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author | Michael Sterrett <mr_bones_@gentoo.org> | 2004-03-30 11:35:24 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2004-03-30 11:35:24 +0000 |
commit | e0852b1d4acc56483f8a42f96c3210b3265faa2b (patch) | |
tree | ae03c0400533dfbd37fa04a166620ad3ac3aa813 /games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild | |
parent | Closing #45280. (diff) | |
download | historical-e0852b1d4acc56483f8a42f96c3210b3265faa2b.tar.gz historical-e0852b1d4acc56483f8a42f96c3210b3265faa2b.tar.bz2 historical-e0852b1d4acc56483f8a42f96c3210b3265faa2b.zip |
initial commit; ebuild based on the one submitted by Andreas Scholta via bug #40738
Diffstat (limited to 'games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild')
-rw-r--r-- | games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild b/games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild new file mode 100644 index 000000000000..adbd6b65fecb --- /dev/null +++ b/games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild @@ -0,0 +1,92 @@ +# Copyright 1999-2004 Gentoo Technologies, Inc. +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-simulation/pmars-sdl/pmars-sdl-0.9.2e.ebuild,v 1.1 2004/03/30 11:35:24 mr_bones_ Exp $ + +inherit games + +MY_PN="${PN/-sdl/}" +MY_PV="${PV/e/-5}" +MY_P="${MY_PN}-${MY_PV}" + +DESCRIPTION="Portable redcode simulator's sdl port for core war" +HOMEPAGE="http://www.cs.helsinki.fi/u/jpihlaja/cw/pmars-sdl" +SRC_URI="http://www.cs.helsinki.fi/u/jpihlaja/cw/pmars-sdl/${MY_P}.tar.gz" + +LICENSE="BSD GPL-2" +SLOT="0" +KEYWORDS="x86" +IUSE="sdl X svga" + +DEPEND="virtual/glibc + || ( + sdl? ( virtual/x11 media-libs/libsdl ) + X? ( virtual/x11 ) + svga? ( media-libs/svgalib ) + ( sys-libs/ncurses sys-libs/libtermcap-compat ) + )" + +S="${WORKDIR}/${MY_P}" + +src_compile() { + CFLAGS="${CFLAGS} -DEXT94 -DPERMUTATE" + LFLAGS="-x" + + if use sdl ; then + CFLAGS="${CFLAGS} -DSDLGRAPHX `sdl-config --cflags`" + LIB=`sdl-config --libs` + elif use X ; then + CFLAGS="${CFLAGS} -DXWINGRAPHX" + LIB="-L/usr/X11R6/lib -lX11" + elif use svga ; then + CFLAGS="${CFLAGS} -DGRAPHX" + LIB="-lvgagl -lvga" + else + CFLAGS="${CFLAGS} -DCURSESGRAPHX" + LIB="-lcurses -ltermcap" + fi + + cd src + + SRC="asm.c + cdb.c + clparse.c + disasm.c + eval.c + global.c + pmars.c + sim.c + pos.c + str_eng.c + token.c" + + for x in ${SRC}; do + einfo "compiling ${x}" + ${CC} ${CFLAGS} ${x} -c || die + done + + echo + einfo "linking with LIB: ${LIB}" + ${CC} *.o ${LIB} -o ${MY_PN} || die +} + +src_install() { + dogamesbin src/${MY_PN} + doman doc/${MY_PN}.6 + + dodoc AUTHORS CONTRIB ChangeLog README doc/redcode.ref + + insinto "${GAMES_DATADIR}/${MY_PN}/warriors" + doins warriors/* + + insinto "${GAMES_DATADIR}/${MY_PN}/macros" + doins config/*.mac + + prepgamesdirs +} + +pkg_postinst() { + echo + ewarn "There are some macros in ${GAMES_DATADIR}/${MY_PN}/macros" + ewarn "which you should make accessible to pmars by typing" + ewarn "export PMARSHOME=${GAMES_DATADIR}/${MY_PN}/macros\n" +} |