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author | 2011-11-06 14:45:56 +0000 | |
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committer | 2011-11-06 14:45:56 +0000 | |
commit | 60862b75b4856a1e6832da73830c6f29e306659e (patch) | |
tree | fa6395a2bbe45b170fa9dbd67184d075d68b1a67 /games-action | |
parent | ut2004-redorchestra is gone (diff) | |
download | historical-60862b75b4856a1e6832da73830c6f29e306659e.tar.gz historical-60862b75b4856a1e6832da73830c6f29e306659e.tar.bz2 historical-60862b75b4856a1e6832da73830c6f29e306659e.zip |
games-action/dungeon is gone
Diffstat (limited to 'games-action')
-rw-r--r-- | games-action/dungeon/ChangeLog | 29 | ||||
-rw-r--r-- | games-action/dungeon/Manifest | 6 | ||||
-rw-r--r-- | games-action/dungeon/dungeon-3.2.3.ebuild | 46 | ||||
-rw-r--r-- | games-action/dungeon/files/dungeon-3.2.3-makefile.patch | 30 | ||||
-rw-r--r-- | games-action/dungeon/files/dungeon.6 | 244 | ||||
-rw-r--r-- | games-action/dungeon/metadata.xml | 5 |
6 files changed, 0 insertions, 360 deletions
diff --git a/games-action/dungeon/ChangeLog b/games-action/dungeon/ChangeLog deleted file mode 100644 index 50a0749629a7..000000000000 --- a/games-action/dungeon/ChangeLog +++ /dev/null @@ -1,29 +0,0 @@ -# ChangeLog for games-action/dungeon -# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-action/dungeon/ChangeLog,v 1.9 2010/09/23 15:41:12 tupone Exp $ - - 23 Sep 2010; Tupone Alfredo <tupone@gentoo.org> dungeon-3.2.3.ebuild, - files/dungeon-3.2.3-makefile.patch: - Respect LDFLAGS. Bug #337854 by flameeyes@gentoo.org - - 22 Jun 2006; Michael Sterrett <mr_bones_@gentoo.org> - files/dungeon-3.2.3-makefile.patch: - patch to avoid prestripped binaries from Tristan Heaven via bug #137667 - - 03 Mar 2005; Michael Sterrett <mr_bones_@gentoo.org> dungeon-3.2.3.ebuild: - fix parallel build (bug #82536) - - 20 Dec 2004; Joseph Jezak <josejx@gentoo.org> dungeon-3.2.3.ebuild: - Marked ppc stable. - - 01 Nov 2004; Joseph Jezak <josejx@gentoo.org> dungeon-3.2.3.ebuild: - Added ~ppc keyword. - - 06 May 2004; Michael Sterrett <mr_bones_@gentoo.org> dungeon-3.2.3.ebuild: - don't rdepend on sed; error check emake; tidy - -*dungeon-3.2.3 (10 Jul 2003) - - 10 Jul 2003; Michael Sterrett <msterret@gentoo.org> dungeon-3.2.3.ebuild: - initial commit. ebuild based on one provided by Tyler Trafford (bug 17452) - diff --git a/games-action/dungeon/Manifest b/games-action/dungeon/Manifest deleted file mode 100644 index 380cada38bc4..000000000000 --- a/games-action/dungeon/Manifest +++ /dev/null @@ -1,6 +0,0 @@ -AUX dungeon-3.2.3-makefile.patch 844 RMD160 bafab4ba8f39223c7eacfa24b4a42d5e5d6e16b7 SHA1 fab0f6a43073eb0dde310974bf175231bef957a6 SHA256 94610e28ef7347c8e4d500614e8085ae2bef72ba2cfb0a39ba0fea64f5e19e10 -AUX dungeon.6 8276 RMD160 0bf58528259772e594f9d79cfa7d821a44dc0c23 SHA1 0cb6c91a331a8338eb4a6854a61a420b9b41de06 SHA256 f948cff726a55b4f6eec91407c3b8265cb9b51d03339ab90ac4c31e6b02ecdad -DIST dungeon-3.2.3.src.tar.gz 268248 RMD160 18ae7b237d3c580a1e0fa4e4deef28a910da9553 SHA1 b88a5523e618b6ef13c10a427e0d4199ba984fbd SHA256 dee4c16459aabbe87d3f2615d9fdd78c67aaa2f49d13b2bc3cf3fb2c5837868c -EBUILD dungeon-3.2.3.ebuild 1125 RMD160 7f6dc3c344ccc4897477923dc64e36d7ae11e242 SHA1 65616c06d113fd2e200ccd86439e056ed96be065 SHA256 0d8609748285e97ecbd5fc76096273def66ab5ae5d037b6878c5b4144fb4f2c9 -MISC ChangeLog 1155 RMD160 006956c7127db15c4d7000db88afbba67bfd9b13 SHA1 4e9045d2a58274b5c12c1e582f6b5fd11d5ea821 SHA256 864781bbce4d52e6a91e31d2be3c4bf1c5ab1fb54d27f2a9ff5e365f2f1838ea -MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3 diff --git a/games-action/dungeon/dungeon-3.2.3.ebuild b/games-action/dungeon/dungeon-3.2.3.ebuild deleted file mode 100644 index 81928a14be2d..000000000000 --- a/games-action/dungeon/dungeon-3.2.3.ebuild +++ /dev/null @@ -1,46 +0,0 @@ -# Copyright 1999-2010 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-action/dungeon/dungeon-3.2.3.ebuild,v 1.10 2010/10/11 19:30:38 mr_bones_ Exp $ - -EAPI=2 -inherit eutils games - -DESCRIPTION="A linux port of the Dungeon game once distributed by DECUS" -HOMEPAGE="http://www.ibiblio.org/linsearch/lsms/dungeon-3.2.3.html" -SRC_URI="ftp://ftp.ibiblio.org/pub/Linux/games/textrpg/${P}.src.tar.gz" - -LICENSE="as-is" -SLOT="0" -KEYWORDS="ppc x86" -IUSE="" - -DEPEND="dev-lang/f2c" - -S=${WORKDIR}/dungn32c -DATS=${GAMES_DATADIR}/${PN} - -PATCHES=( "${FILESDIR}"/${P}-makefile.patch ) - -src_compile() { - local f - - # f2c steps on itself - for f in *.f - do - emake ${f/.f/.c} || die "emake failed" - done - sed -i \ - -re "s:d(indx|text).dat:${DATS}/&:g" \ - -e "s:ofnmlen = [^;]+:&+${#DATS}+1:g" \ - game.c || die "sed game.c failed" - emake || die "emake failed" -} - -src_install() { - dogamesbin dungeon || die "dogamesbin failed" - insinto "${DATS}" - doins dindx.dat dtext.dat || die "doins failed" - doman "${FILESDIR}/dungeon.6" - dodoc README *.txt *.doc - prepgamesdirs -} diff --git a/games-action/dungeon/files/dungeon-3.2.3-makefile.patch b/games-action/dungeon/files/dungeon-3.2.3-makefile.patch deleted file mode 100644 index 58df825a16dd..000000000000 --- a/games-action/dungeon/files/dungeon-3.2.3-makefile.patch +++ /dev/null @@ -1,30 +0,0 @@ ---- Makefile -+++ Makefile -@@ -12,9 +12,8 @@ - - FC = f2c - FFLAGS = -A -C -Nn802 -NL400 #-c --CFLAGS = -O - --.f.c: -+%.c: %.f - $(FC) $(FFLAGS) $< - - all: dungeon textcnv bin2txt -@@ -24,13 +23,13 @@ - random.C dungeon.o gdt.o objects.o rooms.o timefnc.o \ - game.o machdep.o parser.o subr.o verbs.o gettim.o \ - random.o libdungeon.a -- $(CC) -s -o dungeon dungeon.o -L. -ldungeon -lf2c -lm -+ $(CC) -o dungeon $(LDFLAGS) dungeon.o -L. -ldungeon -lf2c -lm - - textcnv: textcnv.c -- $(CC) -s -o textcnv textcnv.c -lf2c -lm -+ $(CC) -o textcnv $(LDFLAGS) textcnv.c -lf2c -lm - - bin2txt: bin2txt.c -- $(CC) -s -o bin2txt bin2txt.c -lf2c -lm -+ $(CC) -o bin2txt $(LDFLAGS) bin2txt.c -lf2c -lm - - # The gettim.C and random.C functions enable Dungeon to keep track of the elapsed - # time in the game and to access random number functions. The uppercase suffix diff --git a/games-action/dungeon/files/dungeon.6 b/games-action/dungeon/files/dungeon.6 deleted file mode 100644 index b486a5f36b0f..000000000000 --- a/games-action/dungeon/files/dungeon.6 +++ /dev/null @@ -1,244 +0,0 @@ -.TH DUNGEON 6 "March 18, 2003"
-.SH NAME
-dungeon\ -\ Adventures in the Dungeons of Doom
-.SH SYNOPSIS
-.B dungeon
-.SH DESCRIPTION
-Dungeon is a game of adventure, danger, and low cunning. In it
-you will explore some of the most amazing territory ever seen by mortal
-man. Hardened adventurers have run screaming from the terrors contained
-within.
-.LP
-In Dungeon, the intrepid explorer delves into the forgotten secrets
-of a lost labyrinth deep in the bowels of the earth, searching for
-vast treasures long hidden from prying eyes, treasures guarded by
-fearsome monsters and diabolical traps!
-.LP
-Dungeon was created at the Programming Technology Division of the MIT
-Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce
-Daniels, and Dave Lebling. It was inspired by the Adventure game of
-Crowther and Woods, and the Dungeons and Dragons game of Gygax
-and Arneson. The original version was written in MDL (alias MUDDLE).
-The current version was translated from MDL into FORTRAN IV by
-a somewhat paranoid DEC engineer who prefers to remain anonymous.
-.LP
-On-line information may be obtained with the commands HELP and INFO.
-.SH DETAILS
-Following is the summary produced by the
-.B info
-command:
-.RS
-.LP
-Welcome to Dungeon!
-.PP
-You are near a large dungeon, which is reputed to contain vast
-quantities of treasure. Naturally, you wish to acquire some of it.
-In order to do so, you must of course remove it from the dungeon. To
-receive full credit for it, you must deposit it safely in the trophy
-case in the living room of the house.
-.PP
-In addition to valuables, the dungeon contains various objects
-which may or may not be useful in your attempt to get rich. You may
-need sources of light, since dungeons are often dark, and weapons,
-since dungeons often have unfriendly things wandering about. Reading
-material is scattered around the dungeon as well; some of it
-is rumored to be useful.
-.PP
-To determine how successful you have been, a score is kept.
-When you find a valuable object and pick it up, you receive a
-certain number of points, which depends on the difficulty of finding
-the object. You receive extra points for transporting the treasure
-safely to the living room and placing it in the trophy case. In
-addition, some particularly interesting rooms have a value associated
-with visiting them. The only penalty is for getting yourself killed,
-which you may do only twice.
-.PP
-Of special note is a thief (always carrying a large bag) who
-likes to wander around in the dungeon (he has never been seen by the
-light of day). He likes to take things. Since he steals for pleasure
-rather than profit and is somewhat sadistic, he only takes things which
-you have seen. Although he prefers valuables, sometimes in his haste
-he may take something which is worthless. From time to time, he examines
-his take and discards objects which he doesn't like. He may occasionally
-stop in a room you are visiting, but more often he just wanders
-through and rips you off (he is a skilled pickpocket).
-.RE
-.SH COMMANDS
-.LP
-.TP 15
-.B brief
-suppresses printing of long room descriptions
-for rooms which have been visited.
-.TP
-.B superbrief
-suppresses
-printing of long room descriptions for all rooms.
-.TP
-.B verbose
-restores long descriptions.
-.TP
-.B info
-prints information which might give some idea
-of what the game is about.
-.TP
-.B quit
-prints your score and asks whether you wish
-to continue playing.
-.TP
-.B save
-saves the state of the game for later continuation.
-.TP
-.B restore
-restores a saved game.
-.TP
-.B inventory
-lists the objects in your possession.
-.TP
-.B look
-prints a description of your surroundings.
-.TP
-.B score
-prints your current score and ranking.
-.TP
-.B time
-tells you how long you have been playing.
-.TP
-.B diagnose
-reports on your injuries, if any.
-.LP
-The
-.B inventory
-command may be abbreviated
-.BR i ;
-the
-.B look
-command may be abbreviated
-.BR l ;
-the
-.B quit
-command may be abbreviated
-.BR q .
-.LP
-A command that begins with '!' as the first character is taken to
-be a shell command and is passed unchanged to the shell via
-.I system(3).
-.SH CONTAINMENT
-.LP
-Some objects can contain other objects. Many such containers can
-be opened and closed. The rest are always open. They may or may
-not be transparent. For you to access (e.g., take) an object
-which is in a container, the container must be open. For you
-to see such an object, the container must be either open or
-transparent. Containers have a capacity, and objects have sizes;
-the number of objects which will fit therefore depends on their
-sizes. You may put any object you have access to (it need not be
-in your hands) into any other object. At some point, the program
-will attempt to pick it up if you don't already have it, which
-process may fail if you're carrying too much. Although containers
-can contain other containers, the program doesn't access more than
-one level down.
-.SH FIGHTING
-.LP
-Occupants of the dungeon will, as a rule, fight back when
-attacked. In some cases, they may attack even if unprovoked.
-Useful verbs here are
-.I attack
-<villain>
-.I with
-<weapon>,
-.IR kill ,
-etc. Knife-throwing may or may not be useful. You have a
-fighting strength which varies with time. Being in a fight,
-getting killed, and being injured all lower this strength.
-Strength is regained with time. Thus, it is not a good idea to
-fight someone immediately after being killed. Other details
-should become apparent after a few melees or deaths.
-.SH COMMAND\ PARSER
-.LP
-A command is one line of text terminated by a carriage return.
-For reasons of simplicity, all words are distinguished by their
-first six letters. All others are ignored. For example, typing
-.I disassemble the encyclopedia
-is not only meaningless, it also
-creates excess effort for your fingers. Note that this truncation
-may produce ambiguities in the intepretation of longer words.
-[Also note that upper and lower case are equivalent.]
-.LP
-You are dealing with a fairly stupid parser, which understands
-the following types of things:
-.RS
-.TP 5
-.B Actions:
-Among the more obvious of these, such as
-.I take, put, drop,
-etc.
-Fairly general forms of these may be used, such as
-.I pick up, put down,
-etc.
-.TP
-.B Directions:
-.I north, south, up, down,
-etc. and their various abbreviations.
-Other more obscure directions
-.RI ( land,
-.IR cross )
-are appropriate in only certain situations.
-.TP
-.B Objects:
-Most objects have names and can be referenced by them.
-.TP
-.B Adjectives:
-Some adjectives are understood and required when there are
-two objects which can be referenced with the same 'name' (e.g.,
-.I doors,
-.IR buttons ).
-.TP
-.B Prepositions:
-It may be necessary in some cases to include prepositions, but
-the parser attempts to handle cases which aren't ambiguous
-without. Thus
-.I give car to demon
-will work, as will
-.I give demon
-.IR car .
-.I give car demon
-probably won't do anything interesting.
-When a preposition is used, it should be appropriate;
-.I give car with demon
-won't parse.
-.TP
-.B Sentences:
-The parser understands a reasonable number of syntactic construc-
-tions. In particular, multiple commands (separated by commas)
-can be placed on the same line.
-.TP
-.B Ambiguity:
-The parser tries to be clever about what to do in the case of
-actions which require objects that are not explicitly specified.
-If there is only one possible object, the parser will assume
-that it should be used. Otherwise, the parser will ask.
-Most questions asked by the parser can be answered.
-.RE
-.SH BUGS
-For those familiar with the MDL version of the game on the ARPAnet,
-the following is a list of the major incompatabilties:
-.RS
--The first six letters of a word are considered
-significant, instead of the first five.
-.br
--The syntax for
-.I tell, answer,
-and
-.I incant
-is different.
-.br
--Compound objects are not recognized.
-.br
--Compound commands can be delimited with comma as well
-as period.
-.RE
-.SH AUTHORS
-.LP
-Many people have had a hand in this version. See the
-"README" file for credits. Send bug reports to ian@airs.com
-(or uunet!airs!ian).
diff --git a/games-action/dungeon/metadata.xml b/games-action/dungeon/metadata.xml deleted file mode 100644 index d3c2cc926f0b..000000000000 --- a/games-action/dungeon/metadata.xml +++ /dev/null @@ -1,5 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<herd>games</herd> -</pkgmetadata> |