
+--- audacity-src-1.1.0/src/effects/smsPitchScale.cpp Wed Dec 31 16:00:00 1969
++++ audacity-src-1.1.0-timestretch/src/effects/smsPitchScale.cpp Sat Aug 10 01:17:18 2002
+@@ -0,0 +1,280 @@
++/****************************************************************************
++*
++* NAME: smsPitchScale.cpp
++* VERSION: 1.01
++* HOME URL: http://www.dspdimension.com
++* KNOWN BUGS: none
++*
++* SYNOPSIS: Routine for doing pitch scaling while maintaining
++* duration using the Short Time Fourier Transform.
++*
++* DESCRIPTION: The routine takes a pitchScale factor value which is between 0.5
++* (one octave down) and 2. (one octave up). A value of exactly 1 does not change
++* the pitch. numSampsToProcess tells the routine how many samples in indata[0...
++* numSampsToProcess-1] should be pitch scaled and moved to outdata[0 ...
++* numSampsToProcess-1]. The two buffers can be identical (ie. it can process the
++* data in-place). fftFrameSize defines the FFT frame size used for the
++* processing. Typical values are 1024, 2048 and 4096. It may be any value <=
++* MAX_FFT_FRAME_LENGTH but it MUST be a power of 2. osamp is the STFT
++* oversampling factor which also determines the overlap between adjacent STFT
++* frames. It should at least be 4 for moderate scaling ratios. A value of 32 is
++* recommended for best quality. sampleRate takes the sample rate for the signal
++* in unit Hz, ie. 44100 for 44.1 kHz audio. The data passed to the routine in
++* indata[] should be in the range [-1.0, 1.0), which is also the output range
++* for the data.
++*
++* COPYRIGHT 1999 Stephan M. Sprenger <sms@dspdimension.com>
++*
++* The Wide Open License (WOL)
++*
++* Permission to use, copy, modify, distribute and sell this software and its
++* documentation for any purpose is hereby granted without fee, provided that
++* the above copyright notice and this license appear in all source copies.
++* THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF
++* ANY KIND. See http://www.dspguru.com/wol.htm for more information.
++*
++*****************************************************************************/
++
++#include <string.h>
++#include <math.h>
++
++#include "smsPitchScale.h"
++
++
++void smsPitchScale(float pitchScale, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata)
++/*
++ Routine smsPitchScale(). See top of file for explanation
++ Purpose: doing pitch scaling while maintaining duration using the Short
++ Time Fourier Transform.
++ Author: (c)1999 Stephan M. Sprenger <sms@dspdimension.com>
++*/
++{
++
++ static float gInFIFO[MAX_FRAME_LENGTH];
++ static float gOutFIFO[MAX_FRAME_LENGTH];
++ static float gFFTworksp[2*MAX_FRAME_LENGTH];
++ static float gLastPhase[MAX_FRAME_LENGTH/2];
++ static float gSumPhase[MAX_FRAME_LENGTH/2];
++ static float gOutputAccum[2*MAX_FRAME_LENGTH];
++ static float gAnaFreq[MAX_FRAME_LENGTH];
++ static float gAnaMagn[MAX_FRAME_LENGTH];
++ static float gSynFreq[MAX_FRAME_LENGTH];
++ static float gSynMagn[MAX_FRAME_LENGTH];
++ static long gRover = false, gInit = false;
++ double magn, phase, tmp, window, real, imag;
++ double freqPerBin, expct, fadeZoneLen;
++ long i,k, qpd, index, inFifoLatency, stepSize, fftFrameSize2;
++
++ /* set up some handy variables */
++ fadeZoneLen = fftFrameSize/2;
++ fftFrameSize2 = fftFrameSize/2;
++ stepSize = fftFrameSize/osamp;
++ freqPerBin = sampleRate/(double)fftFrameSize;
++ expct = 2.*M_PI*(double)stepSize/(double)fftFrameSize;
++ inFifoLatency = fftFrameSize-stepSize;
++ if (gRover == false) gRover = inFifoLatency;
++
++ /* initialize our static arrays */
++ if (gInit == false) {
++ memset(gInFIFO, 0, MAX_FRAME_LENGTH*sizeof(float));
++ memset(gOutFIFO, 0, MAX_FRAME_LENGTH*sizeof(float));
++ memset(gFFTworksp, 0, 2*MAX_FRAME_LENGTH*sizeof(float));
++ memset(gLastPhase, 0, MAX_FRAME_LENGTH*sizeof(float)/2);
++ memset(gSumPhase, 0, MAX_FRAME_LENGTH*sizeof(float)/2);
++ memset(gOutputAccum, 0, 2*MAX_FRAME_LENGTH*sizeof(float));
++ memset(gAnaFreq, 0, MAX_FRAME_LENGTH*sizeof(float));
++ memset(gAnaMagn, 0, MAX_FRAME_LENGTH*sizeof(float));
++ gInit = true;
++ }
++
++ /* main processing loop */
++ for (i = 0; i < numSampsToProcess; i++){
++
++ /* As long as we have not yet collected enough data just read in */
++ gInFIFO[gRover] = indata[i];
++ outdata[i] = gOutFIFO[gRover-inFifoLatency];
++ gRover++;
++
++ /* now we have enough data for processing */
++ if (gRover >= fftFrameSize) {
++ gRover = inFifoLatency;
++
++ /* do windowing and re,im interleave */
++ for (k = 0; k < fftFrameSize;k++) {
++ window = -.5*cos(2.*M_PI*(double)k/(double)fftFrameSize)+.5;
++ gFFTworksp[2*k] = gInFIFO[k] * window;
++ gFFTworksp[2*k+1] = 0.;
++ }
++
++
++ /* ***************** ANALYSIS ******************* */
++ /* do transform */
++ smsFft(gFFTworksp, fftFrameSize, -1);
++
++ /* this is the analysis step */
++ for (k = 0; k <= fftFrameSize2; k++) {
++
++ /* de-interlace FFT buffer */
++ real = gFFTworksp[2*k];
++ imag = gFFTworksp[2*k+1];
++
++ /* compute magnitude and phase */
++ magn = 2.*sqrt(real*real + imag*imag);
++ phase = atan2(imag,real);
++
++ /* compute phase difference */
++ tmp = phase - gLastPhase[k];
++ gLastPhase[k] = phase;
++
++ /* subtract expected phase difference */
++ tmp -= (double)k*expct;
++
++ /* map delta phase into +/- Pi interval */
++ qpd = (long int) (tmp/M_PI);
++ if (qpd >= 0) qpd += qpd&1;
++ else qpd -= qpd&1;
++ tmp -= M_PI*(double)qpd;
++
++ /* get deviation from bin frequency from the +/- Pi interval */
++ tmp = osamp*tmp/(2.*M_PI);
++
++ /* compute the k-th partials' true frequency */
++ tmp = (double)k*freqPerBin + tmp*freqPerBin;
++
++ /* store magnitude and true frequency in analysis arrays */
++ gAnaMagn[k] = magn;
++ gAnaFreq[k] = tmp;
++
++ }
++
++
++
++ /* ***************** PROCESSING ******************* */
++ /* this does the actual pitch scaling */
++ memset(gSynMagn, 0, fftFrameSize*sizeof(float));
++ memset(gSynFreq, 0, fftFrameSize*sizeof(float));
++ for (k = 0; k <= fftFrameSize2; k++) {
++ index = (long int) (k/pitchScale);
++ if (index <= fftFrameSize2) {
++ /* new bin overrides existing if magnitude is higher */
++ if (gAnaMagn[index] > gSynMagn[k]) {
++ gSynMagn[k] = gAnaMagn[index];
++ gSynFreq[k] = gAnaFreq[index] * pitchScale;
++ }
++ /* fill empty bins with nearest neighbour */
++ if ((gSynFreq[k] == 0.) && (k > 0)) {
++ gSynFreq[k] = gSynFreq[k-1];
++ gSynMagn[k] = gSynMagn[k-1];
++ }
++ }
++ }
++
++
++ /* ***************** SYNTHESIS ******************* */
++ /* this is the synthesis step */
++ for (k = 0; k <= fftFrameSize2; k++) {
++
++ /* get magnitude and true frequency from synthesis arrays */
++ magn = gSynMagn[k];
++ tmp = gSynFreq[k];
++
++ /* subtract bin mid frequency */
++ tmp -= (double)k*freqPerBin;
++
++ /* get bin deviation from freq deviation */
++ tmp /= freqPerBin;
++
++ /* take osamp into account */
++ tmp = 2.*M_PI*tmp/osamp;
++
++ /* add the overlap phase advance back in */
++ tmp += (double)k*expct;
++
++ /* accumulate delta phase to get bin phase */
++ gSumPhase[k] += tmp;
++ phase = gSumPhase[k];
++
++ /* get real and imag part and re-interleave */
++ gFFTworksp[2*k] = magn*cos(phase);
++ gFFTworksp[2*k+1] = magn*sin(phase);
++ }
++
++ /* zero negative frequencies */
++ for (k = fftFrameSize+2; k < 2*fftFrameSize; k++) gFFTworksp[k] = 0.;
++
++ /* do inverse transform */
++ smsFft(gFFTworksp, fftFrameSize, 1);
++
++ /* do windowing and add to output accumulator */
++ for(k=0; k < fftFrameSize; k++) {
++ window = -.5*cos(2.*M_PI*(double)k/(double)fftFrameSize)+.5;
++ gOutputAccum[k] += 2.*window*gFFTworksp[2*k]/(fftFrameSize2*osamp);
++ }
++ for (k = 0; k < stepSize; k++) gOutFIFO[k] = gOutputAccum[k];
++
++ /* shift accumulator */
++ memmove(gOutputAccum, gOutputAccum+stepSize, fftFrameSize*sizeof(float));
++
++ /* move input FIFO */
++ for (k = 0; k < inFifoLatency; k++) gInFIFO[k] = gInFIFO[k+stepSize];
++ }
++ }
++}
++
++
++
++void smsFft(float *fftBuffer, long fftFrameSize, long sign)
++/*
++ FFT routine, (C)1996 S.M.Sprenger. Sign = -1 is FFT, 1 is iFFT (inverse)
++ Fills fftBuffer[0...2*fftFrameSize-1] with the Fourier transform of the
++ time domain data in fftBuffer[0...2*fftFrameSize-1]. The FFT array takes
++ and returns the cosine and sine parts in an interleaved manner, ie.
++ fftBuffer[0] = cosPart[0], fftBuffer[1] = sinPart[0], asf. fftFrameSize
++ must be a power of 2. It expects a complex input signal (see footnote 2),
++ ie. when working with 'common' audio signals our input signal has to be
++ passed as {in[0],0.,in[1],0.,in[2],0.,...} asf. In that case, the transform
++ of the frequencies of interest is in fftBuffer[0...fftFrameSize].
++*/
++{
++ float wr, wi, arg, *p1, *p2, temp;
++ float tr, ti, ur, ui, *p1r, *p1i, *p2r, *p2i;
++ long i, bitm, j, le, le2, k;
++
++ for (i = 2; i < 2*fftFrameSize-2; i += 2) {
++ for (bitm = 2, j = 0; bitm < 2*fftFrameSize; bitm <<= 1) {
++ if (i & bitm) j++;
++ j <<= 1;
++ }
++ if (i < j) {
++ p1 = fftBuffer+i; p2 = fftBuffer+j;
++ temp = *p1; *(p1++) = *p2;
++ *(p2++) = temp; temp = *p1;
++ *p1 = *p2; *p2 = temp;
++ }
++ }
++ for (k = 0, le = 2; k < log(fftFrameSize)/log(2.); k++) {
++ le <<= 1;
++ le2 = le>>1;
++ ur = 1.0;
++ ui = 0.0;
++ arg = M_PI / (le2>>1);
++ wr = cos(arg);
++ wi = sign*sin(arg);
++ for (j = 0; j < le2; j += 2) {
++ p1r = fftBuffer+j; p1i = p1r+1;
++ p2r = p1r+le2; p2i = p2r+1;
++ for (i = j; i < 2*fftFrameSize; i += le) {
++ tr = *p2r * ur - *p2i * ui;
++ ti = *p2r * ui + *p2i * ur;
++ *p2r = *p1r - tr; *p2i = *p1i - ti;
++ *p1r += tr; *p1i += ti;
++ p1r += le; p1i += le;
++ p2r += le; p2i += le;
++ }
++ tr = ur*wr - ui*wi;
++ ui = ur*wi + ui*wr;
++ ur = tr;
++ }
++ }
++}
++
+diff -urNb audacity-src-1.1.0/src/effects/smsPitchScale.h audacity-src-1.1.0-timestretch/src/effects/smsPitchScale.h
+--- audacity-src-1.1.0/src/effects/smsPitchScale.h Wed Dec 31 16:00:00 1969
++++ audacity-src-1.1.0-timestretch/src/effects/smsPitchScale.h Sat Aug 10 01:17:18 2002
+@@ -0,0 +1,33 @@
++/**********************************************************************
++
++ Audacity: A Digital Audio Editor
++
++ smsPitchScale.cpp
++
++ Doug Hoyte
++
++ These functions are used by the TimeStretch class in order to provide
++ pitch scaling. Parts of these functions may have been modified by me.
++
++ smsPitchScale.cpp and smsPitchScale.h are...
++
++* COPYRIGHT 1999 Stephan M. Sprenger <sms@dspdimension.com>
++*
++* The Wide Open License (WOL)
++*
++* Permission to use, copy, modify, distribute and sell this software and its
++* documentation for any purpose is hereby granted without fee, provided that
++* the above copyright notice and this license appear in all source copies.
++* THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF
++* ANY KIND. See http://www.dspguru.com/wol.htm for more information.
++*
++*****************************************************************************/
++
++
++#define M_PI 3.14159265358979323846
++#define MAX_FRAME_LENGTH 8192
++
++void smsFft(float *fftBuffer, long fftFrameSize, long sign);
++
++void smsPitchScale(float pitchScale, long numSampsToProcess, long fftFrameSize,
++long osamp, float sampleRate, float *indata, float *outdata);
diff --git a/media-sound/audacity/files/digest-audacity-1.1.0 b/media-sound/audacity/files/digest-audacity-1.1.0
new file mode 100644
index 000000000000..f884593e5372
--- /dev/null
+++ b/media-sound/audacity/files/digest-audacity-1.1.0
@@ -0,0 +1,2 @@
+MD5 92896e20912c40e0fcc9e605bd8d660a audacity-src-1.1.0.tgz 1490458
+MD5 9d5947e2c25c846b03faadfb8c6e8601 id3lib-3.8.0.tar.gz 934333