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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake3-bin | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake3-bin')
-rw-r--r-- | games-fps/quake3-bin/Manifest | 2 | ||||
-rw-r--r-- | games-fps/quake3-bin/files/q3ded.conf.d | 6 | ||||
-rw-r--r-- | games-fps/quake3-bin/files/q3ded.rc | 35 | ||||
-rw-r--r-- | games-fps/quake3-bin/metadata.xml | 21 | ||||
-rw-r--r-- | games-fps/quake3-bin/quake3-bin-1.32c-r2.ebuild | 106 |
5 files changed, 170 insertions, 0 deletions
diff --git a/games-fps/quake3-bin/Manifest b/games-fps/quake3-bin/Manifest new file mode 100644 index 000000000000..292675123b26 --- /dev/null +++ b/games-fps/quake3-bin/Manifest @@ -0,0 +1,2 @@ +DIST linuxq3apoint-1.32b-3.x86.run 30923961 SHA256 c36132c5556b35e01950f1e9c646235033a5130f87ad776ba2bc7becf4f4f186 SHA512 64cff7f8b689e6c801cd68b0f44406a60bd45f83b2544debb8bf1ef7480a1407184a67d2bdafe66e803c0c030b8df6766ce24e48c9e7c610ecf152ed326b7d78 WHIRLPOOL ad1250dbf53e0d5b03b753752e9fc66f361fe2473fc3bd74285a1357e3c1f9fded64806a46766f1bd666b567b8d0fc55a8780633f60af2554abaad9231873cf3 +DIST quake3-1.32c.zip 3056760 SHA256 643ac677892fb58689a86d71f08d6678393efe2939b82c436a5c92368eebb849 SHA512 8bc68d4a1e015e5d5abb88bee1e52cb6375c005d707147869d16383bdbfd37f092a75e8fb3f8678120621433d98de40dcda9dbdbd255a92399caec2c545ff689 WHIRLPOOL 8b55046d002a577087309961074f5b05997d512e6dd666335a38026f006481497a6bb94e5ee9869b0ecdf7767cc26be5f949e157c06e2e477143819d29347f42 diff --git a/games-fps/quake3-bin/files/q3ded.conf.d b/games-fps/quake3-bin/files/q3ded.conf.d new file mode 100644 index 000000000000..c7b3fa02714e --- /dev/null +++ b/games-fps/quake3-bin/files/q3ded.conf.d @@ -0,0 +1,6 @@ +# Copyright 1999-2004 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +q3_OPTS="+set com_hunkmegs 24 +set dedicated 1 +set net_port 27960 +map q3tourney2" + diff --git a/games-fps/quake3-bin/files/q3ded.rc b/games-fps/quake3-bin/files/q3ded.rc new file mode 100644 index 000000000000..a3a847f862ba --- /dev/null +++ b/games-fps/quake3-bin/files/q3ded.rc @@ -0,0 +1,35 @@ +#!/sbin/runscript +# Copyright 1999-2004 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +depend() { + need net +} + +start() { + ebegin "Starting Quake3 dedicated server" + screen -A -m -d -S q3ded-bin su - games -c "q3ded-bin ${q3_OPTS}" + eend $? +} + +stop() { + ebegin "Stopping Quake3 dedicated server" + local pid=`screen -list | grep q3ded-bin | awk -F . '{print $1}' | sed -e s/.//` + if [[ -z "${pid}" ]] ; then + eend 1 "Lost screen session" + else + pid=`pstree -p ${pid} | sed -e 's:^.*q3ded-bin::'` + pid=${pid:1:${#pid}-2} + if [[ -z "${pid}" ]] ; then + eend 1 "Lost q3ded-bin session" + else + kill ${pid} + eend $? "Could not kill q3ded-bin" + fi + fi +} + +status() { + screen -list | grep q3ded-bin +} diff --git a/games-fps/quake3-bin/metadata.xml b/games-fps/quake3-bin/metadata.xml new file mode 100644 index 000000000000..1532777984a0 --- /dev/null +++ b/games-fps/quake3-bin/metadata.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <herd>games</herd> + <longdescription> +Quake III Arena is the third installment of the extremely popular and +successful Quake series by id software. The game was released by id +software for both Windows and Linux. The Linux version of the game was +maintained and sold by the now defunct Loki Entertainment. The powerful +Quake III engine is the basis for many other commercial games, as id's +major source of revenue is licensing their game engines. The engine +allows for user-contributed modifications to be made, allowing the game +to be extensible and expandable. This game is commercial software, and +requires the data from a retail copy of the game to play. If you're +interested in checking out the technology behind Quake III, then +"emerge quake3-demo" to get the playable demo. +</longdescription> + <use> + <flag name="teamarena">Adds support for Team Arena expansion pack</flag> + </use> +</pkgmetadata> diff --git a/games-fps/quake3-bin/quake3-bin-1.32c-r2.ebuild b/games-fps/quake3-bin/quake3-bin-1.32c-r2.ebuild new file mode 100644 index 000000000000..d33629e56651 --- /dev/null +++ b/games-fps/quake3-bin/quake3-bin-1.32c-r2.ebuild @@ -0,0 +1,106 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit eutils unpacker games + +DESCRIPTION="3rd installment of the classic id 3D first-person shooter" +HOMEPAGE="http://www.idsoftware.com/" +SRC_URI="mirror://idsoftware/quake3/linux/linuxq3apoint-1.32b-3.x86.run + mirror://idsoftware/quake3/quake3-1.32c.zip" + +LICENSE="Q3AEULA GPL-2" #gpl for init script bug #425942 +SLOT="0" +KEYWORDS="-* amd64 x86" +IUSE="cdinstall dedicated teamarena" +RESTRICT="strip" + +DEPEND="app-arch/unzip" +RDEPEND="sys-libs/glibc + amd64? ( sys-libs/glibc[multilib] ) + cdinstall? ( + games-fps/quake3-data[cdinstall] + teamarena? ( games-fps/quake3-teamarena ) + ) + dedicated? ( app-misc/screen ) + !dedicated? ( + >=virtual/opengl-7.0-r1[abi_x86_32(-)] + >=x11-libs/libXext-1.3.2[abi_x86_32(-)] + >=x11-libs/libX11-1.6.2[abi_x86_32(-)] + )" + +S=${WORKDIR} + +dir=${GAMES_PREFIX_OPT}/quake3 +Ddir=${D}/${dir} + +QA_TEXTRELS="${dir:1}/pb/pbag.so + ${dir:1}/pb/pbcl.so + ${dir:1}/pb/pbsv.so" + +src_unpack() { + unpack_makeself linuxq3apoint-1.32b-3.x86.run + unpack quake3-1.32c.zip +} + +src_install() { + dodir "${dir}"/{baseq3,missionpack} + if use cdinstall ; then + dosym "${GAMES_DATADIR}"/quake3/baseq3/pak0.pk3 "${dir}"/baseq3/pak0.pk3 + use teamarena && dosym "${GAMES_DATADIR}"/quake3/missionpack/pak0.pk3 \ + "${dir}"/missionpack/pak0.pk3 + fi + for pk3 in baseq3/*.pk3 missionpack/*.pk3 ; do + dosym "${GAMES_DATADIR}"/quake3/${pk3} "${dir}"/${pk3} + done + + insinto "${dir}" + doins -r Docs pb || die "ins docs/pb" + + exeinto "${dir}" + doins quake3.xpm README* Q3A_EULA.txt + if ! use dedicated ; then + doexe "Quake III Arena 1.32c"/linux/quake3*.x86 || die "doexe" + games_make_wrapper ${PN} ./quake3.x86 "${dir}" "${dir}" + newicon quake3.xpm ${PN}.xpm + make_desktop_entry ${PN} "Quake III Arena (binary)" + if use teamarena ; then + games_make_wrapper ${PN}-teamarena \ + "./quake3.x86 +set fs_game missionpack" "${dir}" "${dir}" + make_desktop_entry ${PN}-teamarena \ + "Quake III Team Arena (binary)" quake3-bin + fi + fi + doexe "Quake III Arena 1.32c"/linux/q3ded || die "doexe q3ded" + games_make_wrapper quake3-ded ./q3ded "${dir}" "${dir}" + newinitd "${FILESDIR}"/q3ded.rc quake3-ded + newconfd "${FILESDIR}"/q3ded.conf.d quake3-ded + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + ewarn "There are two possible security bugs in this package, both causing a" + ewarn "denial of service. One affects the game when running a server, the" + ewarn "other when running as a client." + ewarn "For more information, please see bug #82149." + + if ! use dedicated; then + echo + elog "To start the game, run:" + elog " quake3-bin" + fi + echo + elog "To start a dedicated server, run" + elog " /etc/init.d/quake3-ded start" + elog + elog "The dedicated server is started under the ${GAMES_USER_DED} user account." + + # IA32 Emulation required for amd64 + if use amd64 ; then + echo + ewarn "NOTE: IA32 Emulation must be compiled into your kernel for Quake3 to run." + fi +} |