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authorAlexandre Rostovtsev <tetromino@gentoo.org>2016-06-27 10:05:46 -0400
committerAlexandre Rostovtsev <tetromino@gentoo.org>2016-06-27 10:05:46 -0400
commitde093187ffd212744ab9952167e511d74de42153 (patch)
tree9827828dca382d5b857889cd43eb2701b1906ed4 /gnome-base/gnome-shell/files
parentx11-themes/adwaita-icon-theme: bump to 3.20 (bug #587130) (diff)
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gnome-base/gnome-shell: fix nvidia-drivers crash (bug #587110)
Thanks to Mark R. Pariente for reporting. Also, require adwaita-icon-theme-3.20 for new grid icon (bug #587130) Package-Manager: portage-2.3.0
Diffstat (limited to 'gnome-base/gnome-shell/files')
-rw-r--r--gnome-base/gnome-shell/files/gnome-shell-3.20.2-st-nvidia.patch121
1 files changed, 121 insertions, 0 deletions
diff --git a/gnome-base/gnome-shell/files/gnome-shell-3.20.2-st-nvidia.patch b/gnome-base/gnome-shell/files/gnome-shell-3.20.2-st-nvidia.patch
new file mode 100644
index 000000000000..63df248f0671
--- /dev/null
+++ b/gnome-base/gnome-shell/files/gnome-shell-3.20.2-st-nvidia.patch
@@ -0,0 +1,121 @@
+From 35cc224240ec4fc8159fc689fe3e093a81f97dc9 Mon Sep 17 00:00:00 2001
+From: Martin Szulecki <martin.szulecki@libimobiledevice.org>
+Date: Tue, 17 May 2016 15:00:04 +0200
+Subject: [PATCH] st: Init framebuffer early to fix gnome-shell crash on NVIDIA
+ drivers
+
+Checking offscreen for COGL_INVALID_HANDLE is not sufficient,
+as cogl_offscreen_new_with_texture doesn't initialize framebuffer
+objects but lets Cogl solve this the lazy way.
+cogl_offscreen_new_with_texture will never return COGL_INVALID_HANDLE
+anyways.
+
+https://bugzilla.gnome.org/show_bug.cgi?id=764898
+---
+ src/st/st-theme-node-drawing.c | 18 ++++++++++++------
+ src/st/st-theme-node-transition.c | 25 ++++++++++++++++++++-----
+ 2 files changed, 32 insertions(+), 11 deletions(-)
+
+diff --git a/src/st/st-theme-node-drawing.c b/src/st/st-theme-node-drawing.c
+index 85feb20..8942966 100644
+--- a/src/st/st-theme-node-drawing.c
++++ b/src/st/st-theme-node-drawing.c
+@@ -2224,6 +2224,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
+ int max_borders[4];
+ int center_radius, corner_id;
+ CoglHandle buffer, offscreen = COGL_INVALID_HANDLE;
++ CoglError *error = NULL;
+
+ /* Get infos from the node */
+ if (state->alloc_width < node->box_shadow_min_width ||
+@@ -2264,10 +2265,12 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
+ state->box_shadow_height,
+ COGL_TEXTURE_NO_SLICING,
+ COGL_PIXEL_FORMAT_ANY);
+- if (buffer != COGL_INVALID_HANDLE)
+- offscreen = cogl_offscreen_new_with_texture (buffer);
++ if (buffer == NULL)
++ return;
+
+- if (offscreen != COGL_INVALID_HANDLE)
++ offscreen = cogl_offscreen_new_with_texture (buffer);
++
++ if (cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
+ {
+ ClutterActorBox box = { 0, 0, state->box_shadow_width, state->box_shadow_height};
+
+@@ -2277,14 +2280,17 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
+ cogl_framebuffer_clear4f (offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);
+
+ st_theme_node_paint_borders (state, offscreen, &box, 0xFF);
+- cogl_handle_unref (offscreen);
+
+ state->box_shadow_pipeline = _st_create_shadow_pipeline (st_theme_node_get_box_shadow (node),
+ buffer);
+ }
++ else
++ {
++ cogl_error_free (error);
++ }
+
+- if (buffer != COGL_INVALID_HANDLE)
+- cogl_handle_unref (buffer);
++ cogl_handle_unref (offscreen);
++ cogl_handle_unref (buffer);
+ }
+
+ static void
+diff --git a/src/st/st-theme-node-transition.c b/src/st/st-theme-node-transition.c
+index 1eef17b..afde977 100644
+--- a/src/st/st-theme-node-transition.c
++++ b/src/st/st-theme-node-transition.c
+@@ -241,6 +241,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
+ {
+ StThemeNodeTransitionPrivate *priv = transition->priv;
+ guint width, height;
++ CoglError *catch_error = NULL;
+
+ /* template material to avoid unnecessary shader compilation */
+ static CoglHandle material_template = COGL_INVALID_HANDLE;
+@@ -263,19 +264,33 @@ setup_framebuffers (StThemeNodeTransition *transition,
+ COGL_TEXTURE_NO_SLICING,
+ COGL_PIXEL_FORMAT_ANY);
+
+- g_return_val_if_fail (priv->old_texture != COGL_INVALID_HANDLE, FALSE);
+- g_return_val_if_fail (priv->new_texture != COGL_INVALID_HANDLE, FALSE);
++ if (priv->old_texture == COGL_INVALID_HANDLE)
++ return FALSE;
++
++ if (priv->new_texture == COGL_INVALID_HANDLE)
++ return FALSE;
+
+ if (priv->old_offscreen)
+ cogl_handle_unref (priv->old_offscreen);
+ priv->old_offscreen = cogl_offscreen_new_with_texture (priv->old_texture);
++ if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->old_offscreen), &catch_error))
++ {
++ cogl_object_unref (priv->old_offscreen);
++ cogl_error_free (catch_error);
++ priv->old_offscreen = COGL_INVALID_HANDLE;
++ return FALSE;
++ }
+
+ if (priv->new_offscreen)
+ cogl_handle_unref (priv->new_offscreen);
+ priv->new_offscreen = cogl_offscreen_new_with_texture (priv->new_texture);
+-
+- g_return_val_if_fail (priv->old_offscreen != COGL_INVALID_HANDLE, FALSE);
+- g_return_val_if_fail (priv->new_offscreen != COGL_INVALID_HANDLE, FALSE);
++ if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (priv->new_offscreen), &catch_error))
++ {
++ cogl_object_unref (priv->new_offscreen);
++ cogl_error_free (catch_error);
++ priv->new_offscreen = COGL_INVALID_HANDLE;
++ return FALSE;
++ }
+
+ if (priv->material == NULL)
+ {
+--
+2.9.0
+