1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
|
# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild,v 1.3 2007/09/19 12:49:33 calchan Exp $
inherit eutils games
# Diamond DVD - NWN, SoU, HotU (1 disk)
# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk)
# Deluxe CD - NWN, SoU, HotU (5 disks)
# Gold CD - NWN, SoU (4 disks)
# Original CD - NWN (1 disk)
LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
MY_PV=${PV//.}
CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
LINGUAS_SRC_URI="linguas_fr? (
${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz )
linguas_it? (
${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz )
linguas_es? (
${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz )
linguas_de? (
${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )"
DESCRIPTION="Neverwinter Nights Data Files"
HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
!nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) )
mirror://gentoo/nwn.png"
LICENSE="NWN-EULA"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="cdinstall hou nowin sou videos ${LANGUAGES}"
RESTRICT="strip mirror"
RDEPEND="virtual/opengl
>=media-libs/libsdl-1.2.5
amd64? (
app-emulation/emul-linux-x86-baselibs )"
DEPEND="${RDEPEND}
cdinstall? (
games-util/biounzip
app-arch/unshield )
app-arch/unzip"
QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
S=${WORKDIR}/nwn
GAMES_LICENSE_CHECK=yes
dir=${GAMES_PREFIX_OPT}/nwn
Ddir=${D}/${dir}
NWN_SET=
# This is my fun section where I try to determine which CD/DVD set we have.
# Expect this to be very messy and ugly, and hopefully it all works as we want
# it to on all of the various media.
get_nwn_set() {
# First we check to see if we have CD_ROOT defined already. If we do,
# this will make our lives so much easier.
if [[ -n "${CD_ROOT}" ]]
then
if [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]]
then
NWN_SET="gold_cd"
einfo "Neverwinter Nights Gold CD set found..."
elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Deluxe CD set found..."
fi
# Now we check to see if we have CD_ROOT_1 set, which means we have a CD
# set, or even a DVD set.
elif [[ -n "${CD_ROOT_1}" ]]
then
if [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]]
then
NWN_SET="gold_cd"
einfo "Neverwinter Nights Gold CD set found..."
elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Deluxe CD set found..."
fi
# OK. Neither were set, so now we're going to start our detection and try
# to figure out what we have to work from.
else
local mline=
for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}')
do
if [[ -f "${mline}"/KingmakerSetup.exe ]]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]]
then
NWN_SET="gold_cd"
einfo "Neverwinter Nights Gold CD set found..."
elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Original CD set found..."
fi
done
fi
}
get_cd_set() {
while `[[ -z "${NWN_SET}" ]]`
do
echo "Please insert your first Neverwinter Nights CD/DVD into your drive and"
echo "press any key to continue"
read -n 1
get_nwn_set
done
# Here is where we start our CD/DVD detection for changing disks.
export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3"
case "${NWN_SET}" in
diamond_dvd)
einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
einfo "be installed from your DVD along with Neverwinter Nights."
touch .metadata/sou || die "touch sou"
touch .metadata/hou || die "touch hou"
touch .metadata/orig || die "touch orig"
cdrom_get_cds KingmakerSetup.exe
;;
platinum_cd)
einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
einfo "be installed from your CDs along with Neverwinter Nights."
touch .metadata/orig || die "touch orig"
touch .metadata/sou || die "touch sou"
touch .metadata/hou || die "touching hou"
export CDROM_NAME_4="CD4"
cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
disk2.zip disk3.zip disk4.zip
;;
gold_cd)
einfo "Shadow of Undrentide will be installed from your CDS along"
einfo "with the original Neverwinter Nights. If you have the"
einfo "Hordes of the Underdark expansion, it will be installed after."
touch .metadata/orig || die "touch orig"
touch .metadata/sou || die "touch sou"
export CDROM_NAME_4="CD4"
if use hou
then
einfo "You will also need the HoU CDs for this installation."
export CDROM_NAME_5="HoU"
cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE
else
cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
disk3.zip disk4.zip
fi
;;
original_cd)
einfo "We will be installing the original Neverwinter Nights. If"
einfo "you also have the Shadows of Undrentide or Hordes of the"
einfo "Underdark expansions, they will be installed afterwards."
touch .metadata/orig || die "touch orig"
if use sou && use hou
then
einfo "You will also need the SoU and HoU CDs for this installation."
export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU"
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik NWNSoUInstallGuide.rtf \
ArcadeInstallNWNXP213f.EXE
elif use sou
then
einfo "You will also need the SoU CD for this installation."
export CDROM_NAME_4="SoU"
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik NWNSoUInstallGuide.rtf
elif use hou
then
einfo "You will also need the HoU CD for this installation."
export CDROM_NAME_4="HoU"
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
else
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik
fi
;;
esac
}
src_unpack() {
mkdir -p "${S}"
cd "${S}"
# We create this .metadata directory so we can keep track of what we have
# installed without needing to keep all of these multiple USE flags in all
# of the ebuilds.
mkdir -p .metadata || die "Creating .metadata"
# Since we don't *always* want to do this, we check for USE=cdinstall
if use cdinstall
then
# Here, we determine which CD/DVD set that we have. This will seem a
# bit odd, since we'll be doing the detection a few times.
get_nwn_set
# Now that we know what we're looking for, let's look for the media.
get_cd_set
case ${NWN_SET} in
diamond_dvd)
# This is probably the simplest NWN to install.
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
# I think these are not needed. Can someone verify this?
# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
# We don't give the user the option to install SoU/HotU. While some
# people might complain about this, most newer NWN stuff requires
# them both anyway, so it makes no sense not to install them.
unzip -qo "${CDROM_ROOT}"/data/XP1.zip
unzip -qo "${CDROM_ROOT}"/data/XP2.zip
;;
platinum_cd)
# This one isn't too bad, either. Luckily, everything is in a ZIP.
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking"
# We have to adjust the files after unpacking the cab file.
mkdir -p miles/
mkdir -p ambient/
mkdir -p utils/nwupdateskins/
mv -f NWN_Platinum/Miles/* miles/
mv -f NWN_Platinum/ambient/*.wav ambient/
mv -f NWN_Platinum/docs .
mv -f NWN_Platinum/modules .
mv -f NWN_Platinum/nwm .
mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/
rm -rf NWN_Platinum/
rm -rf _*
# If we have the DVD, we're done. If not, we need to switch CDs and
# unpack the files on them.
if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]]
then
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
fi
;;
gold_cd)
# Variety of ZIP's off 4 CD's
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
einfo "Copying files from CD1"
cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking"
cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking"
cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking"
# Yay cd switching
cdrom_load_next_cd
unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
cdrom_load_next_cd
unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
cdrom_load_next_cd
unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
# Amazingly enough, the order of operations matter.
unzip -qo "${S}"/Data_Shared.zip || die "unpacking"
unzip -qo "${S}"/Language_data.zip || die "unpacking"
unzip -qo "${S}"/Language_update.zip || die "unpacking"
rm -f Data_Shared.zip
rm -f Language_data.zip
rm -f Language_update.zip
# Expansion pack
if use hou
then
rm -f xp1patch.key data/xp1patch.bif override/*
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
touch .metadata/hou || die "touching hou"
fi
;;
original_cd)
# Now, we need to create our directories, since we know we'll end up
# needing them for our install.
mkdir -p ambient data dmvault docs lib localvault miles modules \
music nwm override texturepacks scripttemplates
# Handle NWN CD1
mkdir "${S}"/disc1_tmp
cd "${S}"/disc1_tmp
einfo "Unpacking files..."
unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
rm -f miles/Mss32.dll
mv -f */* .
cd "${S}"
mv -f disc1_tmp/*.bif data
mv -f disc1_tmp/dungeonmaster.bic dmvault
mv -f disc1_tmp/*.bic localvault
mv -f disc1_tmp/*.{pdf,txt} docs
mv -f disc1_tmp/*.erf texturepacks
mv -f disc1_tmp/chitin.key .
rm -rf disc1_tmp
# NWN CD2
cdrom_load_next_cd
biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
# NWN CD3
cdrom_load_next_cd
einfo "Copying files from cd..."
for i in ambient data music
do
cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
chmod -x "${S}"/${i}/*
done
if use videos
then
mkdir -p "${S}"/movies
cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data"
chmod -x "${S}"/movies/*
fi
# Now, we install HoU and SoU, if necessary
if use sou
then
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
touch .metadata/sou || die "touching sou"
fi
if use hou
then
cdrom_load_next_cd
if use sou && use hou
then
rm -f xp1patch.key data/xp1patch.bif override/*
fi
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
touch .metadata/hou || die "touching hou"
fi
;;
esac
fi
# We unpack this for all media sets.
unpack nwclient${MY_PV}.tar.gz
if use nowin
then
if (use sou || use hou) && ! use cdinstall ; then
ewarn "If you really want to install SoU and/or HoU, you must"
ewarn "emerge with USE=cdinstall."
die "SoU and/or HoU require USE=cdinstall."
fi
cd "${WORKDIR}"
unpack nwresources${MY_PV}.tar.gz \
|| die "unpacking nwresources${MY_PV}.tar.gz"
cd "${S}"
fi
rm -rf override/*
for a in ${A}
do
currentlocale=""
if [[ -z ${a/*german*/} ]]
then
currentlocale=de
elif [[ -z ${a/*spanish*/} ]]
then
currentlocale=es
elif [[ -z ${a/*italian*/} ]]
then
currentlocale=it
elif [[ -z ${a/*french*/} ]]
then
currentlocale=fr
fi
if [[ -n "$currentlocale" ]]
then
touch ".metadata/linguas_$currentlocale"
mkdir -p $currentlocale
cd ${currentlocale}
unpack ${a} || die "unpacking ${a}"
fi
done
if use linguas_en
then
touch ".metadata/linguas_en"
fi
# These files aren't needed and come from the patches (games-rpg/nwn)
rm -f data/patch.bif patch.key
# Rename nwn.ini to avoid overwriting it every time
mv nwn.ini nwn.ini.default
sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
'"dir='${dir}';LINGUAS='${LINGUAS}'"' \
die() { \
echo "$*" 1>&2 \
exit 1 \
} \
cd "${dir}" || die "cd ${dir}" \
if [[ -d "$LANG" ]] \
then \
p=${HOME}/.nwn/${LANG} \
elif [[ -d "en" ]] \
then \
LANG=en \
p=${HOME}/.nwn/${LANG} \
else \
LANG="" \
p=${HOME}/.nwn \
for i in ${LINGUAS} \
do \
if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
then \
LANG=$i \
p=${HOME}/.nwn \
fi \
done \
fi \
mkdir -p "${p}" \
find "${p}" -type l -delete \
for i in * ; do \
if [[ ! -f ".metadata/linguas_${i}" ]] \
then \
cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
fi \
done \
if [[ -n "$LANG" ]] \
then \
cd "${LANG}" || die "cd ${LANG}" \
for i in * ; do \
cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
done \
fi \
cd "${p}" || die "cd ${p}" \
if [[ ! -a nwn.ini ]]; then \
cp nwn.ini.default nwn.ini \
fi \
if [[ -r ./nwmovies.so ]]; then \
export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \
export SDL_AUDIODRIVER=alsa \
fi \
if [[ -r ./nwmouse.so ]]; then \
export XCURSOR_PATH="$(pwd)" \
export XCURSOR_THEME=nwmouse \
export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
fi \
' "${S}"/nwn || die "sed nwn"
}
src_install() {
dodir "${dir}"
mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \
"${S}"/dmclient "${S}"/nwmain "${S}"/nwserver "${S}"/nwm/* \
"${S}"/SDL-1.2.5 "${S}"/fixinstall
# Remove the softlink to the built-in SDL library so that we don't have to re-install
# this whole thing whenever we need to update to a different custom SDL
rm "${S}"/lib/libSDL-1.2.so.0
if ! use videos
then
rm -rf "${S}"/movies/*
fi
mv "${S}"/* "${Ddir}"
mv "${S}"/.metadata "${Ddir}"
keepdir "${dir}"/servervault
keepdir "${dir}"/scripttemplates
keepdir "${dir}"/saves
keepdir "${dir}"/portraits
keepdir "${dir}"/hak
cd "${Ddir}"
for d in ambient data dmvault hak localvault movies music override portraits
do
if [[ -d ${d} ]]
then
( cd ${d}
for f in $(find . -name '*.*') ; do
lcf=$(echo ${f} | tr [:upper:] [:lower:])
if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]]
then
mv ${f} ${lcf}
fi
done )
fi
done
if ! use sou && ! use hou && use nowin
then
if [[ -f data/patch.bif ]]
then
chmod a-x data/patch.bif
fi
if [[ -f patch.key ]]
then
chmod a-x patch.key
fi
fi
doicon "${DISTDIR}"/nwn.png
prepgamesdirs
chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \
2>&1 > /dev/null || die "could not chmod"
chmod g+rwX ${Ddir} || die "could not chmod"
}
pkg_postinst() {
games_pkg_postinst
if ! use cdinstall && ! use nowin ; then
elog "The NWN linux client data is now installed."
elog "Proceed with the following steps in order to get it working:"
elog "1) Copy the following directories/files from your installed and"
elog " patched (1.68) Neverwinter Nights to ${dir}:"
elog " ambient/"
elog " data/"
elog " dmvault/"
elog " hak/"
elog " localvault/"
elog " modules/"
if use videos
then
elog " movies/"
fi
elog " music/"
elog " portraits/"
elog " saves/"
elog " servervault/"
elog " texturepacks/"
elog " chitin.key"
elog "2) Remove some files to make way for the patch"
elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
elog " rm ${dir}/override/iit_medkit_001.tga"
elog " rm ${dir}/data/patch.bif"
if use sou
then
elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
fi
if use hou
then
elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
fi
elog "3) Chown and chmod the files with the following commands"
elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
elog " chmod -R g+rwX ${dir}"
echo
elog "Or try emerging with USE=nowin and/or USE=cdinstall."
echo
else
einfo "The NWN linux client data is now installed."
echo
fi
if use cdinstall && ! use nowin ; then
ewarn "Some/all demo modules will be missing. You can copy them manually into :"
ewarn "${dir}/modules"
ewarn "or emerge with USE=nowin."
fi
if ! use cdinstall && use nowin && use videos
then
ewarn "Some/all movies will be missing. You can copy them manually into :"
ewarn "${dir}/movies"
ewarn "or emerge with USE=cdinstall and/or USE=-nowin."
fi
elog "This is only the data portion, you will also need games-rpg/nwn to"
elog "play Neverwinter Nights."
echo
}
|