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author | Julian Ospald <hasufell@gentoo.org> | 2015-10-26 18:31:40 +0100 |
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committer | Julian Ospald <hasufell@gentoo.org> | 2015-10-26 18:32:28 +0100 |
commit | a36823d5f86a959f46ff6d01b05e2de1bf4ee12e (patch) | |
tree | 2055325571a90745f68601ed11a9181925d36069 /games-strategy | |
parent | kde4-base.eclass: cleanup old SRC_URI (diff) | |
download | gentoo-a36823d5f86a959f46ff6d01b05e2de1bf4ee12e.tar.gz gentoo-a36823d5f86a959f46ff6d01b05e2de1bf4ee12e.tar.bz2 gentoo-a36823d5f86a959f46ff6d01b05e2de1bf4ee12e.zip |
games-strategy/0ad: use x11-libs/wxGTK:3.0
Gentoo-Bug: 563328
Diffstat (limited to 'games-strategy')
-rw-r--r-- | games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild b/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild new file mode 100644 index 000000000000..805210364018 --- /dev/null +++ b/games-strategy/0ad/0ad-0.0.18_alpha-r3.ebuild @@ -0,0 +1,154 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 + +WX_GTK_VER="3.0" + +PYTHON_COMPAT=( python2_7 ) +PYTHON_REQ_USE="threads,ssl" + +inherit eutils wxwidgets toolchain-funcs gnome2-utils python-any-r1 games + +MY_P=0ad-${PV/_/-} +DESCRIPTION="A free, real-time strategy game" +HOMEPAGE="http://play0ad.com/" +SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz" + +LICENSE="GPL-2 LGPL-2.1 MIT CC-BY-SA-3.0 ZLIB" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="editor +lobby nvtt pch sound test" +RESTRICT="test" + +RDEPEND=" + dev-libs/boost + dev-libs/icu:= + dev-libs/libxml2 + dev-libs/nspr + ~games-strategy/0ad-data-${PV} + media-libs/libpng:0 + media-libs/libsdl2[X,opengl,video] + net-libs/enet:1.3 + net-libs/miniupnpc:= + net-misc/curl + sys-libs/zlib + virtual/jpeg:62 + virtual/opengl + x11-libs/libX11 + x11-libs/libXcursor + editor? ( x11-libs/wxGTK:${WX_GTK_VER}[X,opengl] ) + lobby? ( net-libs/gloox ) + nvtt? ( media-gfx/nvidia-texture-tools ) + sound? ( media-libs/libvorbis + media-libs/openal )" +DEPEND="${RDEPEND} + ${PYTHON_DEPS} + virtual/pkgconfig + test? ( dev-lang/perl )" + +S=${WORKDIR}/${MY_P} + +pkg_setup() { + games_pkg_setup + python-any-r1_pkg_setup +} + +src_prepare() { + epatch "${FILESDIR}"/${P}-gentoo.patch + epatch "${FILESDIR}"/${P}-miniupnpc14.patch +} + +src_configure() { + local myconf=( + --with-system-nvtt + --with-system-miniupnpc + --minimal-flags + --sdl2 + $(usex nvtt "" "--without-nvtt") + $(usex pch "" "--without-pch") + $(usex test "" "--without-tests") + $(usex sound "" "--without-audio") + $(usex editor "--atlas" "") + $(usex lobby "" "--without-lobby") + --collada + --bindir="${GAMES_BINDIR}" + --libdir="$(games_get_libdir)"/${PN} + --datadir="${GAMES_DATADIR}"/${PN} + ) + + # stock premake4 does not work, use the shipped one + emake -C "${S}"/build/premake/premake4/build/gmake.unix + + # regenerate scripts.c so our patch applies + cd "${S}"/build/premake/premake4 || die + "${S}"/build/premake/premake4/bin/release/premake4 embed || die + + # rebuild premake again... this is the most stupid build system + emake -C "${S}"/build/premake/premake4/build/gmake.unix clean + emake -C "${S}"/build/premake/premake4/build/gmake.unix + + # run premake to create build scripts + cd "${S}"/build/premake || die + "${S}"/build/premake/premake4/bin/release/premake4 \ + --file="premake4.lua" \ + --outpath="../workspaces/gcc/" \ + --platform=$(usex amd64 "x64" "x32") \ + --os=linux \ + "${myconf[@]}" \ + gmake || die "Premake failed" +} + +src_compile() { + tc-export AR + + # build bundled and patched spidermonkey + cd libraries/source/spidermonkey || die + JOBS="${MAKEOPTS}" ./build.sh || die + cd "${S}" || die + + # build 3rd party fcollada + emake -C libraries/source/fcollada/src + + # build 0ad + emake -C build/workspaces/gcc verbose=1 +} + +src_test() { + cd binaries/system || die + ./test -libdir "${S}/binaries/system" || die "test phase failed" +} + +src_install() { + newgamesbin binaries/system/pyrogenesis 0ad + use editor && newgamesbin binaries/system/ActorEditor 0ad-ActorEditor + + insinto "${GAMES_DATADIR}"/${PN} + doins -r binaries/data/l10n + + exeinto "$(games_get_libdir)"/${PN} + doexe binaries/system/libCollada.so + doexe libraries/source/spidermonkey/lib/*.so + use editor && doexe binaries/system/libAtlasUI.so + + dodoc binaries/system/readme.txt + doicon -s 128 build/resources/${PN}.png + make_desktop_entry ${PN} + + prepgamesdirs +} + +pkg_preinst() { + games_pkg_preinst + gnome2_icon_savelist +} + +pkg_postinst() { + games_pkg_postinst + gnome2_icon_cache_update +} + +pkg_postrm() { + gnome2_icon_cache_update +} |