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author | Michael Sterrett <mr_bones_@gentoo.org> | 2010-01-06 06:19:46 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2010-01-06 06:19:46 +0000 |
commit | 9c54956ce6be1ee0a5eb0fb5320fe8c000ac3410 (patch) | |
tree | acb048f803567fcd754af77ccfcb6be6883694f4 /games-fps | |
parent | old (diff) | |
download | historical-9c54956ce6be1ee0a5eb0fb5320fe8c000ac3410.tar.gz historical-9c54956ce6be1ee0a5eb0fb5320fe8c000ac3410.tar.bz2 historical-9c54956ce6be1ee0a5eb0fb5320fe8c000ac3410.zip |
games-fps/nprquake-sdl is gone
Diffstat (limited to 'games-fps')
-rw-r--r-- | games-fps/nprquake-sdl/ChangeLog | 29 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/Manifest | 6 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/files/1-gentoo.patch | 94 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/files/nprquake-sdl-1-exec-stack.patch | 36 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/metadata.xml | 15 | ||||
-rw-r--r-- | games-fps/nprquake-sdl/nprquake-sdl-1-r1.ebuild | 68 |
6 files changed, 0 insertions, 248 deletions
diff --git a/games-fps/nprquake-sdl/ChangeLog b/games-fps/nprquake-sdl/ChangeLog deleted file mode 100644 index e17bdd88d423..000000000000 --- a/games-fps/nprquake-sdl/ChangeLog +++ /dev/null @@ -1,29 +0,0 @@ -# ChangeLog for games-fps/nprquake-sdl -# Copyright 2000-2007 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/nprquake-sdl/ChangeLog,v 1.8 2007/12/25 22:45:44 solar Exp $ - - 25 Dec 2007; <solar@gentoo.org> nprquake-sdl-1-r1.ebuild: - - binary packages that are linked with libc.so.6 need to use sys-libs/glibc - in RDEPEND - - 02 Jul 2007; Tristan Heaven <nyhm@gentoo.org> - +files/nprquake-sdl-1-exec-stack.patch, files/1-gentoo.patch, - nprquake-sdl-1-r1.ebuild: - remove need for an executable stack - - 12 Mar 2007; Marius Mauch <genone@gentoo.org> nprquake-sdl-1-r1.ebuild: - Replacing einfo with elog - - 26 Sep 2005; Chris Gianelloni <wolf31o2@gentoo.org> - nprquake-sdl-1-r1.ebuild: - Making games last on inherit line. - -*nprquake-sdl-1-r1 (28 Sep 2003) - - 28 Sep 2003; Mike Frysinger <vapier@gentoo.org> : - Add ${GAMES_DATADIR}/quake-data to the pak file search path #29710. - -*nprquake-sdl-1 (17 Jul 2003) - - 17 Jul 2003; Mike Frysinger <vapier@gentoo.org> : - Initial import. Ebuild submitted by me. diff --git a/games-fps/nprquake-sdl/Manifest b/games-fps/nprquake-sdl/Manifest deleted file mode 100644 index 25505f2d5282..000000000000 --- a/games-fps/nprquake-sdl/Manifest +++ /dev/null @@ -1,6 +0,0 @@ -AUX 1-gentoo.patch 2681 RMD160 5fda684a1ef65e7ff39ec1b09f0ab439a9561542 SHA1 cf6c6accd782b3ca6b80bc939e7cca18f5737914 SHA256 f98a084e455abb5577ecabfa70acff1f1d0dbf2322cc4a982de1f52773107340 -AUX nprquake-sdl-1-exec-stack.patch 738 RMD160 038cae0a46a15512a6fddacae7168a9ae60903ce SHA1 b61e8a1217af34a94e9f2f02382ab4e5d190f783 SHA256 cc82f9cd428bdfa9cc63a539692321573a415c18b6a442665a219f915294c868 -DIST NPRQuake-SDL.tar.gz 3393497 RMD160 dc0359a4504c7dc5b751bacf2442c926684626ab SHA1 1efd4df26c9f6e3e1dc7e0d9b14f6f08ae896fb7 SHA256 f4c88c1f31909d2e870d331d1f0badaa8ff787f56521cd2d449f279a62fb3e46 -EBUILD nprquake-sdl-1-r1.ebuild 1969 RMD160 89e8365ccefb138e4c520fbbef1d8f3bd793f196 SHA1 3529b51dac6be852908e27e6e964da10c9f2f4d2 SHA256 c0c536ceb3d9a1f47a5e59a6c9f1deb7eb44da28b3fdb9b9f42704214d564562 -MISC ChangeLog 1053 RMD160 37d70ed1845f0ad302df93229dd27805bc24f85c SHA1 4a8f7745b334b577a264d611a0efa7f34fc47fbd SHA256 8957a813adba14a1c79a13dcbf1d4cb10dde40826cfd61f3c0345fce789478be -MISC metadata.xml 791 RMD160 65ab8ee79685914dc959e723201d6218ce43f9f2 SHA1 de924251db2ada8bc3b12bcd344a0606654b0c9f SHA256 eeb2e808574f5573b21cf3a2231ec32e90654ef0ec91c0ef0646cc9e4eb9d0f0 diff --git a/games-fps/nprquake-sdl/files/1-gentoo.patch b/games-fps/nprquake-sdl/files/1-gentoo.patch deleted file mode 100644 index 0f1ec8dcba2d..000000000000 --- a/games-fps/nprquake-sdl/files/1-gentoo.patch +++ /dev/null @@ -1,94 +0,0 @@ ---- Makefile -+++ Makefile -@@ -1,10 +1,10 @@ --RELEASE_CFLAGS=-Dstricmp=strcasecmp -mcpu=i586 -march=i586 -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -+RELEASE_CFLAGS=-Dstricmp=strcasecmp $(OPTFLAGS) -DGENTOO_LIBDIR='\"$(GENTOO_LIBDIR)\"' -DGENTOO_DATADIR='\"$(GENTOO_DATADIR)\"' - - DEBUG_CFLAGS=-Dstricmp=strcasecmp -g - - CFLAGS=$(RELEASE_CFLAGS) - --DR_FLAGS=-DGLQUAKE -D_DLL_BUILD -shared -+DR_FLAGS=-DGLQUAKE -D_DLL_BUILD -shared -fPIC - - renderers=build/dr_default.so build/brush.so build/bprint.so build/sketch.so - ---- NPRQuakeSrc/common.c -+++ NPRQuakeSrc/common.c -@@ -1775,11 +1775,16 @@ - // start up with GAMENAME by default (id1)
- //
- COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
-+ COM_AddGameDirectory (GENTOO_DATADIR"/"GAMENAME); -
-- if (COM_CheckParm ("-rogue"))
-+ if (COM_CheckParm ("-rogue")) {
- COM_AddGameDirectory (va("%s/rogue", basedir) );
-- if (COM_CheckParm ("-hipnotic"))
-+ COM_AddGameDirectory (GENTOO_DATADIR"/rogue"); -+ } -+ if (COM_CheckParm ("-hipnotic")) {
- COM_AddGameDirectory (va("%s/hipnotic", basedir) );
-+ COM_AddGameDirectory (GENTOO_DATADIR"/hipnotic"); -+ } -
- //
- // -game <gamedir>
-@@ -1790,6 +1795,7 @@ - {
- com_modified = true;
- COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
-+ COM_AddGameDirectory (va(GENTOO_DATADIR"/%s", com_argv[i+1])); - }
-
- //
---- NPRQuakeSrc/gl_rmisc.c -+++ NPRQuakeSrc/gl_rmisc.c -@@ -563,13 +563,15 @@ - - // this should be as big as the number of functions we pull out. - void * tf[25]; -+ char * libz0r[1024]; - - memset( tf, 0, sizeof( void * ) * 25 ); - - #ifdef _WIN32 //JG - hnewlib = LoadLibrary( lib ); - #else -- hnewlib = dlopen( lib, RTLD_LAZY | RTLD_GLOBAL ); -+ sprintf(libz0r, GENTOO_LIBDIR "/%s", lib); -+ hnewlib = dlopen( libz0r, RTLD_LAZY | RTLD_GLOBAL ); - #endif - - if( hnewlib == NULL ) { ---- NPRQuakeSrc/Makefile -+++ NPRQuakeSrc/Makefile -@@ -29,7 +29,7 @@ - - CC=gcc - --RELEASE_CFLAGS=$(BASE_CFLAGS) -mcpu=i586 -march=i586 -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations -+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPTFLAGS) -DGENTOO_LIBDIR='\"$(GENTOO_LIBDIR)\"' -DGENTOO_DATADIR='\"$(GENTOO_DATADIR)\"' - DEBUG_CFLAGS=$(BASE_CFLAGS) -g - LDFLAGS=-lm - CFLAGS=$(RELEASE_CFLAGS) -@@ -176,7 +176,7 @@ - $(DO_GL_CC) - - $(BUILDDIR)/glquake/common.o : common.c -- $(DO_GL_DEBUG_CC) -+ $(DO_GL_CC) - - $(BUILDDIR)/glquake/console.o : console.c - $(DO_GL_CC) ---- NPRQuakeSrc/sys_linux.c -+++ NPRQuakeSrc/sys_linux.c -@@ -86,7 +86,7 @@ - void Sys_Printf (char *fmt, ...) - { - va_list argptr; -- char text[2048]; -+ char text[4096]; - unsigned char *p; - - va_start (argptr,fmt); diff --git a/games-fps/nprquake-sdl/files/nprquake-sdl-1-exec-stack.patch b/games-fps/nprquake-sdl/files/nprquake-sdl-1-exec-stack.patch deleted file mode 100644 index 99edb83a1b32..000000000000 --- a/games-fps/nprquake-sdl/files/nprquake-sdl-1-exec-stack.patch +++ /dev/null @@ -1,36 +0,0 @@ ---- NPRQuakeSrc/math.s -+++ NPRQuakeSrc/math.s -@@ -416,3 +416,6 @@ - call C(BOPS_Error) - - #endif // id386 -+#if defined(__linux__) && defined(__ELF__) -+.section .note.GNU-stack,"",%progbits -+#endif ---- NPRQuakeSrc/snd_mixa.s -+++ NPRQuakeSrc/snd_mixa.s -@@ -216,3 +216,6 @@ - - #endif // id386 - -+#if defined(__linux__) && defined(__ELF__) -+.section .note.GNU-stack,"",%progbits -+#endif ---- NPRQuakeSrc/sys_dosa.s -+++ NPRQuakeSrc/sys_dosa.s -@@ -93,3 +93,6 @@ - - ret - -+#if defined(__linux__) && defined(__ELF__) -+.section .note.GNU-stack,"",%progbits -+#endif ---- NPRQuakeSrc/worlda.s -+++ NPRQuakeSrc/worlda.s -@@ -142,3 +142,6 @@ - - #endif // id386 - -+#if defined(__linux__) && defined(__ELF__) -+.section .note.GNU-stack,"",%progbits -+#endif diff --git a/games-fps/nprquake-sdl/metadata.xml b/games-fps/nprquake-sdl/metadata.xml deleted file mode 100644 index ff731bc4a22b..000000000000 --- a/games-fps/nprquake-sdl/metadata.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<herd>games</herd> -<longdescription> -Non-PhotoRealistic Rendering (npr) is often considered the task of taking a 3d -environment and displaying it as if it were (for example) hand-drawn. Stylization is -the main purpose of an npr, as is with most pencil-and-paper artists (imagine if -everyone who drew cartoons tried to make them look as realistic as possible - -boring!). NPRQuake attempts to capture the elements of different drawing techniques, -and immerse the viewer in worlds drawn entirely in the prescribed style. If you have -ever imagined running around inside a painting or a drawing, you are beginning to -get the idea. -</longdescription> -</pkgmetadata> diff --git a/games-fps/nprquake-sdl/nprquake-sdl-1-r1.ebuild b/games-fps/nprquake-sdl/nprquake-sdl-1-r1.ebuild deleted file mode 100644 index ba9000717505..000000000000 --- a/games-fps/nprquake-sdl/nprquake-sdl-1-r1.ebuild +++ /dev/null @@ -1,68 +0,0 @@ -# Copyright 1999-2007 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/nprquake-sdl/nprquake-sdl-1-r1.ebuild,v 1.14 2007/12/25 22:45:44 solar Exp $ - -inherit eutils games - -DESCRIPTION="quake1 utilizing a hand drawn engine" -HOMEPAGE="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/ http://www.tempestgames.com/ryan/" -SRC_URI="http://www.tempestgames.com/ryan/downloads/NPRQuake-SDL.tar.gz" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="x86" -IUSE="cdinstall" - -DEPEND="media-libs/libsdl sys-libs/glibc" -RDEPEND="${DEPEND} - cdinstall? ( games-fps/quake1-data )" - -S=${WORKDIR}/NPRQuake-SDL - -src_unpack() { - unpack ${A} - cd "${S}" - epatch \ - "${FILESDIR}"/${PV}-gentoo.patch \ - "${FILESDIR}"/${P}-exec-stack.patch -} - -src_compile() { - emake \ - GENTOO_LIBDIR="$(games_get_libdir)/${PN}" \ - GENTOO_DATADIR="${GAMES_DATADIR}/quake1" \ - OPTFLAGS="${CFLAGS}" \ - release \ - || die "emake failed" -} - -src_install() { - dodoc README CHANGELOG - newgamesbin NPRQuakeSrc/release*/bin/* nprquake-sdl \ - || die "newgamesbin failed" - dodir "$(games_get_libdir)/${PN}" - cp -r build/* "${D}/$(games_get_libdir)/${PN}/" || die "cp failed" - cd "${D}/$(games_get_libdir)/${PN}" - mv dr_default.so default.so - ln -s sketch.so dr_default.so - prepgamesdirs -} - -pkg_postinst() { - # same warning used in quake1 / quakeforge / nprquake-sdl - games_pkg_postinst - echo - elog "Before you can play, you must make sure" - elog "${PN} can find your Quake .pak files" - elog - elog "You have 2 choices to do this" - elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1" - elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1" - elog - elog "Example:" - elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" - elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak" - elog - elog "You only need pak0.pak to play the demo version," - elog "the others are needed for registered version" -} |