diff options
Diffstat (limited to 'games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch')
-rw-r--r-- | games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch b/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch new file mode 100644 index 000000000000..989bf2700d88 --- /dev/null +++ b/games-rpg/eternal-lands/files/eternal-lands-1.9.3-build.patch @@ -0,0 +1,314 @@ +From: Julian Ospald <hasufell@gentoo.org> +Date: Sun Jun 24 13:32:38 UTC 2012 +Subject: build system + +respect all flags +respect compiler +add options for DATADIR, BSD_KERNEL and DEBUG +use proper pkgconfig calls +remove needless build types +rename EXE to "el" + +--- elc/Makefile.linux ++++ elc/Makefile.linux +@@ -3,16 +3,54 @@ + -include make.conf + + # basic compiling and linking - rarely changed +-OPTIONS = -DLINUX -DELC $(foreach FEATURE, $(FEATURES), -D$(FEATURE)) -D_7ZIP_ST +-CFLAGS=$(PLATFORM) $(CWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +-_CFLAGS=$(PLATFORM) -O2 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +-CXXFLAGS=$(PLATFORM) $(CXXWARN) -O0 -ggdb -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +-_CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) $(shell xml2-config --cflags) -fno-strict-aliasing $(EXTRA_INCLUDES) +- +-PNG_SCREENSHOT_LIBS = -lpng +-LDFLAGS=$(shell sdl-config --libs) $(shell xml2-config --libs) -lSDL_net -lSDL_image -lopenal $(XDIR) -lGL -lGLU -lcal3d -lm $(EXTRA_LIBS) -lz -lpng -lvorbis -lvorbisfile \ +- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_LIBS)) +-_LDFLAGS=$(XDIR) -lGL -lpthread -lstdc++ ++CC ?= gcc ++CXX ?= g++ ++ ++# some options ++DATADIR ?= /usr/share/games/eternal-lands ++ ++CPPFLAGS += -DDATA_DIR=\"$(DATADIR)\" \ ++ -DLINUX \ ++ -DELC \ ++ $(foreach FEATURE, $(EL_FEATURES), -D$(FEATURE)) \ ++ -D_7ZIP_ST ++ ++ifeq ($(BSD_KERNEL),yes) ++CPPFLAGS += -DBSD ++endif ++ ++ifeq ($(DEBUG),yes) ++CPPFLAGS += -DMEMORY_DEBUG ++endif ++ ++CFLAGS += $(shell sdl-config --cflags) \ ++ $(shell xml2-config --cflags) \ ++ -fno-strict-aliasing \ ++ $(EXTRA_INCLUDES) ++ ++CXXFLAGS += $(shell sdl-config --cflags) \ ++ $(shell xml2-config --cflags) \ ++ -fno-strict-aliasing \ ++ $(EXTRA_INCLUDES) ++ ++LIBS += $(shell pkg-config --libs x11) \ ++ $(shell sdl-config --libs) \ ++ $(shell xml2-config --libs) \ ++ $(shell pkg-config --libs SDL_net) \ ++ $(shell pkg-config --libs SDL_image) \ ++ $(shell pkg-config --libs openal) \ ++ $(shell pkg-config --libs freealut) \ ++ $(shell pkg-config --libs gl) \ ++ $(shell pkg-config --libs glu) \ ++ $(shell pkg-config --libs cal3d) \ ++ $(shell pkg-config --libs libpng) \ ++ $(shell pkg-config --libs vorbis) \ ++ $(shell pkg-config --libs vorbisfile) \ ++ $(shell pkg-config --libs zlib) \ ++ -lm \ ++ $(EXTRA_LIBS) \ ++ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_LIBS)) \ ++ -lstdc++ + + # This works on Ubuntu 8.04 (LTS) at least + # Install these packages in addition to those required for a standard build +@@ -59,7 +97,7 @@ + xz/CpuArch.o xz/Delta.o xz/LzFind.o xz/Lzma2Dec.o xz/Lzma2Enc.o \ + xz/LzmaDec.o xz/LzmaEnc.o xz/Sha256.o xz/Xz.o xz/XzCrc64.o xz/XzDec.o \ + xz/XzEnc.o \ +- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_COBJ)) ++ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_COBJ)) + + CXXOBJS=actor_init.o cal3d_wrapper.o context_menu.o optimizer.o sendvideoinfo.o \ + exceptions/extendedexception.o xml/xmlhelper.o quest_log.o \ +@@ -80,7 +118,7 @@ + eye_candy/effect_mines.o eye_candy/effect_missile.o \ + eye_candy/orbital_mover.o eye_candy/kepler_orbit.o \ + eye_candy/effect_staff.o \ +- $(foreach FEATURE, $(FEATURES), $($(FEATURE)_CXXOBJ)) ++ $(foreach FEATURE, $(EL_FEATURES), $($(FEATURE)_CXXOBJ)) + + OBJS=$(COBJS) $(CXXOBJS) + HEADER_DIRS = . books eye_candy io pawn fsaa engine xz +@@ -89,24 +127,13 @@ + DEP_FILES=$(foreach OBJ, $(COBJS), .deps/$(OBJ).P) $(foreach OBJ, $(CXXOBJS), .deps/$(OBJ).P) + #(shell echo $OBJ |sed s/\.o/\.P/)) + +-EXE=el.x86.linux.bin +- +-ifndef CC +-CC=gcc +-endif +-ifndef CXX +-CXX=g++ +-endif +-ifndef LINK +-LINK=gcc +-endif ++EXE=el + + all: $(EXE) + + # the compile targets + $(EXE): $(OBJS) +- @echo " LINK $(EXE)" +- @$(LINK) $(CFLAGS) -o $(EXE) $(OBJS) $(LDFLAGS) ++ $(CC) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS) $(LIBS) + + #recompile on Makefile or conf change + #.depend $(OBJS): Makefile.linux make.conf +@@ -114,25 +141,19 @@ + DEPS_MAGIC := $(shell mkdir .deps .deps/io .deps/shader .deps/eye_candy .deps/exceptions .deps/xz .deps/xml .deps/fsaa .deps/engine > /dev/null 2>&1 || :) + + $(COBJS): %.o: %.c Makefile.linux make.conf +- @echo " CC $@" +- @if $(CC) $(CFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ ++ @echo "$(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@" ++ @if $(CC) $(CFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ + mv ".deps/$@.pp" ".deps/$@.P"; \ + else rm -f ".deps/$@.pp"; exit 1; \ + fi + + $(CXXOBJS): %.o: %.cpp Makefile.linux make.conf +- @echo " CXX $@" +- @if $(CXX) $(CXXFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ ++ @echo "$(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@" ++ @if $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MT '$@' -MD -MP -MF '.deps/$@.pp' -c $< -o $@; then \ + mv ".deps/$@.pp" ".deps/$@.P"; \ + else rm -f ".deps/$@.pp"; exit 1; \ + fi + +-release: +- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' +- +-static: +- @$(MAKE) -f Makefile.linux 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS)' +- + clean: + rm -f $(OBJS) $(EXE) + +@@ -140,8 +161,8 @@ + cd docs && doxygen Doxyfile + + .depend: $(foreach HEADER_DIR, $(HEADER_DIRS), $(wildcard $(HEADER_DIR)/*.h)) +- $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend +- $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend ++ $(CC) $(CFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend ++ $(CXX) $(CXXFLAGS) $(CPPFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend + + make.conf: make.defaults + @if (test -f $@ -a '$(UPDATE_CONF)' != 'yes'); \ +@@ -161,7 +182,7 @@ + echo "\t#endinput" >> $@; \ + echo "#endif" >> $@; \ + echo "#define _features_included" >> $@; \ +- for feature in $(FEATURES); do \ ++ for feature in $(EL_FEATURES); do \ + echo "#define $$feature" >> $@; \ + done + +--- elc/make.defaults ++++ elc/make.defaults +@@ -1,71 +1,82 @@ + # set this to "no" if you don't want this file to be overwritten + UPDATE_CONF=yes + ++# set to 'yes' for BSD support ++BSD_KERNEL=no ++ ++# set to 'yes' to enable debug support ++DEBUG=no ++ + # tune these for your setup & compile options + # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both + + ### Current release default options ### +-FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps +-FEATURES += CUSTOM_LOOK # allows you to customize your look. +-FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information +-FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path +-FEATURES += NEW_SOUND # Enables extended sound effects system +-FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng +-FEATURES += TEXT_ALIASES # Text aliases +-FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls ++EL_FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps ++EL_FEATURES += CUSTOM_LOOK # allows you to customize your look. ++EL_FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information ++EL_FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path ++EL_FEATURES += NEW_SOUND # Enables extended sound effects system ++EL_FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng ++EL_FEATURES += TEXT_ALIASES # Text aliases ++EL_FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls + # new for 1.9.0 release +-FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol ++EL_FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol + # new for 1.9.2 release +-FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. +-FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions +-FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. +-FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen +-FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) ++EL_FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. ++EL_FEATURES += ENCYCL_NAVIGATION # Adds context menus to encyclopedia windows with search and bookmark functions ++EL_FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. ++EL_FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen ++EL_FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) + # new for 1.9.3 release +-FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps +-FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat +-FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems ++EL_FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps ++EL_FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat ++EL_FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems + + ### Testing options (these options are possible for the next release and should be tested) ### +-#FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini +-#FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer +-#FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) +-#FEATURES += NEW_ALPHA # (undocumented) +-#FEATURES += USE_SIMD # Enables usage of simd instructions ++#EL_FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini ++#EL_FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer ++#EL_FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) ++#EL_FEATURES += NEW_ALPHA # (undocumented) ++#EL_FEATURES += USE_SIMD # Enables usage of simd instructions + + ### Machine specific options (fixes or performance enhancements) ### +-#FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) +-#FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() +-#FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ++#EL_FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) ++#EL_FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() ++#EL_FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance + + + ### Debug options ### +-#FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code +-#FEATURES += DEBUG # (undocumented) +-#FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages +-#FEATURES += DEBUG_POINT_PARTICLES # (undocumented) +-#FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. +-#FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout +-#FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events +-#FEATURES += EXTRA_DEBUG # (undocumented) +-#FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing +-#FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. +-#FEATURES += MUTEX_DEBUG # (undocumented) +-#FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. +-#FEATURES += TIMER_CHECK # (undocumented) +-#FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ++#EL_FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code ++#EL_FEATURES += DEBUG # (undocumented) ++#EL_FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages ++#EL_FEATURES += DEBUG_POINT_PARTICLES # (undocumented) ++#EL_FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. ++#EL_FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout ++#EL_FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events ++#EL_FEATURES += EXTRA_DEBUG # (undocumented) ++ ++# gather information about memory allocation and freeing ++ifeq ($(DEBUG),yes) ++EL_FEATURES += MEMORY_DEBUG ++endif ++ ++#EL_FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. ++#EL_FEATURES += MUTEX_DEBUG # (undocumented) ++#EL_FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. ++#EL_FEATURES += TIMER_CHECK # (undocumented) ++#EL_FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects + + + ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### +-#FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ +-#FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. +-#FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) +-#FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations +-#FEATURES += USE_BOOST +-#FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO +-#FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download +-#FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor +-#FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ ++#EL_FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ ++#EL_FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. ++#EL_FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) ++#EL_FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations ++#EL_FEATURES += USE_BOOST ++#EL_FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO ++#EL_FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download ++#EL_FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor ++#EL_FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ + + + +@@ -86,7 +97,3 @@ + #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include + #EXTRA_LIBS=-lz + #EXTRA_STATICLIBS=libs/zlib.a +- +-CC=gcc +-CXX=g++ +-LINK=gcc |