blob: fca6c7bb317e3a048278224e43fcd4258fcf6eb1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=5
inherit unpacker eutils flag-o-matic games
# Latest versions are in http://icculus.org/twilight/darkplaces/files/
MY_PV=${PV/_beta/beta}
MY_ENGINE="${PN}engine${MY_PV}.zip"
# Different Quake 1 engines expect the lights in different directories
# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
MY_LIGHTS="fuhquake-lits.rar"
DESCRIPTION="Enhanced engine for iD Software's Quake 1"
HOMEPAGE="http://icculus.org/twilight/darkplaces/"
SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
lights? (
http://www.fuhquake.net/files/extras/${MY_LIGHTS}
http://www.kgbsyndicate.com/romi/id1.pk3 )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
UIRDEPEND="virtual/jpeg:0
media-libs/libogg
media-libs/libvorbis
virtual/opengl
alsa? ( media-libs/alsa-lib )
sdl? ( media-libs/libsdl )
x11-libs/libX11
x11-libs/libXpm
x11-libs/libXxf86dga
x11-libs/libXxf86vm"
UIDEPEND="x11-proto/xextproto
x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto
x11-proto/xproto"
RDEPEND="net-misc/curl
cdinstall? ( games-fps/quake1-data )
demo? ( games-fps/quake1-demodata )
textures? ( >=games-fps/quake1-textures-20050820 )
opengl? ( ${UIRDEPEND} )
!opengl? ( sdl? ( ${UIRDEPEND} ) )
!opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )"
DEPEND="lights? ( || (
app-arch/unrar
app-arch/rar ) )
opengl? (
${UIRDEPEND}
${UIDEPEND} )
!opengl? ( sdl? (
${UIRDEPEND}
${UIDEPEND} ) )
!opengl? ( !sdl? ( !dedicated? (
${UIRDEPEND}
${UIDEPEND} ) ) )
virtual/pkgconfig
app-arch/unzip"
S=${WORKDIR}/${PN}
dir=${GAMES_DATADIR}/quake1
opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
src_unpack() {
if use lights ; then
unpack "${MY_LIGHTS}"
unpack_zip "${DISTDIR}"/id1.pk3
mv *.lit maps/ || die
mv ReadMe.txt rtlights.txt
fi
unpack "${MY_ENGINE}"
unpack ./${PN}*.zip
}
src_prepare() {
rm "${WORKDIR}"/README-SDL.txt
cd "${S}"
rm mingw_note.txt
strip-flags
# Only additional CFLAGS optimization is the -march flag
local march=$(get-flag -march)
sed -i \
-e "s:-lasound:$(pkg-config --libs alsa):" \
-e "/^CPUOPTIMIZATIONS/d" \
-e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
-e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
-e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
-e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
-e "s:strip:true:" \
makefile.inc || die
if ! use cdsound ; then
# Turn the CD accesses off
sed -i \
-e "s:/dev/cdrom:/dev/null:" \
cd_linux.c || die
sed -i \
-e 's:COM_CheckParm("-nocdaudio"):1:' \
cd_shared.c || die
fi
}
src_compile() {
local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
# Preferred sound is alsa
local sound_api="NULL"
use oss && sound_api="OSS"
use alsa && sound_api="ALSA"
opts="${opts} DP_SOUND_API=${sound_api}"
local type="release"
use debug && type="debug"
# Only compile a maximum of 1 client
if use sdl ; then
emake ${opts} "sdl-${type}"
elif opengl_client ; then
emake ${opts} "cl-${type}"
fi
if use dedicated ; then
emake ${opts} "sv-${type}"
fi
}
src_install() {
if opengl_client || use sdl ; then
local type=glx
use sdl && type=sdl
# darkplaces executable is needed, even just for demo
newgamesbin "${PN}-${type}" ${PN}
newicon darkplaces72x72.png ${PN}.png
if use demo ; then
# Install command-line for demo, even if not desktop entry
games_make_wrapper ${PN}-demo "${PN} -game demo"
fi
if use demo && ! use cdinstall ; then
make_desktop_entry ${PN}-demo "Dark Places (Demo)"
else
# Full version takes precedence over demo
make_desktop_entry ${PN} "Dark Places"
fi
fi
if use dedicated ; then
newgamesbin ${PN}-dedicated ${PN}-ded
fi
dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
if use lights ; then
insinto "${dir}"/id1
doins -r "${WORKDIR}"/{cubemaps,maps}
if use demo ; then
# Set up symlinks, for the demo levels to include the lights
local d
for d in cubemaps maps ; do
dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
done
fi
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
if ! use cdinstall && ! use demo ; then
elog "Place pak0.pak and pak1.pak in ${dir}/id1"
fi
if use sdl ; then
ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
fi
}
|