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# Copyright 1999-2011 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
# Variables to specify in an ebuild which uses this eclass:
# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
# MOD_DESC - Description for the mod
# MOD_NAME - Creates a command-line wrapper and desktop icon for the mod
# MOD_DIR - Subdirectory name for the mod, if applicable
# MOD_ICON - Custom icon for the mod, instead of the default
inherit eutils games
EXPORT_FUNCTIONS src_install pkg_postinst
[[ -z ${GAME} ]] && GAME=${PN%%-*}
case ${GAME} in
doom3)
GAME_PKGS="games-fps/doom3"
GAME_DIRS=( "${GAMES_PREFIX_OPT}"/doom3 )
GAME_NAME="Doom 3"
GAME_BIN="doom3"
GAME_ICON="doom3"
DED_PKGS=""
DED_BIN="doom3-ded"
DED_OPTS="+set dedicated 1 +exec server.cfg"
DED_CFG_DIR=".doom3"
SELECT_MOD="+set fs_game "
;;
enemy-territory)
GAME_PKGS="games-fps/enemy-territory"
GAME_DIRS=( "${GAMES_PREFIX_OPT}"/enemy-territory )
GAME_NAME="Enemy Territory"
GAME_BIN="et"
GAME_ICON="ET"
DED_PKGS=""
DED_BIN="et-ded"
DED_OPTS="+set dedicated 1 +exec server.cfg"
DED_CFG_DIR=".etwolf"
SELECT_MOD="+set fs_game "
;;
quake3)
GAME_PKGS="games-fps/quake3 games-fps/quake3-bin"
GAME_DIRS=( "${GAMES_DATADIR}"/quake3 "${GAMES_PREFIX_OPT}"/quake3 )
GAME_NAME="Quake III"
GAME_BIN="quake3"
GAME_ICON="quake3"
DED_PKGS=""
DED_BIN="quake3-ded"
DED_OPTS="+set dedicated 1 +exec server.cfg"
DED_CFG_DIR=".q3a"
SELECT_MOD="+set fs_game "
;;
quake4)
GAME_PKGS="games-fps/quake4-bin"
GAME_DIRS=( "${GAMES_PREFIX_OPT}"/quake4 )
GAME_NAME="Quake 4"
GAME_BIN="quake4"
GAME_ICON="/usr/share/pixmaps/quake4.bmp"
DED_PKGS=""
DED_BIN="quake4-ded"
DED_OPTS="+set dedicated 1 +exec server.cfg"
DED_CFG_DIR=".quake4"
SELECT_MOD="+set fs_game "
;;
ut2003)
GAME_PKGS="games-fps/ut2003"
GAME_DIRS=( "${GAMES_PREFIX_OPT}"/ut2003 )
GAME_NAME="UT2003"
GAME_BIN="ut2003"
GAME_ICON="ut2003"
DED_PKGS=""
DED_BIN="ucc"
DED_OPTS=""
DED_CFG_DIR=""
SELECT_MOD="-mod="
;;
ut2004)
GAME_PKGS="games-fps/ut2004"
GAME_DIRS=( "${GAMES_PREFIX_OPT}"/{ut2004,ut2004-ded} )
GAME_NAME="UT2004"
GAME_BIN="ut2004"
GAME_ICON="ut2004"
DED_PKGS="games-server/ut2004-ded"
DED_BIN="ut2004-ded"
DED_OPTS=""
DED_CFG_DIR=""
SELECT_MOD="-mod="
;;
*)
eerror "This game is either not supported or you must set the GAME"
eerror "variable to the proper game."
die "games-mods.eclass: unsupported GAME"
;;
esac
MOD_BIN="${GAME_BIN}-${PN/${GAME}-}"
MOD_DED_BIN="${MOD_BIN}-ded"
games-mods_get_rdepend() {
local pkgs
if [[ ${1} == "--ded" ]] ; then
pkgs=( ${DED_PKGS} ${GAME_PKGS} )
else
pkgs=( ${GAME_PKGS} )
fi
[[ ${#pkgs[@]} -gt 1 ]] && echo -n "|| ( "
case ${EAPI:-0} in
0|1) echo -n "${pkgs[@]}" ;;
2)
local p
if [[ ${1} == "--ded" ]] ; then
echo -n "${DED_PKGS}"
for p in ${GAME_PKGS} ; do
echo -n " ${p}[dedicated]"
done
else
for p in ${GAME_PKGS} ; do
echo -n " || ( ${p}[opengl] ${p}[-dedicated] )"
done
fi
;;
esac
[[ ${#pkgs[@]} -gt 1 ]] && echo -n " )"
}
DESCRIPTION="${GAME_NAME} ${MOD_NAME} - ${MOD_DESC}"
SLOT="0"
IUSE="dedicated opengl"
RESTRICT="mirror strip"
DEPEND="app-arch/unzip"
RDEPEND="dedicated? ( $(games-mods_get_rdepend --ded) )
opengl? ( $(games-mods_get_rdepend) )
!dedicated? ( !opengl? ( $(games-mods_get_rdepend) ) )"
S=${WORKDIR}
INS_DIR=${GAMES_DATADIR}/${GAME}
games-mods_use_opengl() {
[[ -z ${MOD_DIR} ]] && return 1
if use opengl || ! use dedicated ; then
# Use opengl by default
return 0
fi
return 1
}
games-mods_use_dedicated() {
[[ -z ${MOD_DIR} ]] && return 1
use dedicated && return 0 || return 1
}
games-mods_dosyms() {
# We are installing everything for these mods into ${INS_DIR},
# ${GAMES_DATADIR}/${GAME} in most cases, and symlinking it
# into ${GAMES_PREFIX_OPT}/${GAME} for each game. This should
# allow us to support both binary and source-based games easily.
local dir
for dir in "${GAME_DIRS[@]}" ; do
[[ -z ${dir} || ${INS_DIR} == ${dir} ]] && continue
pushd "${D}/${INS_DIR}" > /dev/null || die "pushd failed"
local i
for i in * ; do
if [[ -d ${i} ]] ; then
if [[ ${i} == ${MOD_DIR} ]] ; then
dosym "${INS_DIR}/${i}" "${dir}/${i}" \
|| die "dosym ${i} failed"
else
local f
while read f ; do
dosym "${INS_DIR}/${f}" "${dir}/${f}" \
|| die "dosym ${f} failed"
done < <(find "${i}" -type f)
fi
elif [[ -f ${i} ]] ; then
dosym "${INS_DIR}/${i}" "${dir}/${i}" \
|| die "dosym ${i} failed"
else
die "${i} shouldn't be there"
fi
done
popd > /dev/null || die "popd failed"
done
}
games-mods_make_initd() {
cat <<EOF > "${T}"/${MOD_DED_BIN}
#!/sbin/runscript
$(head -n 2 ${PORTDIR}/header.txt)
# Generated by games-mods.eclass
depend() {
need net
}
start() {
ebegin "Starting ${MOD_DED_BIN}"
start-stop-daemon --start --quiet --background --make-pidfile \\
--pidfile /var/run/${MOD_DED_BIN}.pid \\
--chuid \${${MOD_DED_BIN//-/_}_user}:\${${MOD_DED_BIN//-/_}_group} \\
--env HOME="\${${MOD_DED_BIN//-/_}_home}" \\
--exec "${GAMES_BINDIR}/${MOD_DED_BIN}" \\
-- \${${MOD_DED_BIN//-/_}_opts}
eend \$?
}
stop() {
ebegin "Stopping ${MOD_DED_BIN}"
start-stop-daemon --stop \\
--pidfile /var/run/${MOD_DED_BIN}.pid
eend \$?
}
EOF
doinitd "${T}"/${MOD_DED_BIN} || die "doinitd failed"
}
games-mods_make_confd() {
cat <<-EOF > "${T}"/${MOD_DED_BIN}
# User and group the server should run as
${MOD_DED_BIN//-/_}_user="${GAMES_USER_DED}"
${MOD_DED_BIN//-/_}_group="${GAMES_GROUP}"
# Directory to use for HOME
${MOD_DED_BIN//-/_}_home="${GAMES_PREFIX}"
# Any extra options you want to pass to the dedicated server
${MOD_DED_BIN//-/_}_opts=""
EOF
doconfd "${T}"/${MOD_DED_BIN} || die "doconfd failed"
}
games-mods_src_install() {
if games-mods_use_opengl ; then
if [[ -n ${MOD_ICON} ]] ; then
# Install custom icon
local ext=${MOD_ICON##*.}
if [[ -f ${MOD_ICON} ]] ; then
newicon "${MOD_ICON}" ${PN}.${ext} || die "newicon failed"
else
newicon ${MOD_DIR}/"${MOD_ICON}" ${PN}.${ext} \
|| die "newicon failed"
fi
case ${ext} in
bmp|ico)
MOD_ICON=/usr/share/pixmaps/${PN}.${ext}
;;
*)
MOD_ICON=${PN}
;;
esac
else
# Use the game's standard icon
MOD_ICON=${GAME_ICON}
fi
games_make_wrapper ${MOD_BIN} "${GAME_BIN} ${SELECT_MOD}${MOD_DIR}"
make_desktop_entry ${MOD_BIN} "${GAME_NAME} - ${MOD_NAME}" "${MOD_ICON}"
# Since only quake3 has both a binary and a source-based install,
# we only look for quake3 here.
case ${GAME} in
quake3)
if has_version games-fps/quake3-bin ; then
games_make_wrapper ${GAME_BIN}-bin-${PN/${GAME}-} \
"${GAME_BIN}-bin ${SELECT_MOD}${MOD_DIR}"
fi
make_desktop_entry ${GAME_BIN}-bin-${PN/${GAME}-} \
"${GAME_NAME} - ${MOD_NAME} (binary)" "${MOD_ICON}"
;;
esac
fi
# We expect anything not wanted to have been deleted by the ebuild
insinto "${INS_DIR}"
doins -r * || die "doins -r failed"
games-mods_dosyms
if games-mods_use_dedicated ; then
if [[ -f ${FILESDIR}/server.cfg ]] ; then
insinto "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR}
doins "${FILESDIR}"/server.cfg || die "doins server.cfg failed"
dosym "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR}/server.cfg \
"${GAMES_PREFIX}"/${DED_CFG_DIR}/${MOD_DIR}/server.cfg \
|| die "dosym server.cfg failed"
fi
games_make_wrapper ${MOD_DED_BIN} \
"\"${GAMES_BINDIR}/${DED_BIN}\" ${SELECT_MOD}${MOD_DIR} ${DED_OPTS}"
games-mods_make_initd
games-mods_make_confd
fi
prepgamesdirs
}
games-mods_pkg_postinst() {
games_pkg_postinst
if games-mods_use_opengl ; then
elog "To play this mod run:"
elog " ${MOD_BIN}"
fi
if games-mods_use_dedicated ; then
elog "To launch a dedicated server run:"
elog " ${MOD_DED_BIN}"
elog "To launch the server at startup run:"
elog " rc-update add ${MOD_DED_BIN} default"
fi
}
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