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Diffstat (limited to 'games-emulation/sdlmame/metadata.xml')
-rw-r--r-- | games-emulation/sdlmame/metadata.xml | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml new file mode 100644 index 000000000000..f8f417e8c63a --- /dev/null +++ b/games-emulation/sdlmame/metadata.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development: + +1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as +possible to the base Win32 code. This means we can track changes faster than larger more conventional +ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major +app only needs to be done once per application, and it then applies across many operating systems. If +you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may +encounter it on. + +2) MAME developers are important. By keeping quickly up to date, we make it easy for people on +non-Windows platforms to make and submit changes to the core MAME code, and we offer native +implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X. +</longdescription> +</pkgmetadata> |