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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
<herd>games</herd>
<upstream>
<maintainer status="active">
<email>altren@list.ru</email>
<name>Evmenov Georgiy</name>
<description>CC on bugs</description>
</maintainer>
<changelog>http://redmine.mygui.info/repositories/entry/mygui/tags/MyGUI3.2/ChangeLog.txt</changelog>
<bugs-to>https://sourceforge.net/tracker/?group_id=193706&atid=946487</bugs-to>
</upstream>
<use>
<flag name="linguas_ru">Install some additional russian docs if 'doc' useflag enabled</flag>
<flag name="opengl">Use the opengl render subsystem. (cannot combine with ogre)</flag>
<flag name="ogre">Use the ogre render subsystem. (cannot combine with opengl)</flag>
<flag name="plugins">Build MyGUI plugins</flag>
<flag name="samples">Install MyGUI demos (needs ogre USE flag)</flag>
<flag name="tools">Build the tools for development</flag>
</use>
<longdescription lang="en">
MyGUI is a library for creating Graphical User Interfaces (GUIs) for
games and 3D applications. The main goals of mygui are: speed,
flexibility and ease of use.
Speed
We speed up our system by using our own batching subsystem which
combines geometry. It is also possible for the more experienced
developers to write their own render system or new subsystems
Flexibility
The library supports plugins that allows you to create dynamically
loaded custom controls or subsystems. Most subsystems are expandable
with plugins without the need to touch the core code. All resources
and settings are described in XML files. It is possible to load
resources like fonts, cursors, images, skins, etc. Forms (layouts)
via dynamically by using XML files.
Simplicity
The user interface is easy to use and uses delegates (Signals and
slots) for easy to use event handling.
</longdescription>
</pkgmetadata>
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