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# Copyright 1999-2019 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
inherit desktop toolchain-funcs xdg-utils
MY_BUILD="$(ver_cut 2)"
MY_DATE="$(ver_cut 1)"
MY_PV_HRP="5.4"
MY_PV_OFFENSIVE_XXX="1.33"
MY_PV_OPL="2.01"
MY_PV_PSX="1.11"
MY_PV_SC55="4.02"
MY_PV_VOXELS="1.21"
DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D"
HOMEPAGE="http://www.eduke32.com/"
SRC_URI="
http://dukeworld.com/eduke32/synthesis/${MY_DATE}-${MY_BUILD}/${PN}_src_${MY_DATE}-${MY_BUILD}.tar.xz
http://www.eduke32.com/images/eduke32_classic.png
hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip )
offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
opl? ( http://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip )
psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip )
sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip )
voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip )
"
LICENSE="BUILDLIC GPL-2 HRP"
SLOT="0"
KEYWORDS="~amd64 ~hppa ~x86"
IUSE="cdinstall demo flac fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools vorbis voxels vpx xmp"
REQUIRED_USE="
cdinstall? ( !demo )
demo? ( !cdinstall )
hrp? ( ^^ ( demo cdinstall )
!voxels )
offensive? ( ^^ ( demo cdinstall ) )
opl? ( ^^ ( demo cdinstall )
!sc-55 )
psx? ( ^^ ( demo cdinstall ) )
sc-55? ( ^^ ( demo cdinstall )
!opl )
voxels? ( !hrp )
vpx? ( opengl )
"
S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}"
MY_DEPEND_RDEPEND="
media-libs/libsdl2[joystick,opengl?,sound,video]
media-libs/sdl2-mixer[flac?,fluidsynth?,midi,timidity?,vorbis?]
sys-libs/zlib:=
flac? ( media-libs/flac )
gtk? ( x11-libs/gtk+:2 )
opengl? ( virtual/glu
virtual/opengl )
png? ( media-libs/libpng:0= )
timidity? ( media-sound/timidity-freepats )
vpx? ( media-libs/libvpx:= )
vorbis? ( media-libs/libogg
media-libs/libvorbis )
xmp? ( media-libs/exempi:= )
"
RDEPEND="
${MY_DEPEND_RDEPEND}
cdinstall? ( games-fps/duke3d-data )
demo? ( games-fps/duke3d-demodata )
"
DEPEND="
${MY_DEPEND_RDEPEND}
app-arch/unzip
x86? ( dev-lang/nasm )
"
PATCHES=(
"${FILESDIR}/log-to-tmpdir.patch"
"${FILESDIR}/search-duke3d-path.patch"
)
src_unpack() {
# Extract only the eduke32 archive
unpack ${PN}_src_${MY_DATE}-${MY_BUILD}.tar.xz
# Unpack only the documentation
if use hrp; then
unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die
fi
if use offensive; then
unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die
fi
if use opl; then
unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die
mv readme.txt opl_readme.txt || die
fi
if use sc-55; then
unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die
fi
if use voxels; then
unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die
fi
}
src_compile() {
local myemakeopts=(
ALLOCACHE_AS_MALLOC=0
AS=$(tc-getAS)
CC=$(tc-getCC)
CXX=$(tc-getCXX)
CLANG=0
CPLUSPLUS=1
CUSTOMOPT=""
DEBUGANYWAY=0
F_JUMP_TABLES=""
FORCEDEBUG=0
HAVE_FLAC=$(usex flac 1 0)
HAVE_GTK2=$(usex gtk 1 0)
HAVE_VORBIS=$(usex vorbis 1 0)
HAVE_XMP=$(usex xmp 1 0)
LINKED_GTK=$(usex gtk 1 0)
LTO=1
LUNATIC=0
KRANDDEBUG=0
MEMMAP=0
MIXERTYPE=SDL
NETCODE=$(usex server 1 0)
NOASM=0
OPTLEVEL=0
OPTOPT=""
PACKAGE_REPOSITORY=1
POLYMER=$(usex opengl 1 0)
PRETTY_OUTPUT=0
PROFILER=0
RELEASE=1
RENDERTYPE=SDL
SDL_TARGET=2
SIMPLE_MENU=0
STRIP=""
TANDALONE=0
STARTUP_WINDOW=$(usex gtk 1 0)
USE_OPENGL=$(usex opengl 1 0)
USE_LIBVPX=$(usex vpx 1 0)
USE_LIBPNG=$(usex png 1 0)
USE_LUAJIT_2_1=0
WITHOUT_GTK=$(usex gtk 0 1)
)
emake "${myemakeopts[@]}"
if use tools; then
emake utils "${myemakeopts[@]}"
fi
}
src_test() {
# There are no tests
# Instead it tries to build a test game, which does not compile
:;
}
src_install() {
dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
if use tools; then
local tools=(
arttool
bsuite
cacheinfo
generateicon
givedepth
ivfrate
kextract
kgroup
kmd2tool
makesdlkeytrans
map2stl
md2tool
mkpalette
transpal
unpackssi
wad2art
wad2map
)
dobin "${tools[@]}"
fi
keepdir /usr/share/games/eduke32
insinto /usr/share/games/eduke32
if use hrp; then
doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
fi
if use offensive; then
doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
fi
if use opl; then
doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
fi
if use psx; then
doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
fi
if use sc-55; then
doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
fi
if use sdk; then
doins -r package/sdk
fi
if use voxels; then
doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
fi
newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
make_desktop_entry eduke32-bin EDuke32 eduke32 Game
make_desktop_entry mapster32 Mapster32 eduke32 Game
local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt source/duke3d/src/lunatic/doc/*.txt )
if use hrp; then
DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt )
fi
if use offensive; then
DOCS+=( "${WORKDIR}"/xxx_readme.txt )
fi
if use opl; then
DOCS+=( "${WORKDIR}"/opl_readme.txt )
fi
if use sc-55; then
DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
fi
if use voxels; then
DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
fi
einstalldocs
}
pkg_postinst() {
xdg_icon_cache_update
}
pkg_postrm() {
xdg_icon_cache_update
}
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