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authorIonen Wolkens <ionen@gentoo.org>2021-06-07 03:18:53 -0400
committerIonen Wolkens <ionen@gentoo.org>2021-06-07 04:17:40 -0400
commitc4fd12d731e9376cf79514b3d6715869cb9de7fc (patch)
tree10a50e38c2768356213acc013d2d9d90b804817d /games-fps
parentgames-fps/quakeforge: add 0.7.2_p20210601 snapshot (diff)
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games-fps/quakeforge: drop 0.7.2-r1
This hasn't built in a long time. Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/quakeforge/Manifest1
-rw-r--r--games-fps/quakeforge/files/quakeforge-0.7.2-gentoo.patch33
-rw-r--r--games-fps/quakeforge/metadata.xml1
-rw-r--r--games-fps/quakeforge/quakeforge-0.7.2-r1.ebuild126
4 files changed, 0 insertions, 161 deletions
diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest
index a4707ca31d24..63eb7a3b41d2 100644
--- a/games-fps/quakeforge/Manifest
+++ b/games-fps/quakeforge/Manifest
@@ -1,2 +1 @@
-DIST quakeforge-0.7.2.tar.bz2 2887823 BLAKE2B 27526b0e5491cc9a052f70c387c46b0d5518c0d63264f799cac81e471a87b978c9edcf22f4a68db25b8c05b7b51371504459e8ba5de450719e92aae712940cc7 SHA512 d296e10b86466aee0a4be527a5fea7a44bae60ebef52ad86381744dc96e2bed2ad14d3b790b4514a5c59ac897662e91b80a9d49c822910930742a1d2b8a2ec55
DIST quakeforge-0.7.2_p20210601.tar.gz 3140318 BLAKE2B 4359c2e92a52bc314bca82dcf6f90aebe2fb7260e9c2e1444d3ca239c53adf1ca912093c5c0ccacb4cf9375e199c244f1b8787196c2f8f3bbc7eb00962b0d8da SHA512 a27e4317b3c01f129f1f32209c02b86abf7148c3e0b2e39306324d6b4758d9165883c169ebfde03fc7350b499088cd685991483911b5ae57ccb9b80baaefa733
diff --git a/games-fps/quakeforge/files/quakeforge-0.7.2-gentoo.patch b/games-fps/quakeforge/files/quakeforge-0.7.2-gentoo.patch
deleted file mode 100644
index 38fb0c187689..000000000000
--- a/games-fps/quakeforge/files/quakeforge-0.7.2-gentoo.patch
+++ /dev/null
@@ -1,33 +0,0 @@
---- a/nq/source/Makefile.am 2012-11-18 16:57:56.658388682 +0100
-+++ b/nq/source/Makefile.am 2012-11-18 16:58:11.470268607 +0100
-@@ -138,7 +138,7 @@
- nq_x11_SOURCES= sys_unix.c
- nq_x11_LDADD= $(nq_x11_libs) \
- $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-- $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
-+ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) -ldl
- nq_x11_LDFLAGS= $(common_ldflags)
- nq_x11_DEPENDENCIES= $(nq_x11_libs)
-
---- a/qw/source/Makefile.am 2012-11-18 17:10:59.148172332 +0100
-+++ b/qw/source/Makefile.am 2012-11-18 17:11:55.866876762 +0100
-@@ -168,7 +168,7 @@
- qw_client_x11_SOURCES= cl_sys_unix.c
- qw_client_x11_LDADD= $(qw_client_x11_libs) \
- $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-- $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS)
-+ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) -ldl
- qw_client_x11_LDFLAGS= $(common_ldflags)
- qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs)
-
---- a/tools/qwaq/Makefile.am 2012-11-18 17:15:16.024714317 +0100
-+++ b/tools/qwaq/Makefile.am 2012-11-18 17:15:41.955749660 +0100
-@@ -38,7 +38,7 @@
- qwaq_x11_SOURCES=qwaq.c qwaq-bi.c
- qwaq_x11_LDADD= $(qwaq_x11_libs) $(QWAQ_LIBS) \
- $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-- $(X_EXTRA_LIBS) $(X_SHM_LIB)
-+ $(X_EXTRA_LIBS) $(X_SHM_LIB) -ldl
- qwaq_x11_LDFLAGS=
- qwaq_x11_DEPENDENCIES= $(qwaq_x11_libs) $(QWAQ_DEPS)
-
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
index 120ffed3507e..a5c31dd9bfe4 100644
--- a/games-fps/quakeforge/metadata.xml
+++ b/games-fps/quakeforge/metadata.xml
@@ -30,7 +30,6 @@ features, and improving the OpenGL renderer. And QuakeForge is still the
most portable source tree based on the id Software code.
</longdescription>
<use>
- <flag name="xdg">enable XDG support</flag>
<flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag>
<flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag>
</use>
diff --git a/games-fps/quakeforge/quakeforge-0.7.2-r1.ebuild b/games-fps/quakeforge/quakeforge-0.7.2-r1.ebuild
deleted file mode 100644
index df5368e0a3a6..000000000000
--- a/games-fps/quakeforge/quakeforge-0.7.2-r1.ebuild
+++ /dev/null
@@ -1,126 +0,0 @@
-# Copyright 1999-2021 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=6
-inherit flag-o-matic autotools
-
-DESCRIPTION="New 3d engine based off of id Softwares's Quake and QuakeWorld game engine"
-HOMEPAGE="http://www.quakeforge.net/"
-SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE="alsa cdinstall debug dga fbcon flac ipv6 ncurses oss png sdl vorbis wildmidi X xdg xv zlib"
-RESTRICT="userpriv"
-
-RDEPEND="
- media-libs/libsamplerate
- net-misc/curl
- virtual/opengl
- alsa? ( media-libs/alsa-lib )
- dga? ( x11-libs/libXxf86dga )
- flac? ( media-libs/flac )
- ncurses? ( sys-libs/ncurses:0 )
- png? ( media-libs/libpng:0 )
- sdl? ( media-libs/libsdl[video] )
- vorbis? (
- media-libs/libogg
- media-libs/libvorbis
- )
- wildmidi? ( media-sound/wildmidi )
- X? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm
- )
- xv? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm
- )
- zlib? ( sys-libs/zlib )"
-DEPEND="${RDEPEND}
- cdinstall? ( games-fps/quake1-data )
- >=sys-devel/bison-2.6
- sys-devel/flex
- virtual/pkgconfig"
-
-PATCHES=(
- "${FILESDIR}"/${P}-gentoo.patch
-)
-
-src_prepare() {
- default
- eautoreconf
- append-cflags -std=gnu89 # build with gcc5 (bug #570392)
-}
-
-src_configure() {
- local debugopts
- use debug \
- && debugopts="--enable-debug --disable-optimize --enable-profile" \
- || debugopts="--disable-debug --disable-profile"
-
- local clients=${QF_CLIENTS}
- use fbcon && clients="${clients},fbdev"
- use sdl && clients="${clients},sdl"
- use X && clients="${clients},x11"
- [ "${clients:0:1}" == "," ] && clients=${clients:1}
-
- local servers=${QF_SERVERS:-master,nq,qw,qtv}
-
- local tools=${QF_TOOLS:-all}
-
- econf \
- --enable-dependency-tracking \
- $(use_enable ncurses curses) \
- $(use_enable vorbis) \
- $(use_enable png) \
- $(use_enable zlib) \
- $(use_with ipv6) \
- $(use_with fbcon fbdev) \
- $(use_with X x) \
- $(use_enable xv vidmode) \
- $(use_enable dga) \
- $(use_enable sdl) \
- --disable-xmms \
- $(use_enable alsa) \
- $(use_enable flac) \
- $(use_enable oss) \
- $(use_enable xdg) \
- $(use_enable wildmidi) \
- --enable-sound \
- --disable-optimize \
- --disable-Werror \
- --without-svga \
- ${debugopts} \
- --with-global-cfg=/etc/quakeforge.conf \
- --with-sharepath=/usr/share/quake1 \
- --with-clients=${clients} \
- --with-servers=${servers} \
- --with-tools=${tools}
-}
-
-src_install() {
- emake -j1 DESTDIR="${D}" install
- dodoc ChangeLog NEWS TODO
-}
-
-pkg_postinst() {
- # same warning used in quake1 / quakeforge / nprquake-sdl
- echo
- elog "Before you can play, you must make sure"
- elog "${PN} can find your Quake .pak files"
- elog
- elog "You have 2 choices to do this"
- elog "1 Copy pak*.pak files to /usr/share/quake1/id1"
- elog "2 Symlink pak*.pak files in /usr/share/quake1/id1"
- elog
- elog "Example:"
- elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
- elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak /usr/share/quake1/id1/pak0.pak"
- elog
- elog "You only need pak0.pak to play the demo version,"
- elog "the others are needed for registered version"
-}