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authorSamuli Suominen <ssuominen@gentoo.org>2012-06-23 14:17:58 +0000
committerSamuli Suominen <ssuominen@gentoo.org>2012-06-23 14:17:58 +0000
commit710c57d806e5a1b128ab1feda38eacac68a35091 (patch)
tree5249c177f11478fb19a8c2e051c2d015393327ca /games-fps/quakeforge
parentVersion bumps (diff)
downloadhistorical-710c57d806e5a1b128ab1feda38eacac68a35091.tar.gz
historical-710c57d806e5a1b128ab1feda38eacac68a35091.tar.bz2
historical-710c57d806e5a1b128ab1feda38eacac68a35091.zip
old
Package-Manager: portage-2.2.0_alpha110/cvs/Linux x86_64
Diffstat (limited to 'games-fps/quakeforge')
-rw-r--r--games-fps/quakeforge/ChangeLog5
-rw-r--r--games-fps/quakeforge/Manifest25
-rw-r--r--games-fps/quakeforge/quakeforge-0.5.5.ebuild130
3 files changed, 13 insertions, 147 deletions
diff --git a/games-fps/quakeforge/ChangeLog b/games-fps/quakeforge/ChangeLog
index 9e91c1760e68..317a0b32b134 100644
--- a/games-fps/quakeforge/ChangeLog
+++ b/games-fps/quakeforge/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for games-fps/quakeforge
# Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.31 2012/06/23 10:59:05 xarthisius Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.32 2012/06/23 14:17:57 ssuominen Exp $
+
+ 23 Jun 2012; Samuli Suominen <ssuominen@gentoo.org> -quakeforge-0.5.5.ebuild:
+ old
23 Jun 2012; Kacper Kowalik <xarthisius.kk@gmail.com>
quakeforge-0.5.5-r2.ebuild:
diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest
index 1954dcde4f71..7c67ef537ee1 100644
--- a/games-fps/quakeforge/Manifest
+++ b/games-fps/quakeforge/Manifest
@@ -1,5 +1,5 @@
-----BEGIN PGP SIGNED MESSAGE-----
-Hash: SHA256
+Hash: SHA1
AUX 0.5.5-ipv6.patch 302 RMD160 7e1255c42df1c6c6ee59e87fa034324bfe2a83b5 SHA1 d24595bf4feb9e51c69bae9d716370f0262d15bf SHA256 8b473c335e6dc191e4aae7e7ada09ea5fc6d649e1132bb6230c1427fa0692e7a
AUX quakeforge-0.5.5-amd64.patch 617 RMD160 1a0f3fedc34dfdecb2a3d07d235a7e2a25e0a2f2 SHA1 9b61c7f8f7230b6af083a0d10da7292e92148226 SHA256 75b8e2d329a620f131fbf01ff81211a4985c65e0a1166ccecd618e59b0bfba2a
@@ -12,23 +12,16 @@ AUX quakeforge-0.5.5-noWerror.patch 2413 RMD160 17580a3df00b1464985b79f8609bddcd
AUX quakeforge-0.5.5-zlib-1.2.6.patch 389 RMD160 20b25ccd17c67b567096cad968166c6de9c63c37 SHA1 054179859cfed078a841a4eee7f000d55068dedd SHA256 a47f14b0184f308c8927923bce14f24ee5ad43dd206f5770ac7c2c29047864f0
DIST quakeforge-0.5.5.tar.bz2 1954072 RMD160 1caf8d7b272c9e588708ac39841d46aac2c5df79 SHA1 680e47a189de508f8cc7c5c525537f0aa2dafb05 SHA256 9ff29340f571fc26d19992a32f58e767e1b811248688f383083bc2ccb263ec6a
EBUILD quakeforge-0.5.5-r2.ebuild 4019 RMD160 0c49bc9a8fe4c108f0ae854ad124ddc84c11df36 SHA1 a94610d792ed24500ab6dbc2cd77a7b8688e0eb1 SHA256 92227091f1deb2d9a8a5da479eebae355c7cb35796349a324472d9283d6fa3e9
-EBUILD quakeforge-0.5.5.ebuild 3766 RMD160 0a839102c8c1bc8f9f701ba63b330f974c47bdc1 SHA1 da0c3d4df9db5ddf8c6e863dbb1501b6dcf7f14e SHA256 fd2442c2bb0d74ad49c3bbb20c5eff324845116f0445b86e5b9187d44f5b51dd
-MISC ChangeLog 5285 RMD160 edb0532a51c7d528173460d4917764715bf11420 SHA1 2eb42839143de13f59faf2daff25333329e557d7 SHA256 eb1e00479b28366f74167344aaf95d343430ae0e7cc90c263f4fc0ce9fe677bf
+MISC ChangeLog 5371 RMD160 5dec5e284900a7b19bb1c8a98eb975707eddece8 SHA1 af5371b144fe664ec94715e2764f3fb1159e60d1 SHA256 2de701b9aaacaeafbe4e85ed02ad38869e7a2db920c029069dd33f4dbd2baf31
MISC metadata.xml 1396 RMD160 b7e31184f0351596c32f9014e0c0b6b9a31ad4f1 SHA1 2ff09d93c6d3c1a1f5947ad4039d9160d9b0df48 SHA256 21be4035c9338cf0635afcaf8b23e1a0e98affcabbddd47f6a7663b2afa0d2bb
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diff --git a/games-fps/quakeforge/quakeforge-0.5.5.ebuild b/games-fps/quakeforge/quakeforge-0.5.5.ebuild
deleted file mode 100644
index b916ec127067..000000000000
--- a/games-fps/quakeforge/quakeforge-0.5.5.ebuild
+++ /dev/null
@@ -1,130 +0,0 @@
-# Copyright 1999-2011 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5.ebuild,v 1.21 2011/03/08 17:05:10 scarabeus Exp $
-
-inherit eutils games
-
-DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
-HOMEPAGE="http://www.quakeforge.net/"
-SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="ppc x86"
-IUSE="cdinstall debug fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss"
-RESTRICT="userpriv"
-
-RDEPEND="
- opengl? ( virtual/opengl )
- sdl? ( media-libs/libsdl )
- svga? ( media-libs/svgalib )
- X? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm )
- ncurses? ( sys-libs/ncurses )
- vorbis? ( media-libs/libogg media-libs/libvorbis )
- zlib? ( sys-libs/zlib )
- xv? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm )
- dga? ( x11-libs/libXxf86dga )
- alsa? ( media-libs/alsa-lib )"
-DEPEND="${RDEPEND}
- cdinstall? ( games-fps/quake1-data )
- sys-devel/bison
- sys-devel/flex"
-
-src_unpack() {
- unpack ${A}
- cd "${S}"
- epatch "${FILESDIR}/${PV}"-ipv6.patch \
- "${FILESDIR}/${P}"-gcc41.patch
-}
-
-src_compile() {
- #i should do this at some point :x ... i guess if you disable all shared stuff
- #and enable all the static options explicitly, static works ... (or so ive been told)
- #if ! use static ; then
- # myconf="${myconf} --enable-shared=yes --enable-static=no"
- #else
- # myconf="${myconf} --enable-shared=no --enable-static=yes"
- #fi
-
- local debugopts
- use debug \
- && debugopts="--enable-debug --disable-optimize --enable-profile" \
- || debugopts="--disable-debug --disable-profile"
-
- local clients=${QF_CLIENTS}
- use fbcon && clients="${clients},fbdev"
- use opengl && clients="${clients},glx"
- use sdl && clients="${clients},sdl,sdl32"
- use sdl && use opengl && clients="${clients},sgl"
- use svga && clients="${clients},svga"
- use X && clients="${clients},x11"
- use X && use opengl && clients="${clients},wgl"
- [ "${clients:0:1}" == "," ] && clients=${clients:1}
-
- local servers=${QF_SERVERS:-master,nq,qw,qtv}
-
- local tools=${QF_TOOLS:-all}
-
- local svgaconf # use old school way for broken conf opts
- use svga \
- && svgaconf="--with-svga=/usr" \
- || svgaconf="--without-svga"
-
- addpredict $(games_get_libdir)
- egamesconf \
- $(use_enable ncurses curses) \
- $(use_enable vorbis) \
- $(use_enable zlib) \
- $(use_with ipv6) \
- $(use_with fbcon fbdev) \
- ${svgaconf} \
- $(use_with X x) \
- $(use_enable xv vidmode) \
- $(use_enable dga) \
- $(use_enable sdl) \
- --disable-xmms \
- $(use_enable alsa) \
- $(use_enable oss) \
- --enable-sound \
- --disable-optimize \
- ${debugopts} \
- --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
- --with-sharepath="${GAMES_DATADIR}"/quake1 \
- --with-clients=${clients} \
- --with-servers=${servers} \
- --with-tools=${tools} \
- || die
- make || die "make failed"
-}
-
-src_install() {
- make DESTDIR="${D}" install || die "install failed"
- mv "${D}/${GAMES_PREFIX}/include" "${D}/usr/"
- dodoc ChangeLog NEWS TODO doc/*
- prepgamesdirs
-}
-
-pkg_postinst() {
- # same warning used in quake1 / quakeforge / nprquake-sdl
- games_pkg_postinst
- echo
- elog "Before you can play, you must make sure"
- elog "${PN} can find your Quake .pak files"
- elog
- elog "You have 2 choices to do this"
- elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
- elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
- elog
- elog "Example:"
- elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
- elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
- elog
- elog "You only need pak0.pak to play the demo version,"
- elog "the others are needed for registered version"
-}