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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
<maintainer type="project">
<email>games@gentoo.org</email>
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
QuakeForge is a 3D graphics game engine based on id Software's legendary
Quake and QuakeWorld game engine. Our purpose? To improve the state of
the game by improving the engine and making it accessable to the largest
number of players we can.
Arguably the single most important issue on the minds of players today
is the rampant cheating which is currently happening on many of the
larger servers. It's a serious problem and it really makes a good game
hard to find. We're working hard to fix these problems at the engine
level.
But what good is that if you have to have a copy of our client and the
server has to run our server? There are other projects out there and
some of them have very unique qualities. QuakeForge is cooperating with
QSG, a group comprised of representatives from nearly every known Quake
source project to ensure that our clients and servers run with other
clients and servers just fine. We have all agreed to implement any
effective cheat prevention methods.
Other things we're doing include merging the two code trees, adding
features, and improving the OpenGL renderer. And QuakeForge is still the
most portable source tree based on the id Software code.
</longdescription>
<use>
<flag name="wildmidi">enable libWildMidi support</flag>
<flag name="xdg">enable XDG support</flag>
</use>
<upstream>
<remote-id type="sourceforge">quake</remote-id>
</upstream>
</pkgmetadata>
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