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# Copyright 1999-2015 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Id$
EAPI=5
inherit eutils unpacker games
MY_P="quake4-linux-${PV}-demo"
DESCRIPTION="Sequel to Quake 2, an Id 3D first-person shooter"
HOMEPAGE="http://www.quake4game.com/"
SRC_URI="mirror://idsoftware/quake4/demo/${MY_P}.x86.run
http://www.3ddownloads.com/Action/Quake%204/Demos/${MY_P}.x86.run
mirror://3dgamers/quake4/${MY_P}.x86.run
http://filebase.gmpf.de/quake4/${MY_P}.x86.run
http://www.holarse.de/mirror/${MY_P}.x86.run
http://sonic-lux.net/data/mirror/quake4/${MY_P}.x86.run"
LICENSE="QUAKE4"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
IUSE="dedicated"
RESTRICT="strip"
# QUAKE4 NEEDS s3tc support, which can be obtained for OSS drivers via
# media-libs/libtxc_dxtn and is built into the proprietary drivers.
# depend optionally on them but elog too, in case a user has both
# proprietary and OSS drivers installed and sees the segfault.
RDEPEND="sys-libs/glibc
sys-libs/libstdc++-v3:5
amd64? ( sys-libs/glibc[multilib] sys-libs/libstdc++-v3:5[multilib] )
dedicated? ( app-misc/screen )
!dedicated? (
|| (
>=media-libs/libtxc_dxtn-1.0.1-r1[abi_x86_32(-)]
x11-drivers/nvidia-drivers
>=x11-drivers/ati-drivers-8.8.25-r1
)
>=x11-libs/libX11-1.6.2[abi_x86_32(-)]
>=x11-libs/libXext-1.3.2[abi_x86_32(-)]
>=media-libs/libsdl-1.2.15-r4[X,opengl,sound,abi_x86_32(-)]
)"
S=${WORKDIR}
dir=${GAMES_PREFIX_OPT}/${PN}
Ddir=${D}/${dir}
QA_PREBUILT="${dir:1}/quake4.x86
${dir:1}/q4ded.x86"
src_install() {
insinto "${dir}"
doins License.txt q4icon.bmp version.info
dodoc README
exeinto "${dir}"
doexe openurl.sh bin/Linux/x86/q4ded.x86
games_make_wrapper ${PN}-ded ./q4ded.x86 "${dir}" "${dir}"
insinto "${dir}"/q4base
doins q4base/*
if ! use dedicated ; then
doexe bin/Linux/x86/quake4.x86
games_make_wrapper ${PN} ./quake4.x86 "${dir}" "${dir}"
newicon q4icon.bmp ${PN}.bmp || die
make_desktop_entry ${PN} "Quake IV (Demo)" /usr/share/applications/${PN}.bmp
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
if ! use dedicated; then
elog "To play the game run:"
elog " quake4-demo"
echo
elog "If you get a segmentation fault or an error regarding"
elog "'GL_EXT_texture_compression_s3tc', you can obtain the"
elog "necessary support for your mesa drivers by installing"
elog "media-libs/libtxc_dxtn (for abi_x86_32 if multilib)."
echo
fi
elog "To start the gameserver, run:"
elog " quake4-demo-ded"
}
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