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Diffstat (limited to 'games-fps/quakeforge/metadata.xml')
-rw-r--r-- | games-fps/quakeforge/metadata.xml | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml new file mode 100644 index 000000000000..d3995b1c6533 --- /dev/null +++ b/games-fps/quakeforge/metadata.xml @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <herd>games</herd> + <longdescription> +QuakeForge is a 3D graphics game engine based on id Software's legendary +Quake and QuakeWorld game engine. Our purpose? To improve the state of +the game by improving the engine and making it accessable to the largest +number of players we can. + +Arguably the single most important issue on the minds of players today +is the rampant cheating which is currently happening on many of the +larger servers. It's a serious problem and it really makes a good game +hard to find. We're working hard to fix these problems at the engine +level. + +But what good is that if you have to have a copy of our client and the +server has to run our server? There are other projects out there and +some of them have very unique qualities. QuakeForge is cooperating with +QSG, a group comprised of representatives from nearly every known Quake +source project to ensure that our clients and servers run with other +clients and servers just fine. We have all agreed to implement any +effective cheat prevention methods. + +Other things we're doing include merging the two code trees, adding +features, and improving the OpenGL renderer. And QuakeForge is still the +most portable source tree based on the id Software code. +</longdescription> + <use> + <flag name="wildmidi">enable libWildMidi support</flag> + <flag name="xdg">enable XDG support</flag> + </use> + <upstream> + <remote-id type="sourceforge">quake</remote-id> + </upstream> +</pkgmetadata> |